Yoona Posted December 27, 2013 Group: Members Topic Count: 153 Topics Per Day: 0.04 Content Count: 567 Reputation: 18 Joined: 04/15/13 Last Seen: April 21, 2016 Share Posted December 27, 2013 How come that only 1 castle that has an active Barricade? only schg_cas01. how do you change that into all castle barricade will be active? and everytime the Emperium will be destroyed Barricade will auto re spawned . is it possible? Quote Link to comment Share on other sites More sharing options...
Yoona Posted January 3, 2014 Group: Members Topic Count: 153 Topics Per Day: 0.04 Content Count: 567 Reputation: 18 Joined: 04/15/13 Last Seen: April 21, 2016 Author Share Posted January 3, 2014 @Bump! Quote Link to comment Share on other sites More sharing options...
AnnieRuru Posted January 3, 2014 Group: Members Topic Count: 18 Topics Per Day: 0.00 Content Count: 2044 Reputation: 682 Joined: 10/09/12 Last Seen: December 20, 2020 Share Posted January 3, 2014 How come that only 1 castle that has an active Barricade? only schg_cas01. how do you change that into all castle barricade will be active?... its a script made by Euphy so I don't think its gonna bugand ... woe:se script uses template ... its kinda impossible to have only 1 single castle working and all the rest broken if you think its broken then report in bug tracker and everytime the Emperium will be destroyed Barricade will auto re spawned . is it possible?according to official infohttp://rode2.doddlercon.com/guides/ep113.php?id=9 A guardian stone cannot be repaired until 5 minutes has passed since it was destroyed. OnGuardianStoneDied: set .@num, atoi(charat(strnpcinfo(1),2)); set .@var$,"$agit_"+substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9); setd .@var$+"["+(.@num-1)+"]",1; if (getd(.@var$+"[0]") == 1 || getd(.@var$+"[0]") == 2) set .@destroyed, .@destroyed+1; if (getd(.@var$+"[1]") == 1 || getd(.@var$+"[1]") == 2) set .@destroyed, .@destroyed+1; if (.@destroyed == 2) { mapannounce strnpcinfo(2),"All of the Guardian Stones have been destroyed!",bc_map,"0x00ff00"; donpcevent "RL0#"+strnpcinfo(2)+"::OnDisable"; } else mapannounce strnpcinfo(2),"The "+((.@num == 1)?"1st":"2nd")+" Guardian Stone has been destroyed!",bc_map,"0x00ff00"; donpcevent "gard"+.@num+"#"+strnpcinfo(2)+"::OnReset"; initnpctimer; end; OnTimer300000: set .@num, atoi(charat(strnpcinfo(1),2)); set .@str$,substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9); donpcevent ((.@num == 1)?"1st":"2nd")+" Guardian Stone#"+.@str$+"::OnEnable"; setd "$agit_"+.@str$+"["+(atoi(charat(strnpcinfo(1),2))-1)+"]",2; stopnpctimer; end;this part should control the 5 minutes timerchange OnTimer300000 into OnTimer1: ( cheap hack ) to disable the 5 minutes timer Destroyed barricade blocks cannot be replaced by the defending team while War of Emperium is currently active. if (!agitcheck2()) { mes "^3355FFIt is impossible to"; mes "rebuild the Guardian"; mes "Stone because the"; mes "Emperium is not present.^000000"; close; }remove this part totally and the else bracket below... you want respawn immediately without guild master put in the ingredients ? haha ... I better off write a new gvg script ... I hate dealing with dialog .. Quote Link to comment Share on other sites More sharing options...
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Yoona
How come that only 1 castle that has an active Barricade? only schg_cas01. how do you change that into all castle barricade will be active?
and everytime the Emperium will be destroyed Barricade will auto re spawned . is it possible?
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