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Barricade at WOE2


Yoona

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How come that only 1 castle that has an active Barricade? only schg_cas01. how do you change that into all castle barricade will be active?

 

 

and everytime the Emperium will be destroyed Barricade will auto re spawned . is it possible?

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@Bump!

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How come that only 1 castle that has an active Barricade? only schg_cas01. how do you change that into all castle barricade will be active?

... its a script made by Euphy so I don't think its gonna bug

and ... woe:se script uses template ... its kinda impossible to have only 1 single castle working and all the rest broken

if you think its broken then report in bug tracker

 

and everytime the Emperium will be destroyed Barricade will auto re spawned . is it possible?

according to official info

http://rode2.doddlercon.com/guides/ep113.php?id=9

 

A guardian stone cannot be repaired until 5 minutes has passed since it was destroyed.

OnGuardianStoneDied:
	set .@num, atoi(charat(strnpcinfo(1),2));
	set .@var$,"$agit_"+substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9);
	setd .@var$+"["+(.@num-1)+"]",1;
	if (getd(.@var$+"[0]") == 1 || getd(.@var$+"[0]") == 2) set .@destroyed, .@destroyed+1;
	if (getd(.@var$+"[1]") == 1 || getd(.@var$+"[1]") == 2) set .@destroyed, .@destroyed+1;
	if (.@destroyed == 2) {
		mapannounce strnpcinfo(2),"All of the Guardian Stones have been destroyed!",bc_map,"0x00ff00";
		donpcevent "RL0#"+strnpcinfo(2)+"::OnDisable";
	}
	else mapannounce strnpcinfo(2),"The "+((.@num == 1)?"1st":"2nd")+" Guardian Stone has been destroyed!",bc_map,"0x00ff00";
	donpcevent "gard"+.@num+"#"+strnpcinfo(2)+"::OnReset";
	initnpctimer;
	end;

OnTimer300000:
	set .@num, atoi(charat(strnpcinfo(1),2));
	set .@str$,substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9);
	donpcevent ((.@num == 1)?"1st":"2nd")+" Guardian Stone#"+.@str$+"::OnEnable";
	setd "$agit_"+.@str$+"["+(atoi(charat(strnpcinfo(1),2))-1)+"]",2;
	stopnpctimer;
	end;
this part should control the 5 minutes timer

change OnTimer300000 into OnTimer1: ( cheap hack ) to disable the 5 minutes timer

 

Destroyed barricade blocks cannot be replaced by the defending team while War of Emperium is currently active.

					if (!agitcheck2()) {
						mes "^3355FFIt is impossible to";
						mes "rebuild the Guardian";
						mes "Stone because the";
						mes "Emperium is not present.^000000";
						close;
					}
remove this part totally and the else bracket below

... you want respawn immediately without guild master put in the ingredients ?

haha ... I better off write a new gvg script ...

I hate dealing with dialog ..

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