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disable warp on instance dungeon


shinz

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hello, i'm making an instance on map glast heim (gl_chyard) is it posible to disable warp only on instance map without disabling warp on the normal map (gl_chyard)?

if i remove the warp on npc warp (trunk/npc/warp), it will remove the warp on normal map too :(

 

thank you

 

Best regards,

 

Liu

Edited by shinz
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hmm ... I think I gave wrong answer on previous post ...

suddenly I remember in rathena already has OnInstanceInit: label

maybe you can just do

OnInstanceInit:

disablenpc instance_npcname ("npc name");

EDIT:

yeah forgot about *instance_npcname

Edited by AnnieRuru
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This was a bug with our implementation of "fake" instances, seems like no one's fixed it yet. x.x

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actually this isn't a bug

when making an instance script

all the npc from that map is copy into instance map

that's why this bug is unable to fix

http://rathena.org/board/tracker/issue-4964-instanced-npc-without-instance-init-error/?gopid=4964#entry4964

the old instance system, you have to use instance_init script command

-> instance_init : copy all the npc from source map into instance map

the new instance system, already copy the npc along with instance_create

that's why I have no idea why @Akinari wants to make instance map without <num>@<string> support

because this will reminds the user to duplicate the map

last time when I wrote instance script

I always use 2@g_vs

http://rathena.org/board/topic/72691-evil-clone-on-map-enter/?p=148875

http://rathena.org/board/topic/75356-devil-square-modification/?p=162112

Edited by AnnieRuru
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ah i see. thanks for answer my post. :) is there any idea to make the party not enter the warp? @@

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thanks Annie :) yes it can be done with that command :)

 

for everyone who have same problem with me, the solve is :

 

OnInstanceInit:

disablenpc instance_npcname ("npc name");

 

npc name can be found at npc / warps / 

 

once again, thank you Annie :) and thank you everyone who help me to solve this problem :)

 

Best regards,

 

Liu

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