CursorX Posted December 30, 2013 Group: Members Topic Count: 66 Topics Per Day: 0.02 Content Count: 168 Reputation: 0 Joined: 11/20/13 Last Seen: November 23, 2021 Share Posted December 30, 2013 OnMobKill2: if( rand(100) < 50 ) getitem 969,1; monster .Map$,0,0,"Thief",1957,1,strnpcinfo(0)+"::OnMobKill2"; end; how would i edit this into.. ex. i killed the monster name thief then after i kill him (if i got gold on my inventory it will delete it and if i dont hve gold on my inventory there will be no action on it...) (1gold will delete per monster) thank you... Quote Link to comment Share on other sites More sharing options...
Patskie Posted December 30, 2013 Group: Members Topic Count: 50 Topics Per Day: 0.01 Content Count: 1702 Reputation: 241 Joined: 09/05/12 Last Seen: 11 minutes ago Share Posted December 30, 2013 if ( countitem( 969 ) ) delitem 969, 1; 1 Quote Link to comment Share on other sites More sharing options...
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CursorX
how would i edit this into.. ex.
i killed the monster name thief then after i kill him (if i got gold on my inventory it will delete it and if i dont hve gold on my inventory there will be no action on it...) (1gold will delete per monster)
thank you...
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