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Need Help Toasty's woecontroller


Question

Posted

Since Toasty's site is currently down, I'm trying to manually edit the script that was generated from his site. I want to change the current woe from Kriem to Sacred Alter. Is there a sequence that I can follow, if I want to change the castles in the future?

4 answers to this question

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Posted (edited)

just adjust this array to change castle

 

        //WoE state settings. Every WoE session can be defined as a particular state of castle configuration.
        //.woe_state_#[%] = $
        // # - state number
        // % - region number
        // $ - binary representation of castles that are active for that region in that state (
        //     (ie. 0 is no castles, 5 is castle 0 and 2  (2^0 + 2^2 = 5))
        setarray .woe_state_0[0],2,0,0,0,0,0,0;

 

maybe you can try

 

setarray .woe_state_0[0],0,16,0,0,0,0,0;

Edited by QQfoolsorellina
Posted

just adjust this array to change castle

 

        //WoE state settings. Every WoE session can be defined as a particular state of castle configuration.

        //.woe_state_#[%] = $

        // # - state number

        // % - region number

        // $ - binary representation of castles that are active for that region in that state (

        //     (ie. 0 is no castles, 5 is castle 0 and 2  (2^0 + 2^2 = 5))

        setarray .woe_state_0[0],2,0,0,0,0,0,0;

 

maybe you can try

 

setarray .woe_state_0[0],0,16,0,0,0,0,0;

Can you please explain to me more how the formula works I don't quite understand it and the positions of the numbers on 0[0],0,16,0,0,0,0,0;

Posted

dunno its formula , I just follow this explain

 

        //WoE state settings. Every WoE session can be defined as a particular state of castle configuration.
        //.woe_state_#[%] = $
        // # - state number
        // % - region number
        // $ - binary representation of castles that are active for that region in that state (
        //     (ie. 0 is no castles, 5 is castle 0 and 2  (2^0 + 2^2 = 5))

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