mes "I'm collecting dead people skull.";
mes "Hmm... well well looks like you have something there aye!";
mes " ";
mes " ";
mes " ";
mes "Let me just check it.............";
next;
mes "You have "+( .@skulls = countitem(7420) )+" skulls";
mes "And";
mes "You currently have " +#BattlePoints+ " Battle points";
next;
if ( !.@skulls ) {
mes "I don't see any Skulls you have >_< so get LOSS! you wasting my time.";
close;
}
if ( input ( .@amount, 1, .@skulls ) ) {
mes "invalid amount";
close;
}
delitem 7420, .@amount;
#BattlePoints= #BattlePoints + .@amount *1;
dispbottom "[ Cash ] Gained "+( .@amount *1 )+" Points. Total : "+#BattlePoints+" Points.";
mes "Gained "+( .@amount *1 )+" Points.";
mes "Total : "+#BattlePoints+" Points.";
close;
}
Question
Mr BrycE
How to make this skull trader ratio
to 1points : 3skulls needed
oh my god..im so stupid, .@amount *3
i need a break...
solved.
Edited by Mr BrycE0 answers to this question
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