The Registration of CTH doesn't work well. It cannot accept 2 or more participants.
Here is the script
// ==== Registration ==== \\
// ==============================================================================
// MapFlags
// *********************************************************************
bat_room mapflag nomemo
bat_room mapflag loadevent
bat_room mapflag nowarpto
bat_room mapflag nowarp
bat_room mapflag nobranch
bat_room mapflag nopenalty
bat_room mapflag noteleport
bat_room mapflag nosave SavePoint
// BattleGround Warper - Entrance
// *********************************************************************
prontera,172,145,3 script Capture The Hero 403,{
//ayothaya,132,181,3 script CTH 403,{
mes "[CTH Recruiter]";
if (getgmlevel() >= 99) goto cthgm;
if ($@register < 1) {
set registeredna,0;
mes "Registration for Capture The Heroes is closed.";
close;
} else
if (isequipped(2199) || isequipped(1599)) goto nonono;
if (registeredna == 1) {
set normallook,(getlook(7));
setlook 7, 172;
warp "new_3-4",19,64;
end;
}
if (registeredna == 2) {
set normallook,(getlook(7));
setlook 7, 362;
warp "new_3-4",139,105;
end;
}
if (BaseLevel < 265) goto Dipwede;
playermode:
if (callfunc("has_char_from_same_ip", "new_3-4")) {
next;
mes "[CTH Recruiter]";
mes" ";
mes "^FF0000Dual Login in CTH is not allowed!^000000";
close;
} else {
mes "The Capture The Heroes will start soon...";
mes "I was sent here to recruit worthy warriors.";
next;
mes "[CTH Recruiter]";
mes "The forces of good and evil , and are in need of experienced warriors like you. How would you like to lend your power to one of the forces in Anny and CG's Kingdom?";
next;
if( select("I Wanna Join:I Don't Want to Join") == 2 )
{
mes "[CTH Recruiter]";
mes "I'll always be stationed here for more soldiers. Feel free to come back whenever you're interested.";
close;
}
mes "[CTH Recruiter]";
mes "I wish you luck... young warrior.";
close2;
goto pilina;
end;
}
Dipwede:
mes "[CTH Recruiter]";
mes "I'm sorry but only elite and worthy warriors are aloud to join the Capture The Heroes...";
mes "";
mes "Cry Babies aren't allowed.";
close;
nonono:
mes "I'm Sorry but you cannot join the CTH with the Hokage/Akatsuki suit on.";
close;
pilina:
if ($@register < 1) end;
if ($Team == 1) goto Teamtwo;
set $Team,1;
set normallook,(getlook(7));
setlook 7, 172;
set Bat_Team,1;
set registeredna,1;
warp "new_3-4",19,64;
sleep2 3000;
dispbottom "You joined the Warriors of the Light...";
end;
Teamtwo:
set $Team,2;
set normallook,(getlook(7));
setlook 7, 362;
set Bat_Team,2;
set registeredna,2;
warp "new_3-4",139,105;
sleep2 3000;
dispbottom "You joined the Warriors of the Darkness...";
end;
cthgm:
if (nagstartna==1) goto cthstop;
mes "Hello Master. Do you want to initiate Capture the Heroes manually?";
menu "Edit Prizes",editprizes,"Player Mode",playermode,"Start Event",startevent,"Leave",canc;
end;
startevent:
set nagstartna,1;
donpcevent "Flavius_BG2::OnCTHStart";
close;
cthstop:
mes "Hello Master, Do you want to stop Capture the Heroes?";
menu "Edit Prizes",editprizes,"Player Mode",playermode,"Stop Event",stopevent,"Leave",canc;
end;
stopevent:
announce "Capture the Heroes has been stopped by a Game Master.",0;
set $@FlaviusBG2, 2;
set nagstartna,0;
donpcevent "Flavius_BG2::OnMatchEnd";
close;
editprizes:
set .rewardwinner, getvariableofnpc(.rewardwinner,"Flavius_BG2");
set .rewardwinneramount, getvariableofnpc(.rewardwinneramount,"Flavius_BG2");
set .rewardwinnerbadge, getvariableofnpc(.rewardwinnerbadge,"Flavius_BG2");
set .rewardwinnerbadgeamount, getvariableofnpc(.rewardwinnerbadgeamount,"Flavius_BG2");
set .rewardloser, getvariableofnpc(.rewardloser,"Flavius_BG2");
set .rewardloseramount, getvariableofnpc(.rewardloseramount,"Flavius_BG2");
set .rewardjoin, getvariableofnpc(.rewardjoin,"Flavius_BG2");
set .rewardjoinamount, getvariableofnpc(.rewardjoinamount,"Flavius_BG2");
mes "Hello Master, What reward would you like to change?";
next;
switch(select("Winner Reward ^008000["+.rewardwinneramount+"x "+getitemname(.rewardwinner)+"]^000000:Winner Reward Badge ^008000["+.rewardwinnerbadgeamount+"x "+getitemname(.rewardwinnerbadge)+"]^000000:Loser Reward ^008000["+.rewardloseramount+"x "+getitemname(.rewardloser)+"]^000000:Reward of Participation ^008000["+.rewardjoinamount+"x "+getitemname(.rewardjoin)+"]^000000:MAX SCORE ^008000["+$cthmaxscore+"]^000000:Leave"))
{
case 1:
next;
mes "Please input the new Winner reward number!";
input .@rewardwinput;
if (getitemname(.@rewardwinput) == "null" || getitemname(.@rewardwinput) == "") {next; mes "This item doesn't exists in the database.."; next; goto editprizes; }
set getvariableofnpc(.rewardwinner,"Flavius_BG2"), .@rewardwinput;
next;
mes "Please input the item amount #.";
input .@rewardwainput;
if(.@rewardwainput <= 0){next; mes "Please input a # greater than 0!"; next; goto editprizes; }
set getvariableofnpc(.rewardwinneramount,"Flavius_BG2"), .@rewardwainput;
next;
goto editprizes;
case 2:
next;
mes "Please input the new Winner reward badge number!";
input .@rewardwbinput;
if (getitemname(.@rewardwbinput) == "null" || getitemname(.@rewardwbinput) == "") {next; mes "This item doesn't exists in the database.."; next; goto editprizes; }
set getvariableofnpc(.rewardwinnerbadge,"Flavius_BG2"), .@rewardwbinput;
next;
mes "Please input the item amount #.";
input .@rewardwbainput;
if(.@rewardwbainput <= 0){next; mes "Please input a # greater than 0!"; next; goto editprizes; }
set getvariableofnpc(.rewardwinnerbadgeamount,"Flavius_BG2"), .@rewardwbainput;
next;
goto editprizes;
case 3:
next;
mes "Please input the new Loser reward number!";
input .@rewardlinput;
if (getitemname(.@rewardlinput) == "null" || getitemname(.@rewardlinput) == "") {next; mes "This item doesn't exists in the database.."; next; goto editprizes; }
set getvariableofnpc(.rewardloser,"Flavius_BG2"), .@rewardlinput;
next;
mes "Please input the item amount #.";
input .@rewardlainput;
if(.@rewardlainput <= 0){next; mes "Please input a # greater than 0!"; next; goto editprizes; }
set getvariableofnpc(.rewardloseramount,"Flavius_BG2"), .@rewardlainput;
next;
goto editprizes;
case 4:
next;
mes "Please input the new Reward of Participation number!";
input .@rewardpinput;
if (getitemname(.@rewardpinput) == "null" || getitemname(.@rewardpinput) == "") {next; mes "This item doesn't exists in the database.."; next; goto editprizes; }
set getvariableofnpc(.rewardjoin,"Flavius_BG2"), .@rewardpinput;
next;
mes "Please input the item amount #.";
input .@rewardpainput;
if(.@rewardpainput <= 0){next; mes "Please input a # greater than 0!"; next; goto editprizes; }
set getvariableofnpc(.rewardjoinamount,"Flavius_BG2"), .@rewardpainput;
next;
goto editprizes;
case 5:
next;
mes "Please input the CTH Max Score.";
input .@sinput;
if(.@sinput <= 0){next; mes "Please input a # greater than 0!"; next; goto editprizes; }
set $cthmaxscore, .@sinput;
next;
goto editprizes;
case 6:
close;
}
canc:
close;
}
/*
// Time calculation Function
// *********************************************************************
function script Time2Str {
set .@Time_Left, getarg(0) - gettimetick(2);
set .@Days, .@Time_Left / 86400;
set .@Time_Left, .@Time_Left - (.@Days * 86400);
set .@Hours, .@Time_Left / 3600;
set .@Time_Left, .@Time_Left - (.@Hours * 3600);
set .@Minutes, .@Time_Left / 60;
set .@Time_Left, .@Time_Left - (.@Minutes * 60);
set .@Time$, "";
if( .@Days > 1 )
set .@Time$, .@Time$ + .@Days + " days, ";
else if( .@Days > 0 )
set .@Time$, .@Time$ + .@Days + " day, ";
if( .@Hours > 1 )
set .@Time$, .@Time$ + .@Hours + " hours, ";
else if( .@Hours > 0 )
set .@Time$, .@Time$ + .@Hours + " hour, ";
if( .@Minutes > 1 )
set .@Time$, .@Time$ + .@Minutes + " minutes, ";
else if( .@Minutes > 0 )
set .@Time$, .@Time$ + .@Minutes + " minute, ";
if( .@Time_Left > 1 || .@Time_Left == 0 )
set .@Time$, .@Time$ + .@Time_Left + " seconds.";
else if( .@Time_Left == 1 )
set .@Time$, .@Time$ + .@Time_Left + " second.";
return .@Time$;
}
*/
- script Light Camp#bat 973,{ end; }
- script Dark Camp#bat 974,{ end; }
// === System === \\
new_3-4,19,69,5 script Registration#Light 418,{
end;
OnInit:
waitingroom "Enter Arena Here",40,"Flavius_BG2::OnGuillaumeJoin",1;
end;
OnEnterBG:
set $@FlaviusBG2_id1, waitingroom2bg("bat_room",197,94,"Flavius_BG2::OnGuillaumeQuit","Flavius_BG2::OnPCDieEvent","Registration#Light");
end;
}
new_3-4,139,108,5 script Registration#Dark 414,{
end;
OnInit:
waitingroom "Enter Arena Here",40,"Flavius_BG2::OnCroixJoin",1;
end;
OnEnterBG:
set $@FlaviusBG2_id2, waitingroom2bg("bat_room",197,77,"Flavius_BG2::OnCroixQuit","Flavius_BG2::OnPCDieEvent","Registration#Dark");
end;
}
// Battleground Engine
// *********************************************************************
- script Flavius_BG2 -1,{
end;
OnCTHStop:
set nagstartna,0;
if ($@Guillaume_Score > $@Croix_Score) goto Guillawin;
if ($@Guillaume_Score < $@Croix_Score) goto Croixwin;
if ($@Guillaume_Score == $@Croix_Score) goto Nowinner;
end;
OnClock1930:
OnClock2330:
OnClock0330:
OnClock0730:
OnClock1130:
OnClock1530:
OnCTHStart:
announce "Capture The Heroes will start in 4 Minutes... Please warp to the Main Town for Registration.",0;
stopnpctimer;
set $@Guillaume_Score, 0;
set $@Croix_Score, 0;
set $@FlaviusBG2_Victory, 0;
set $@anuncioF4,0;
set $@anuncioF3,0;
set $@RedFlagTaken, 0;
set $@Red_Flag_Carrier$,0;
set $@BlueFlagTaken, 0;
set $@Blue_Flag_Carrier$,0;
set $@RedFlagFalse, 0;
set $@BlueFlagFalse, 0;
// NPC's
disablenpc "Battle Reward#fl2";
disablenpc "Therapist in Battle#1";
disablenpc "Therapist in Battle#2";
disablenpc "Lucifer of the Dark";
disablenpc "Freyja of the Light";
disablenpc "Freyja of the Light#1";
disablenpc "Lucifer of the Dark#1";
set $@register,1;
set $@FlaviusBG2, 0;
if( $@FlaviusBG2_id1 ) { bg_destroy $@FlaviusBG2_id1; set $@FlaviusBG2_id1, 0; }
if( $@FlaviusBG2_id2 ) { bg_destroy $@FlaviusBG2_id2; set $@FlaviusBG2_id2, 0; }
sleep 1000;
mapwarp "bat_b02","prontera",156,180;
mapwarp "new_2-4","prontera",156,180;
sleep 2000;
bg_updatescore "bat_b02",0,0;
sleep 60000;
if( $@FlaviusBG2==2 ) end;
announce "Capture The Heroes registration will close in 3 Minutes... Please warp to the Main Town for Registration.",0;
sleep 60000;
if( $@FlaviusBG2==2 ) end;
announce "Capture The Heroes registration will close in 2 Minutes... Please warp to the Main Town for Registration.",0;
sleep 60000;
if( $@FlaviusBG2==2 ) end;
announce "Capture The Heroes registration will close in 1 Minute... Please warp to the Main Town for Registration.",0;
sleep 1000;
mapannounce "new_3-4","Please get your needed items from your storage, because commands in the battlefield are disabled!",1;
sleep 1000;
mapannounce "new_3-4","You can only open your storage, in the respawn point ( when you died )!",1;
sleep 28000;
if( $@FlaviusBG2==2 ) end;
announce "Capture The Heroes registration will close in 30 Seconds... Please warp to the Main Town for Registration.",0;
sleep 20000;
if( $@FlaviusBG2==2 ) end;
announce "Registration has Ended.",0;
set $@register,0;
goto Simulan;
end;
Simulan:
bg_updatescore "bat_b02",$@Guillaume_Score,$@Croix_Score;
sleep 2000;
if( $@FlaviusBG2==2 ) end;
mapannounce "new_3-4","Please get inside the pubs to enter the Arena, You have 30 seconds to prepare.",1;
sleep 20000;
if( $@FlaviusBG2==2 ) end;
mapannounce "new_3-4","10 Seconds Before Starting, Please Don't Exit the Pubs.",1;
sleep 7000;
if( $@FlaviusBG2==2 ) end;
mapannounce "new_3-4","3",1;
sleep 1000;
if( $@FlaviusBG2==2 ) end;
mapannounce "new_3-4","2",1;
sleep 1000;
if( $@FlaviusBG2==2 ) end;
mapannounce "new_3-4","1",1;
donpcevent "Flavius_BG2::OnReadyCheck";
end;
OnInit:
set .rewardwinner, 7711;
set .rewardwinneramount, 15;
set .rewardwinnerbadge, 7828;
set .rewardwinnerbadgeamount, 50;
set .rewardloser, 7711;
set .rewardloseramount, 10;
set .rewardjoin, 7829;
set .rewardjoinamount, 50;
set $cthmaxscore, 3;
setcell "bat_room",201,94,194,90,cell_landprotector,1;
setcell "bat_room",201,81,194,74,cell_landprotector,1;
setcell "bat_b02",333,153,326,145,cell_landprotector,1;
setcell "bat_b02",57,145,65,155,cell_landprotector,1;
setcell "bat_b02",304,235,319,214,cell_landprotector,1;
setcell "bat_b02",76,85,99,64,cell_landprotector,1;
disablenpc "Battle Reward#fl2";
disablenpc "Therapist in Battle#1";
disablenpc "Therapist in Battle#2";
disablenpc "Lucifer of the Dark";
disablenpc "Freyja of the Light";
disablenpc "Freyja of the Light#1";
disablenpc "Lucifer of the Dark#1";
//set nagstartna,0;
end;
OnPCLoginEvent:
if ($@register < 1) set registeredna,0;
end;
OnGuillaumeQuit:
OnCroixQuit:
if ( $@Blue_Flag_Carrier$ == strcharinfo(0) || $@Red_Flag_Carrier$ == strcharinfo(0)){
if( Bat_Team == 1) {
if( $@BlueFlagTaken == 1 ){
mapannounce "bat_b02","Lucifer of the Dark has been freed.",bc_map,0xFF0000;
getmapxy (mapname$,.@mapx,.@mapy,0,strcharinfo(0));
movenpc "Lucifer of the Dark#1",.@mapx,.@mapy;
set $@BlueFlagFalse, 1;
set $@BlueFlagTaken, 0;
set $@Blue_Flag_Carrier$,0;
sleep 4000;
enablenpc "Lucifer of the Dark#1";
end;
}
}
if( Bat_Team == 2) {
if( $@RedFlagTaken == 1 ){
mapannounce "bat_b02","Freyja of the Light has been freed.",bc_map,0x0000FF;
getmapxy (mapname$,.@mapx,.@mapy,0,strcharinfo(0));
movenpc "Freyja of the Light#1",.@mapx,.@mapy;
set $@RedFlagFalse, 1;
set $@RedFlagTaken, 0;
set $@Red_Flag_Carrier$,0;
sleep 4000;
enablenpc "Freyja of the Light#1";
end;
}
}
}
set BG_Delay_Tick, gettimetick(2) + 1200;
end;
OnGuillaumeJoin:
OnCroixJoin:
if( $@FlaviusBG2 == 1 ){
if( $@GuillC < 30 && $@CroiC < 30){
set .@Guillaume, getwaitingroomstate(0,"Registration#Light");
set .@Croix, getwaitingroomstate(0,"Registration#Dark");
if (.@Guillaume!=0 && .@Croix!=0){
set $@GuillC, ($@GuillC + 1);
set $@CroiC, ($@CroiC + 1);
waitingroom2bg_single($@FlaviusBG2_id1,"bat_b02",311,224,"Registration#Light");
waitingroom2bg_single($@FlaviusBG2_id2,"bat_b02",87,75,"Registration#Dark");
mapannounce "new_3-4","Capture The Heroes: " + $@GuillC + "/40, C: " + $@CroiC + "/40 in Progress!",1,0x610B5E;
end;
}
}
}
end;
OnReadyCheck:
if( $@FlaviusBG2 )
end;
set .@Guillaume, getwaitingroomstate(0,"Registration#Light");
set .@Croix, getwaitingroomstate(0,"Registration#Dark");
// BG Variables
set $@FlaviusBG2, 1;
set $@FlaviusBG2_Victory, 0;
set $@Guillaume_Score, 0;
set $@Croix_Score, 0;
bg_updatescore "bat_b02",$@Guillaume_Score,$@Croix_Score;
set $@BlueFlagTaken, 0;
set $@Blue_Flag_Carrier$,0;
set $@RedFlagTaken, 0;
set $@Red_Flag_Carrier$,0;
set $@RedFlagFalse, 0;
set $@BlueFlagFalse, 0;
// Prepare NPC
donpcevent "respawn1::OnBGStart";
donpcevent "respawn2::OnBGStart";
enablenpc "Therapist in Battle#1";
enablenpc "Therapist in Battle#2";
disablenpc "Battle Reward#fl2";
// Build and Warp Teams
donpcevent "Registration#Light::OnEnterBG";
donpcevent "Registration#Dark::OnEnterBG";
// Vamos contando
set $@GuillC, 10;
set $@CroiC, 10;
announce "Capture The Heroes has started!",0;
initnpctimer;
// Start Match!!
OnRoundStart:
if( $@FlaviusBG2 != 1 ) end;
areapercentheal "bat_b02",382,2,397,17,100,100;
areapercentheal "bat_b02",2,282,17,297,100,100;
bg_warp $@FlaviusBG2_id1,"bat_b02",311,224;
bg_warp $@FlaviusBG2_id2,"bat_b02",87,75;
sleep 2000;
movenpc "Lucifer of the Dark",62,149;
movenpc "Freyja of the Light",328,150;
movenpc "Freyja of the Light#1",391,14;
movenpc "Lucifer of the Dark#1",391,15;
enablenpc "Lucifer of the Dark";
enablenpc "Freyja of the Light";
if( $@FlaviusBG2 != 1 ) end;
announce "The Capture The Heroes has begun!!",0;
sleep 5000;
if( $@FlaviusBG2==2 ) end;
mapannounce "bat_b02","Capture the Enemy's Heroes and bring it to your Hero to score points.",0;
sleep 3000;
if( $@FlaviusBG2==2 ) end;
mapannounce "bat_b02","The First Team to score "+$cthmaxscore+" Points wins!!!.",0;
sleep 3000;
mapannounce "bat_b02","You only have 10 minutes to win the battle!",0;
sleep 3000;
mapannounce "bat_b02","After 10 minutes, if no one wins the battle, both teams will receive same prize!",0;
sleep 297000;
mapannounce "bat_b02","5 minutes left before the game ends!",0;
sleep 180000;
mapannounce "bat_b02","2 minutes left before the game ends!",0;
sleep 60000;
mapannounce "bat_b02","1 minute left before the game ends!",0;
sleep 55000;
mapannounce "bat_b02","5",0;
sleep 1000;
mapannounce "bat_b02","4",0;
sleep 1000;
mapannounce "bat_b02","3",0;
sleep 1000;
mapannounce "bat_b02","2",0;
sleep 1000;
mapannounce "bat_b02","1",0;
sleep 1000;
if( $@FlaviusBG2==2 ) end;
donpcevent "Flavius_BG2::OnMatchEnd";
end;
OnPCDieEvent:
if ( $@Blue_Flag_Carrier$ == strcharinfo(0) || $@Red_Flag_Carrier$ == strcharinfo(0)){
if( Bat_Team == 1) {
if( $@BlueFlagTaken == 1 ){
mapannounce "bat_b02", "Lucifer of the Dark has been freed!!!",bc_map,0xFF0000;
getmapxy (mapname$,.@mapx,.@mapy,0,strcharinfo(0));
movenpc "Lucifer of the Dark#1",.@mapx,.@mapy;
set $@BlueFlagFalse, 1;
set $@BlueFlagTaken, 0;
set $@Blue_Flag_Carrier$,0;
sleep 2000;
enablenpc "Lucifer of the Dark#1";
sleep 10000;
if ($@nahawakanluci == 0){
movenpc "Lucifer of the Dark#1",155,119;
set $@nahawakanluci,0;
end;
}
end;
}
}
if( Bat_Team == 2) {
if( $@RedFlagTaken == 1 ){
mapannounce "bat_b02", "Freyja of the Light has been freed!!!",bc_map,0x0000FF;
getmapxy (mapname$,.@mapx,.@mapy,0,strcharinfo(0));
movenpc "Freyja of the Light#1",.@mapx,.@mapy;
set $@RedFlagFalse, 1;
set $@RedFlagTaken, 0;
set $@Red_Flag_Carrier$,0;
sleep 2000;
enablenpc "Freyja of the Light#1";
sleep 10000;
if ($@nahawakanfreya == 0){
movenpc "Freyja of the Light#1",243,182;
set $@nahawakanfreya,0;
end;
}
}
}
}
end;
OnMatchEnd:
set $@FlaviusBG2, 2;
stopnpctimer;
movenpc "Freyja of the Light",391,15;
movenpc "Lucifer of the Dark",391,14;
movenpc "Freyja of the Light#1",392,15;
movenpc "Lucifer of the Dark#1",392,14;
disablenpc "Lucifer of the Dark";
disablenpc "Freyja of the Light";
disablenpc "Freyja of the Light#1";
disablenpc "Lucifer of the Dark#1";
donpcevent "respawn1::OnBGStop";
donpcevent "respawn2::OnBGStop";
disablenpc "Therapist in Battle#1";
disablenpc "Therapist in Battle#2";
enablenpc "Battle Reward#fl2";
sleep 5000;
mapwarp "bat_b02","new_2-4",51,191;
sleep 5000;
mapwarp "bat_room","new_2-4",51,191;
sleep 3000;
mapannounce "new_2-4","Capture The Heroes will close in 1 minute!",1,0x610B5E;
initnpctimer;
end;
OnTimer30000:
if( $@FlaviusBG2 == 2 )
mapannounce "new_2-4","Capture The Heroes will close in 30 seconds!",1,0x610B5E;
end;
OnTimer50000:
if( $@FlaviusBG2 == 2 )
mapannounce "new_2-4","Capture The Heroes will close in 10 seconds!",1,0x610B5E;
end;
OnTimer60000:
if( $@FlaviusBG2 != 2 )
end;
OnReset:
stopnpctimer;
set $@Guillaume_Score, 0;
set $@Croix_Score, 0;
set $@anuncioF4,0;
set $@anuncioF3,0;
set $@RedFlagTaken, 0;
set $@Red_Flag_Carrier$,0;
set $@BlueFlagTaken, 0;
set $@Blue_Flag_Carrier$,0;
set $@RedFlagFalse, 0;
set $@BlueFlagFalse, 0;
// NPC's
disablenpc "Battle Reward#fl2";
disablenpc "Therapist in Battle#1";
disablenpc "Therapist in Battle#2";
disablenpc "Lucifer of the Dark";
disablenpc "Freyja of the Light";
disablenpc "Freyja of the Light#1";
disablenpc "Lucifer of the Dark#1";
if( $@FlaviusBG2_id1 ) { bg_destroy $@FlaviusBG2_id1; set $@FlaviusBG2_id1, 0; }
if( $@FlaviusBG2_id2 ) { bg_destroy $@FlaviusBG2_id2; set $@FlaviusBG2_id2, 0; }
sleep 1000;
mapwarp "bat_room","new_2-4",51,191;
sleep 1000;
mapwarp "bat_b02","new_2-4",51,191;
sleep 2000;
bg_updatescore "bat_b02",0,0;
set $@FlaviusBG2, 0;
end;
Guillawin:
announce "The Warriors of the Light has won the Capture The Heroes!",0;
set $@FlaviusBG2_Victory, 1;
donpcevent "Flavius_BG2::OnMatchEnd";
end;
Croixwin:
announce "The Warriors of the Dark has won the Capture The Heroes!",0;
set $@FlaviusBG2_Victory, 2;
donpcevent "Flavius_BG2::OnMatchEnd";
end;
Nowinner:
announce "The Capture The Heroes has ended. There are no victors!",0;
set $@FlaviusBG2_Victory, 3;
donpcevent "Flavius_BG2::OnMatchEnd";
end;
}
// Banderas estaticas :3
bat_b02,328,150,5 script Freyja of the Light 1751,1,1,{
end;
OnTouch:
if( Bat_Team == 2 ){
set @hp, (Hp * 100 / MaxHp);
//if (@hp < 50) goto notenafhp;
set $@RedFlagTaken, 1;
set $@Red_Flag_Carrier$,strcharinfo(0);
mapannounce "bat_b02", "[ "+$@Red_Flag_Carrier$+" ] kidnapped Freyja of the Light",bc_map,0xFF0000;
disablenpc "Freyja of the Light";
movenpc "Freyja of the Light",391,15;
callsub OnRedFlagCarrier;
end;
notenafhp:
announce "You cannot kidnap the Hero. Your HP is below 50%, Please Make sure that your HP is above 50% to successfully kidnap the Hero.",3;
end;
}
if( $@BlueFlagTaken == 1 && $@Blue_Flag_Carrier$ == strcharinfo(0) ){
mapannounce "bat_b02", "[ "+$@Blue_Flag_Carrier$+" ] successfully devoured Lucifer of the Dark",bc_map,0x0000FF;
set @banderas,@banderas + 1;
set $@BlueFlagTaken, 0;
set $@Blue_Flag_Carrier$,0;
if( set($@Guillaume_Score, $@Guillaume_Score + 1) < $cthmaxscore )
{
bg_updatescore "bat_b02",$@Guillaume_Score,$@Croix_Score;
disablenpc "Lucifer of the Dark";
disablenpc "Freyja of the Light";
disablenpc "Freyja of the Light#1";
disablenpc "Lucifer of the Dark#1";
movenpc "Lucifer of the Dark",62,149;
movenpc "Freyja of the Light",328,150;
movenpc "Freyja of the Light#1",391,14;
movenpc "Lucifer of the Dark#1",391,15;
sleep 5000;
mapannounce "bat_b02","The Heroes have been set to their Bases!!",bc_map,0xFFFF00;
enablenpc "Lucifer of the Dark";
enablenpc "Freyja of the Light";
}
else
{
bg_updatescore "bat_b02",$@Guillaume_Score,$@Croix_Score;
mapannounce "bat_b02","The Warriors of the Light has won the Capture The Heroes!",1,0x0000FF;
set $@FlaviusBG2_Victory, 1;
donpcevent "Flavius_BG2::OnMatchEnd";
}
}
end;
OnRedFlagCarrier:
if($@RedFlagTaken == 1) {
if($@Red_Flag_Carrier$ == strcharinfo(0)) {
sc_end SC_CLOAKING;
sc_end SC_CHASEWALK;
sc_end SC_HIDING;
sc_start 297,2000,1;
sc_start SC_ROKISWEIL,1200000,1;
emotion e_hlp,1;
percentheal -7,0;
specialeffect2 58;
sleep2 2000;
goto OnRedFlagCarrier;}}
sc_end 297;
sc_end SC_ROKISWEIL;
end;
}
bat_b02,62,149,5 script Lucifer of the Dark 1916,1,1,{
end;
OnTouch:
if( Bat_Team == 1 ){
set @hp2, (Hp * 100 / MaxHp);
//if (@hp2 < 50) goto notenafhp2;
set $@BlueFlagTaken, 1;
set $@Blue_Flag_Carrier$,strcharinfo(0);
mapannounce "bat_b02", "[ "+$@Blue_Flag_Carrier$+" ] kidnapped Lucifer of the Dark",bc_map,0x0000FF;
disablenpc "Lucifer of the Dark";
movenpc "Lucifer of the Dark",391,14;
callsub OnBlueFlagCarrier;
end;
notenafhp2:
announce "You cannot kidnap the Hero. Your HP is below 50%, Please Make sure that your HP is above 50% to successfully kidnap the Hero.",3;
end;
}
if( $@RedFlagTaken == 1 && $@Red_Flag_Carrier$ == strcharinfo(0) ){
mapannounce "bat_b02", "[ "+$@Red_Flag_Carrier$+" ] successfully devoured Freyja of the Light",bc_map,0xFF0000;
set @banderas,@banderas + 1;
set $@RedFlagTaken, 0;
set $@Red_Flag_Carrier$,0;
if( set($@Croix_Score, $@Croix_Score + 1) < $cthmaxscore )
{
bg_updatescore "bat_b02",$@Guillaume_Score,$@Croix_Score;
disablenpc "Lucifer of the Dark";
disablenpc "Freyja of the Light";
disablenpc "Freyja of the Light#1";
disablenpc "Lucifer of the Dark#1";
movenpc "Lucifer of the Dark",62,149;
movenpc "Freyja of the Light",328,150;
movenpc "Freyja of the Light#1",391,14;
movenpc "Lucifer of the Dark#1",391,15;
sleep 5000;
mapannounce "bat_b02","The Heroes have been set to their Bases!!",bc_map,0xFFFF00;
enablenpc "Lucifer of the Dark";
enablenpc "Freyja of the Light";
}
else
{
bg_updatescore "bat_b02",$@Guillaume_Score,$@Croix_Score;
mapannounce "bat_b02","The Warriors of the Dark has won the Capture The Heroes!",1,0xFF0000;
set $@FlaviusBG2_Victory, 2;
donpcevent "Flavius_BG2::OnMatchEnd";
}
}
end;
OnBlueFlagCarrier:
if($@BlueFlagTaken == 1) {
if($@Blue_Flag_Carrier$ == strcharinfo(0)) {
sc_end SC_CLOAKING;
sc_end SC_CHASEWALK;
sc_end SC_HIDING;
sc_start 297,2000,1;
sc_start SC_ROKISWEIL,1200000,1;
emotion e_hlp,1;
percentheal -7,0;
specialeffect2 58;
sleep2 2000;
goto OnBlueFlagCarrier;}}
sc_end 297;
sc_end SC_ROKISWEIL;
end;
}
//Banderas que dropean al morir, y se mueven :3!
bat_b02,390,13,5 script Lucifer of the Dark#1 1916,1,1,{
end;
OnTouch:
if( Bat_Team == 1 ){
set $@nahawakanluci,1;
set $@BlueFlagFalse, 0;
set $@BlueFlagTaken, 1;
set $@Blue_Flag_Carrier$,strcharinfo(0);
mapannounce "bat_b02","[ "+$@Blue_Flag_Carrier$+" ] kidnapped Lucifer of the Dark!!!",bc_map,0xFF0000;
disablenpc "Lucifer of the Dark#1";
movenpc "Lucifer of the Dark#1",390,13;
callsub OnBlueFlagCarrier;
end;
}
if( Bat_Team == 2 ){
set $@Blue_Returned$,strcharinfo(0);
mapannounce "bat_b02","[ "+$@Blue_Returned$+" ] rescued Lucifer of the Dark...",bc_map,0xFF0000;
set $@nahawakanluci,1;
set $@Blue_Returned$,0;
set $@BlueFlagFalse, 0;
disablenpc "Lucifer of the Dark#1";
movenpc "Lucifer of the Dark#1",390,13;
movenpc "Lucifer of the Dark",62,149;
enablenpc "Lucifer of the Dark";
end;
}
end;
OnBlueFlagCarrier:
if($@BlueFlagTaken == 1) {
if($@Blue_Flag_Carrier$ == strcharinfo(0)) {
sc_end SC_CLOAKING;
sc_end SC_CHASEWALK;
sc_end SC_HIDING;
sc_start 297,2000,1;
sc_start SC_ROKISWEIL,1200000,1;
emotion e_hlp,1;
percentheal -7,0;
specialeffect2 58;
sleep2 2000;
goto OnBlueFlagCarrier;}}
sc_end 297;
sc_end SC_ROKISWEIL;
end;
}
bat_b02,390,14,5 script Freyja of the Light#1 1751,1,1,{
end;
OnTouch:
if( Bat_Team == 2 ){
set $@nahawakanfreya,1;
set $@RedFlagFalse, 0;
set $@RedFlagTaken, 1;
set $@Red_Flag_Carrier$,strcharinfo(0);
mapannounce "bat_b02", "[ "+$@Red_Flag_Carrier$+" ] kidnapped Freyja of the Light!!!",bc_map,0x0000FF;
disablenpc "Freyja of the Light#1";
movenpc "Freyja of the Light#1",390,13;
callsub OnRedFlagCarrier;
end;
}
if( Bat_Team == 1 ){
set $@Red_Returned$,strcharinfo(0);
mapannounce "bat_b02","[ "+$@Red_Returned$+" ] rescued Freyja of the Light...",bc_map,0x0000FF;
set $@nahawakanfreya,1;
set $@Red_Returned$,0;
set $@RedFlagFalse, 0;
disablenpc "Freyja of the Light#1";
movenpc "Freyja of the Light#1",390,14;
movenpc "Freyja of the Light",328,150;
enablenpc "Freyja of the Light";
end;
}
end;
OnRedFlagCarrier:
if($@RedFlagTaken == 1) {
if($@Red_Flag_Carrier$ == strcharinfo(0)) {
sc_end SC_CLOAKING;
sc_end SC_CHASEWALK;
sc_end SC_HIDING;
sc_start 297,2000,1;
sc_start SC_ROKISWEIL,1200000,1;
emotion e_hlp,1;
percentheal -7,0;
specialeffect2 58;
sleep2 2000;
goto OnRedFlagCarrier;}}
sc_end 297;
sc_end SC_ROKISWEIL;
end;
}
// Map View de las banderas.
- script viewmapred -,{
end;
OnPCLoadMapEvent:
OnViewRed:
getmapxy .@MAPNAME$,@x,@y,0,strcharinfo(0);
if(.@MAPNAME$ == "bat_b02") {
if($@FlaviusBG2 == 2) {
viewpoint 2,.yE,.yE,1,0x0000ff;
end;}
if($@FlaviusBG2 == 1) {
if ($@RedFlagFalse == 1) {
getmapxy(.mapES$, .xE, .yE,1,"Freyja of the Light#1");
viewpoint 1,.xE,.yE,1,0x0000ff;
sleep2 1000;
goto OnViewRed;
}
if ($@RedFlagTaken == 1) {
getmapxy(.mapES$, .xE, .yE,0,$@Red_Flag_Carrier$);
viewpoint 1,.xE,.yE,1,0x0000ff;
sleep2 1000;
goto OnViewRed;
}
}
getmapxy(.mapES$, .xE, .yE,1,"Freyja of the Light");
viewpoint 1,.xE,.yE,1,0x0000ff;
sleep2 1000;
goto OnViewRed;
}
end;
}
/*- script IfAfkInBattleField -1,{
OnPCLoadMapEvent:
//while ( !getmapxy ( .@afkmap$, .@afkx, .@afky, 0) && .@afkmap$ == "bat_b02" ) {
while( ! getmapxy(.@afkmap$,.@afkx,.@afky,0) && .@afkmap$ == "bat_b02"){
if ( .@afkx == .@afkmapx && .@afky == .@afkmapy ) {
if( .@afkcountifidle < 60 ){
set .@afkcountifidle,.@afkcountifidle+10;
if(.@afkcountifidle==(60-10)){ dispbottom "You have 10 seconds to move or you will be tagged as AFK"; }
} else {
dispbottom "You've been kicked for being afk.";
set registeredna,0;
setlook 7,normallook;
warp "SavePoint",0,0;
break;
}
} else {
set .@afkmapx,.@afkx;
set .@afkmapy,.@afky;
set .@afkcountifidle,0;
}
sleep2 10000;
}
}*/
/*- script IfAfkInRespawn -1,{
OnPCLoadMapEvent:
while( ! getmapxy(.@afkmap2$,.@afkx2,.@afky2,0) && .@afkmap2$ == "bat_room"){
if ( .@afkx2 == .@afkmapx2 && .@afky2 == .@afkmapy2 ) {
if( .@afkcountifidle2 < 60 ){
set .@afkcountifidle2,.@afkcountifidle2+10;
if(.@afkcountifidle2==(60-10)){ dispbottom "You have 10 seconds to move or you will be tagged as AFK"; }
} else {
dispbottom "You've been kicked for being afk.";
set registeredna,0;
setlook 7,normallook;
warp "SavePoint",0,0;
break;
}
} else {
set .@afkmapx2,.@afkx2;
set .@afkmapy2,.@afky2;
set .@afkcountifidle2,0;
}
sleep2 10000;
}
}*/
- script Logout_CTH -1,{
OnPCLogoutEvent:
set registeredna,0;
end;
}
function script has_char_from_same_ip {
set .@my_map$, getarg(0);
// get array of char names who are online from the same IP
query_sql "SELECT `char`.`name` FROM `char` LEFT JOIN login ON `char`.account_id=login.account_id " +
"WHERE last_ip=(SELECT last_ip FROM login WHERE account_id="+playerattached()+") AND online AND `char`.account_id!=" + playerattached(), .@name$;
// check each char, and see if they are on the map
for (set .@i,0; .@i < getarraysize(.@name$); set .@i,.@i+1) {
getmapxy .@map$, .@x, .@y, 0, .@name$[.@i];
if (.@map$ == .@my_map$)
return 1; // another char from this IP is already on map
}
return 0; // no other chars from this IP are on that map
}
- script viewmapblue -,{
end;
OnPCLoadMapEvent:
OnViewBlue:
getmapxy .@MAPNAME$,@x,@y,0,strcharinfo(0);
if(.@MAPNAME$ == "bat_b02") {
if($@FlaviusBG2 == 2) {
viewpoint 2,.yEE,.yEE,2,0xff0000;
end;}
if($@FlaviusBG2 == 1) {
if ($@BlueFlagFalse == 1) {
getmapxy(.mapEES$, .xEE, .yEE,1,"Lucifer of the Dark#1");
viewpoint 1,.xEE,.yEE,2,0xff0000;
sleep2 1000;
goto OnViewBlue;
}
if ($@BlueFlagTaken == 1) {
getmapxy(.mapEES$, .xEE, .yEE,0,$@Blue_Flag_Carrier$);
viewpoint 1,.xEE,.yEE,2,0xff0000;
sleep2 1000;
goto OnViewBlue;
}
}
getmapxy(.mapEES$, .xEE, .yEE,1,"Lucifer of the Dark");
viewpoint 1,.xEE,.yEE,2,0xff0000;
sleep2 1000;
goto OnViewBlue;
}
end;
}
// Battleground rewards
// *********************************************************************
new_2-4,51,191,5 script Battle Reward#fl2 851,{
if( $@FlaviusBG2_Victory == Bat_Team )
{ // Victory
set registeredna,0;
setlook 7,normallook;
mes "[Swandery]";
mes "Blessed Warrior";
mes "Let's enjoy our glorious victory!";
mes "" + strcharinfo(0) + ", its a sign reflecting victory";
set .rewardwinner, getvariableofnpc(.rewardwinner,"Flavius_BG2");
set .rewardwinneramount, getvariableofnpc(.rewardwinneramount,"Flavius_BG2");
set .rewardwinnerbadge, getvariableofnpc(.rewardwinnerbadge,"Flavius_BG2");
set .rewardwinnerbadgeamount, getvariableofnpc(.rewardwinnerbadgeamount,"Flavius_BG2");
getitem .rewardwinner,.rewardwinneramount;
getitem .rewardwinnerbadge,.rewardwinnerbadgeamount;
set .rewardjoin, getvariableofnpc(.rewardjoin,"Flavius_BG2");
set .rewardjoinamount, getvariableofnpc(.rewardjoinamount,"Flavius_BG2");
getitem .rewardjoin,.rewardjoinamount;
dispbottom "You've earned another "+.rewardjoinamount+" "+getitemname(.rewardjoin)+" for playing Capture the Heroes!";
warp "dewata",200,180;
end;
}
else
{ // Derrota
set registeredna,0;
setlook 7,normallook;
mes "[Swandery]";
mes "You lost, but you're dedicated to this battle.";
mes "This is a reward for your great dedication!";
mes "Just take this defeat a lesson, and later you would definitely learn.";
set .rewardloser, getvariableofnpc(.rewardloser,"Flavius_BG2");
set .rewardloseramount, getvariableofnpc(.rewardloseramount,"Flavius_BG2");
getitem .rewardloser,.rewardloseramount;
set .rewardjoin, getvariableofnpc(.rewardjoin,"Flavius_BG2");
set .rewardjoinamount, getvariableofnpc(.rewardjoinamount,"Flavius_BG2");
getitem .rewardjoin,.rewardjoinamount;
dispbottom "You've earned "+.rewardjoinamount+" "+getitemname(.rewardjoin)+" for playing Capture the Heroes!";
warp "dewata",200,180;
end;
}
//set Flavius2_BG_Tick, gettimetick(2) + 300;
//getitem 7829, 2;
//if(.@rewardb != 0) {
//set .rewardjoin, getvariableofnpc(.rewardjoin,"Flavius_BG2");
//set .rewardjoinamount, getvariableofnpc(.rewardjoinamount,"Flavius_BG2");
//getitem .rewardjoin,.rewardjoinamount;
//dispbottom "You've earned "+.rewardjoinamount+" "+getitemname(.rewardjoin)+" for playing Capture the Heroes!";
setlook 7,normallook;
set registeredna,0;
bg_leave;
warp "prontera",156,180;
end;
}
// Battleground Therapist
// *********************************************************************
bat_room,197,97,5 script Therapist in Battle#1 95,{
mes "[Therapist in Battle]";
mes "Just close your eyes, and take a deep breathe.";
mes "You can be free from pain.";
percentheal 100,100;
repair(1);
sc_start SC_MAGNIFICAT,300000,5;
switch ( BaseJob ) {
case Job_Alchemist: set .@spirit, 445; break;
case Job_Monk: set .@spirit, 447; break;
case Job_Star_Gladiator: set .@spirit, 448; break;
case Job_Sage: set .@spirit, 449; break;
case Job_Crusader: set .@spirit, 450; break;
case Job_SuperNovice: set .@spirit, 451; break;
case Job_Knight: set .@spirit, 452; break;
case Job_Wizard: set .@spirit, 453; break;
case Job_Priest: set .@spirit, 454; break;
case Job_Bard: case Job_Dancer: set .@spirit, 455; break;
case Job_Rogue: set .@spirit, 456; break;
case Job_Assassin: set .@spirit, 457; break;
case Job_Blacksmith: set .@spirit, 458; break;
case Job_Hunter: set .@spirit, 460; break;
case Job_Soul_Linker: set .@spirit, 461; break;
default:
if ( Upper == 1 && BaseLevel < 70 )
set .@spirit, 494;
}
if ( .@spirit ) {
sc_start4 sc_spirit, .@time, 5, .@spirit,0,0;
skilleffect .@spirit, 5;
}
close2;
warp "bat_b02",311,224;
}
bat_room,197,74,1 script Therapist in Battle#2 95,{
mes "[Therapist in Battle]";
mes "Just close your eyes, and take a deep breathe.";
mes "You can be free from pain.";
percentheal 100,100;
repair(1);
sc_start SC_MAGNIFICAT,300000,5;
switch ( BaseJob ) {
case Job_Alchemist: set .@spirit, 445; break;
case Job_Monk: set .@spirit, 447; break;
case Job_Star_Gladiator: set .@spirit, 448; break;
case Job_Sage: set .@spirit, 449; break;
case Job_Crusader: set .@spirit, 450; break;
case Job_SuperNovice: set .@spirit, 451; break;
case Job_Knight: set .@spirit, 452; break;
case Job_Wizard: set .@spirit, 453; break;
case Job_Priest: set .@spirit, 454; break;
case Job_Bard: case Job_Dancer: set .@spirit, 455; break;
case Job_Rogue: set .@spirit, 456; break;
case Job_Assassin: set .@spirit, 457; break;
case Job_Blacksmith: set .@spirit, 458; break;
case Job_Hunter: set .@spirit, 460; break;
case Job_Soul_Linker: set .@spirit, 461; break;
default:
if ( Upper == 1 && BaseLevel < 70 )
set .@spirit, 494;
}
if ( .@spirit ) {
sc_start4 sc_spirit, .@time, 5, .@spirit,0,0;
skilleffect .@spirit, 5;
}
close2;
warp "bat_b02",87,75;
}
// Battleground Respawn
// *********************************************************************
/*function script respawn1f {
sleep 5000;
areapercentheal "bat_room",201,90,194,97,100,100;
areawarp "bat_room",201,90,194,97,"bat_b02",311,224;
end;
}
function script respawn2f {
sleep 5000;
areapercentheal "bat_room",201,74,194,81,100,100;
areawarp "bat_room",201,74,194,81,"bat_b02",87,75;
end;
}wew*/
//bat_room,197,97,0 script respawn1 -1,13,13,{
bat_room,197,97,0 script respawn1 104,{
end;
OnBGStop:
stopnpctimer;
end;
OnBGStart:
initnpctimer;
end;
OnTimer5000:
misceffect 83;
end;
OnTimer10000:
areapercentheal "bat_room",201,90,194,97,100,100;
areawarp "bat_room",201,90,194,97,"bat_b02",311,224;
initnpctimer;
end;
}
//bat_room,197,74,0 script respawn2 -1,13,13,{
bat_room,197,74,0 script respawn2 104,{
end;
OnBGStop:
stopnpctimer;
end;
OnBGStart:
initnpctimer;
end;
OnTimer5000:
misceffect 83;
end;
OnTimer10000:
areapercentheal "bat_room",201,74,194,81,100,100;
areawarp "bat_room",201,74,194,81,"bat_b02",87,75;
initnpctimer;
end;
}
// Flags
// *********************************************************************
bat_b02,304,231,1 duplicate(Light Camp#bat) Light Camp#bat32 973
bat_b02,319,231,1 duplicate(Light Camp#bat) Light Camp#bat33 973
bat_b02,304,218,1 duplicate(Light Camp#bat) Light Camp#bat34 973
bat_b02,319,218,1 duplicate(Light Camp#bat) Light Camp#bat35 973
bat_b02,304,231,1 duplicate(Light Camp#bat) Light Camp#bat36 973
bat_b02,304,231,1 duplicate(Light Camp#bat) Light Camp#bat37 973
bat_b02,335,142,1 duplicate(Light Camp#bat) Light Camp#bat38 973
bat_b02,335,157,1 duplicate(Light Camp#bat) Light Camp#bat39 973
bat_b02,390,16,1 duplicate(Light Camp#bat) Light Camp#bat40 973
bat_b02,292,163,1 duplicate(Light Camp#bat) Light Camp#bat41 973
bat_b02,292,136,1 duplicate(Light Camp#bat) Light Camp#bat42 973
bat_b02,241,185,1 duplicate(Light Camp#bat) Light Camp#bat43 973
bat_b02,247,179,1 duplicate(Light Camp#bat) Light Camp#bat44 973
bat_b02,96,81,1 duplicate(Dark Camp#bat) Dark Camp#bat30 974
bat_b02,96,68,1 duplicate(Dark Camp#bat) Dark Camp#bat31 974
bat_b02,79,81,1 duplicate(Dark Camp#bat) Dark Camp#bat32 974
bat_b02,79,68,1 duplicate(Dark Camp#bat) Dark Camp#bat33 974
bat_b02,96,81,1 duplicate(Dark Camp#bat) Dark Camp#bat34 974
bat_b02,96,81,1 duplicate(Dark Camp#bat) Dark Camp#bat35 974
bat_b02,59,164,1 duplicate(Dark Camp#bat) Dark Camp#bat36 974
bat_b02,59,137,1 duplicate(Dark Camp#bat) Dark Camp#bat37 974
bat_b02,10,296,1 duplicate(Dark Camp#bat) Dark Camp#bat38 974
bat_b02,110,162,1 duplicate(Dark Camp#bat) Dark Camp#bat39 974
bat_b02,110,137,1 duplicate(Dark Camp#bat) Dark Camp#bat40 974
bat_b02,152,120,1 duplicate(Dark Camp#bat) Dark Camp#bat41 974
bat_b02,158,114,1 duplicate(Dark Camp#bat) Dark Camp#bat42 974
bat_b02,87,81,3 script Healer#boa1 81,{
if (Bat_Team == 1) end;
if ( $@Blue_Flag_Carrier$ == strcharinfo(0) || $@Red_Flag_Carrier$ == strcharinfo(0)) end;
percentheal 100,100;
repair(1);
sc_start SC_BLESSING,300000,10;
sc_start SC_INCREASEAGI,300000,10;
sc_start SC_MAGNIFICAT,300000,5;
switch ( BaseJob ) {
case Job_Alchemist: set .@spirit, 445; break;
case Job_Monk: set .@spirit, 447; break;
case Job_Star_Gladiator: set .@spirit, 448; break;
case Job_Sage: set .@spirit, 449; break;
case Job_Crusader: set .@spirit, 450; break;
case Job_SuperNovice: set .@spirit, 451; break;
case Job_Knight: set .@spirit, 452; break;
case Job_Wizard: set .@spirit, 453; break;
case Job_Priest: set .@spirit, 454; break;
case Job_Bard: case Job_Dancer: set .@spirit, 455; break;
case Job_Rogue: set .@spirit, 456; break;
case Job_Assassin: set .@spirit, 457; break;
case Job_Blacksmith: set .@spirit, 458; break;
case Job_Hunter: set .@spirit, 460; break;
case Job_Soul_Linker: set .@spirit, 461; break;
default:
if ( Upper == 1 && BaseLevel < 70 )
set .@spirit, 494;
}
if ( .@spirit ) {
sc_start4 sc_spirit, .@time, 5, .@spirit,0,0;
skilleffect .@spirit, 5;
}
close;
}
bat_b02,313,231,3 script Healer#boa2 81,{
if (Bat_Team == 2) end;
if ( $@Blue_Flag_Carrier$ == strcharinfo(0) || $@Red_Flag_Carrier$ == strcharinfo(0)) end;
percentheal 100,100;
repair(1);
sc_start SC_BLESSING,300000,10;
sc_start SC_INCREASEAGI,300000,10;
sc_start SC_MAGNIFICAT,300000,5;
switch ( BaseJob ) {
case Job_Alchemist: set .@spirit, 445; break;
case Job_Monk: set .@spirit, 447; break;
case Job_Star_Gladiator: set .@spirit, 448; break;
case Job_Sage: set .@spirit, 449; break;
case Job_Crusader: set .@spirit, 450; break;
case Job_SuperNovice: set .@spirit, 451; break;
case Job_Knight: set .@spirit, 452; break;
case Job_Wizard: set .@spirit, 453; break;
case Job_Priest: set .@spirit, 454; break;
case Job_Bard: case Job_Dancer: set .@spirit, 455; break;
case Job_Rogue: set .@spirit, 456; break;
case Job_Assassin: set .@spirit, 457; break;
case Job_Blacksmith: set .@spirit, 458; break;
case Job_Hunter: set .@spirit, 460; break;
case Job_Soul_Linker: set .@spirit, 461; break;
default:
if ( Upper == 1 && BaseLevel < 70 )
set .@spirit, 494;
}
if ( .@spirit ) {
sc_start4 sc_spirit, .@time, 5, .@spirit,0,0;
skilleffect .@spirit, 5;
}
close;
}
Question
Ninjamon
The Registration of CTH doesn't work well. It cannot accept 2 or more participants.
Here is the script
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