Yoona Posted January 18, 2014 Group: Members Topic Count: 153 Topics Per Day: 0.03 Content Count: 567 Reputation: 18 Joined: 04/15/13 Last Seen: April 21, 2016 Share Posted January 18, 2014 Well.. I bet someone has this kind of script out there! but here i am, requesting it. so.. can I request this kind of script? 1. PvP Points on Specific Maps only. 2. Every time someone got the Godlike tittle on PvP ( on the specific Map ) Size of the player will be Bigger with a Berzerk effect on him/her. 3. If someone reach the Godlike tittle it will receive 1 PK Points every 1 Minute ( must be on the specific map only ) outside will be disable. 4. When Nobody Kills the Godlike Player for 1 hour. Player will be automatically teleported outside the PvP map. 5. Player without Tittle killed the Godlike Player. automatically gives the Berzerk Effect but not the size. till he reach the Godlike tittle. 6. Thanks! and credits will be name on you <3 Quote Link to comment Share on other sites More sharing options...
AnnieRuru Posted January 19, 2014 Group: Members Topic Count: 18 Topics Per Day: 0.00 Content Count: 2044 Reputation: 682 Joined: 10/09/12 Last Seen: December 20, 2020 Share Posted January 19, 2014 (edited) I just started the script, then I suddenly stumble upon 1 questionQuestion : what happens if there is more than 1 Godlike player in that map ?because it seems possible if 2 players who are friends,they team up keep killing other players on that mapthen both of them might acquire the Godlike title togetherQuestion : what happens if a Godlike player kills another Godlike player ?I can probably do your 1-5 easilyhowever, I don't think I can do no.6, sounds very hard for me to do dump this script, as this has bugs - script kjdhfsksjf -1,{ OnInit: .map$ = "guild_vs2"; // map .godlike = 3; // needs how many kills to gain godlike title .pk_point = 1; // earn how many pk point .pk_delay = 1; // how many seconds to earn x pk_point .pk_out = 20; // loops how many times of .pk_delay to kick the player from the map ? 60*60 = 1 hour setmapflag .map$, mf_pvp; setmapflag .map$, mf_nosave; end; OnPCKillEvent: if ( strcharinfo(3) != .map$ ) end; if ( killedrid == getcharid(3) ) end; // suicide doesn't count @godlike_point++; if ( .current_godlike == getcharid(3) ) end; // TODO if ( @godlike_point < .godlike ) end; .current_godlike = getcharid(3); announce strcharinfo(0) +" is now godlike", bc_map; while ( strcharinfo(3) == .map$ ) { pk_point += .pk_point; // variable name here dispbottom "[Debug] points = "+ pk_point; .@pk_out++; if ( .@pk_out == .pk_out ) { warp "Save", 0,0; end; } sleep2 .pk_delay * 1000; } end; OnPCLogoutEvent: if ( .current_godlike == getcharid(3) ) .current_godlike = 0; end; }I go solve other topics and come back after the above question has been answered Edited January 19, 2014 by AnnieRuru Quote Link to comment Share on other sites More sharing options...
Yoona Posted January 19, 2014 Group: Members Topic Count: 153 Topics Per Day: 0.03 Content Count: 567 Reputation: 18 Joined: 04/15/13 Last Seen: April 21, 2016 Author Share Posted January 19, 2014 2 Godlike Player will do the same thing. Annie Quote Link to comment Share on other sites More sharing options...
GmOcean Posted January 20, 2014 Group: Members Topic Count: 31 Topics Per Day: 0.01 Content Count: 666 Reputation: 93 Joined: 04/27/12 Last Seen: August 17, 2015 Share Posted January 20, 2014 (edited) Lol, this sounds alot like my juggernaught event script I wrote, with the exception of it being an event, thus making it tremendously easier, since you won't have to keep track of each player in the event, instead just 2-3 variables containing who is a Beserked Godlike, Berserked (not-godlike) and lastly how long has each been as such. Edit: oops, seems i'm REAALLY late on this one lol, Annie has already taken it up =P Edited January 20, 2014 by GmOcean Quote Link to comment Share on other sites More sharing options...
AnnieRuru Posted January 20, 2014 Group: Members Topic Count: 18 Topics Per Day: 0.00 Content Count: 2044 Reputation: 682 Joined: 10/09/12 Last Seen: December 20, 2020 Share Posted January 20, 2014 GmOcean come do this then ? I drop this .... because I dunno how to do no.6, but I think you can do it I forgotten you still active lol Quote Link to comment Share on other sites More sharing options...
GmOcean Posted January 20, 2014 Group: Members Topic Count: 31 Topics Per Day: 0.01 Content Count: 666 Reputation: 93 Joined: 04/27/12 Last Seen: August 17, 2015 Share Posted January 20, 2014 *swt* and here i thought I could retire T.T; lol... no.6 xD Well, gonna have to do it tomorrow after work I guess. Who ever feels up to the task please go right ahead and do it to help this person out. Annie has done about 90% of the script, just refer to that when you go to make your version (should you choose to try) it should prove to be most helpful for those wondering how to start this. Quote Link to comment Share on other sites More sharing options...
Yoona Posted January 20, 2014 Group: Members Topic Count: 153 Topics Per Day: 0.03 Content Count: 567 Reputation: 18 Joined: 04/15/13 Last Seen: April 21, 2016 Author Share Posted January 20, 2014 (edited) @Annieruru i already tested it. and its working find but something is missing the Size effect and Berzerk effect. also the variable that on it is pk_point? or should i change this line into? pk_point += #PKPOINTS; // variable name here like this? Edited January 20, 2014 by Yoona Quote Link to comment Share on other sites More sharing options...
AnnieRuru Posted January 22, 2014 Group: Members Topic Count: 18 Topics Per Day: 0.00 Content Count: 2044 Reputation: 682 Joined: 10/09/12 Last Seen: December 20, 2020 Share Posted January 22, 2014 try this [paste=5b3j7lt8kjpq] Quote Link to comment Share on other sites More sharing options...
Yoona Posted January 23, 2014 Group: Members Topic Count: 153 Topics Per Day: 0.03 Content Count: 567 Reputation: 18 Joined: 04/15/13 Last Seen: April 21, 2016 Author Share Posted January 23, 2014 @Anniruru 1 last question annie how can i change the variable for the pk points? i want to use #PKPOINTS like this. ? Quote Link to comment Share on other sites More sharing options...
AnnieRuru Posted January 23, 2014 Group: Members Topic Count: 18 Topics Per Day: 0.00 Content Count: 2044 Reputation: 682 Joined: 10/09/12 Last Seen: December 20, 2020 Share Posted January 23, 2014 (edited) line 38 pk_point += .pk_point; // variable name here change into #PKPOINTS += .pk_point; // variable name here EDIT: I dunno how to do no.6 .... sry ... Edited January 23, 2014 by AnnieRuru Quote Link to comment Share on other sites More sharing options...
Yoona Posted January 23, 2014 Group: Members Topic Count: 153 Topics Per Day: 0.03 Content Count: 567 Reputation: 18 Joined: 04/15/13 Last Seen: April 21, 2016 Author Share Posted January 23, 2014 line 38 pk_point += .pk_point; // variable name here change into #PKPOINTS += .pk_point; // variable name here EDIT: I dunno how to do no.6 .... sry ... Hahaha. thanks Annieruru well about the number 6 i already did it credits to you <3 and 1 thing Annie about the Berzerk status? is it possible that only the effect not the whole skill effect? sorry Quote Link to comment Share on other sites More sharing options...
AnnieRuru Posted January 23, 2014 Group: Members Topic Count: 18 Topics Per Day: 0.00 Content Count: 2044 Reputation: 682 Joined: 10/09/12 Last Seen: December 20, 2020 Share Posted January 23, 2014 possible but require source modification http://www.eathena.ws/board/index.php?showtopic=173259 berserk special effect is a permanent type aura however if you can think of using a temporary special effect, I can loop it with a timer just like I did in my previous battleground script, the leader blink in blue or red Quote Link to comment Share on other sites More sharing options...
Yoona Posted January 28, 2014 Group: Members Topic Count: 153 Topics Per Day: 0.03 Content Count: 567 Reputation: 18 Joined: 04/15/13 Last Seen: April 21, 2016 Author Share Posted January 28, 2014 possible but require source modification http://www.eathena.ws/board/index.php?showtopic=173259 berserk special effect is a permanent type aura however if you can think of using a temporary special effect, I can loop it with a timer just like I did in my previous battleground script, the leader blink in blue or red well i dont have a choice but to remove it or how do i change it into something nice? Quote Link to comment Share on other sites More sharing options...
AnnieRuru Posted January 28, 2014 Group: Members Topic Count: 18 Topics Per Day: 0.00 Content Count: 2044 Reputation: 682 Joined: 10/09/12 Last Seen: December 20, 2020 Share Posted January 28, 2014 try this [paste=33s2sh0mfpy2] btw why your font size increased ? Quote Link to comment Share on other sites More sharing options...
Yoona Posted June 15, 2014 Group: Members Topic Count: 153 Topics Per Day: 0.03 Content Count: 567 Reputation: 18 Joined: 04/15/13 Last Seen: April 21, 2016 Author Share Posted June 15, 2014 (edited) @AnnieRuru lol thank you, i got a question annie why is that when the A Player Godlike then killed by D Player the size don't change. forgot because of no time Edited June 15, 2014 by Yoona Quote Link to comment Share on other sites More sharing options...
Question
Yoona
Well..
I bet someone has this kind of script out there!
but here i am, requesting it. so.. can I request this kind of script?
1. PvP Points on Specific Maps only.
2. Every time someone got the Godlike tittle on PvP ( on the specific Map ) Size of the player will be Bigger with a Berzerk effect on him/her.
3. If someone reach the Godlike tittle it will receive 1 PK Points every 1 Minute ( must be on the specific map only ) outside will be disable.
4. When Nobody Kills the Godlike Player for 1 hour. Player will be automatically teleported outside the PvP map.
5. Player without Tittle killed the Godlike Player. automatically gives the Berzerk Effect but not the size. till he reach the Godlike tittle.
6. Thanks! and credits will be name on you <3
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