sec_in01,94,156,4 script Gabrielle 720,{
mes "[ ^F660ABGabrielle^000000 ]";
mes "Hi ^F4123F"+strcharinfo(0)+"^000000";
mes "I can trade several beautiful scarfs to you";
mes "Do you want to know what i have in store?";
next;
if (select("Yes Please:No") == 2) {
mes "[ ^F660ABGabrielle^000000 ]";
mes "Comeback Soon!... >.>";
close; }
mes "I have a collection of special magical Scarfs";
next;
switch(select("^F4123FBlue Scarf^000000:^F4123FCyan Scarf^000000:^F4123FBlack Scarf^000000:^F4123FRed Scarf^000000:^F4123FPink Scarf^000000:^F4123FGreen Scarf^000000:^F4123FExit^000000")) {
case 1:
mes "[ ^F660ABGabrielle^000000 ]";
mes "A blue scarf ei? reminds of GM-Pentium she like's to wear it everytime. anyway";
mes "Would you like one?";
next;
if (select("Yes Please:No") == 2) {
mes "Alright guess it wasn't your type";
mes "Comeback Soon!... >.>";
close; }
Emotion e_ho;
next;
mes "[ ^F660ABGabrielle^000000 ]";
mes "I need the following items for me to give you";
mes "1 ^0000FFBlue Scarf^000000";
next;
mes "[ ^F660ABGabrielle^000000 ]";
mes "1 TCG Card";
mes "5 Santa's Hat";
mes "500 Well baked Cookie";
mes "500 Candy";
mes "10 Cobalt Blue Dyestuff";
mes "10 White Dyestuff";
mes "100 Tiger Panty";
mes "100 Alice's Apron";
mes "10 Silver Coins";
mes "What do you say?";
next;
if(countitem(7227) > 1)
if(countitem(2236) > 4)
if(countitem(538) > 499)
if(countitem(529) > 499)
if(countitem(978) > 9)
if(countitem(982) > 9)
if(countitem(7267) > 99)
if(countitem(7047) > 99)
if(countitem(675) > 9)
{
mes "[ ^F660ABGabrielle^000000 ]";
mes "Wow! You've Collected it all!";
next;
delitem 7227,1;
delitem 2236,5;
delitem 538,500;
delitem 529,500;
delitem 978,10;
delitem 982,10;
delitem 7267,100;
delitem 7047,100;
delitem 675,10;
mes "[ ^F660Gabrielle^000000 ]";
mes "Here you go";
getitem 21290,1;
Emotion e_grat;
next;
mes "[ ^F660ABGabrielle^000000 ]";
mes "See you around!";
Emotion e_bo;
close;
}
else {
mes "[ ^F660ABGabrielle^000000 ]";
mes "You don't meet my standards go away!";
Emotion e_heh;
close;
}
case 2:
mes "[ ^F660ABGabrielle^000000 ]";
mes "A blue scarf ei? reminds of GM-Pentium she like's to wear it everytime. anyway";
mes "Would you like one?";
next;
if (select("Yes Please:No") == 2) {
mes "Alright guess it wasn't your type";
mes "Comeback Soon!... >.>";
close; }
Emotion e_ho;
next;
mes "[ ^F660ABGabrielle^000000 ]";
mes "I need the following items for me to give you";
mes "1 ^0000FFBlue Scarf^000000";
next;
mes "[ ^F660ABGabrielle^000000 ]";
mes "1 TCG Card";
mes "5 Santa's Hat";
mes "500 Well baked Cookie";
mes "500 Candy";
mes "10 Cobalt Blue Dyestuff";
mes "10 White Dyestuff";
mes "100 Tiger Panty";
mes "100 Alice's Apron";
mes "10 Silver Coins";
mes "What do you say?";
next;
if(countitem(7227) > 1)
if(countitem(2236) > 4)
if(countitem(538) > 499)
if(countitem(529) > 499)
if(countitem(978) > 9)
if(countitem(982) > 9)
if(countitem(7267) > 99)
if(countitem(7047) > 99)
if(countitem(675) > 9)
{
mes "[ ^F660ABGabrielle^000000 ]";
mes "Wow! You've Collected it all!";
next;
delitem 7227,1;
delitem 2236,5;
delitem 538,500;
delitem 529,500;
delitem 978,10;
delitem 982,10;
delitem 7267,100;
delitem 7047,100;
delitem 675,10;
mes "[ ^F660Gabrielle^000000 ]";
mes "Here you go";
getitem 21290,1;
Emotion e_grat;
next;
mes "[ ^F660ABGabrielle^000000 ]";
mes "See you around!";
Emotion e_bo;
close;
}
else {
mes "[ ^F660ABGabrielle^000000 ]";
mes "You don't meet my standards go away!";
Emotion e_heh;
close;
}
case 3:
mes "[ ^F660ABGabrielle^000000 ]";
mes "A blue scarf ei? reminds of GM-Pentium she like's to wear it everytime. anyway";
mes "Would you like one?";
next;
if (select("Yes Please:No") == 2) {
mes "Alright guess it wasn't your type";
mes "Comeback Soon!... >.>";
close; }
Emotion e_ho;
next;
mes "[ ^F660ABGabrielle^000000 ]";
mes "I need the following items for me to give you";
mes "1 ^0000FFBlue Scarf^000000";
next;
mes "[ ^F660ABGabrielle^000000 ]";
mes "1 TCG Card";
mes "5 Santa's Hat";
mes "500 Well baked Cookie";
mes "500 Candy";
mes "10 Cobalt Blue Dyestuff";
mes "10 White Dyestuff";
mes "100 Tiger Panty";
mes "100 Alice's Apron";
mes "10 Silver Coins";
mes "What do you say?";
next;
if(countitem(7227) > 1)
if(countitem(2236) > 4)
if(countitem(538) > 499)
if(countitem(529) > 499)
if(countitem(978) > 9)
if(countitem(982) > 9)
if(countitem(7267) > 99)
if(countitem(7047) > 99)
if(countitem(675) > 9)
{
mes "[ ^F660ABGabrielle^000000 ]";
mes "Wow! You've Collected it all!";
next;
delitem 7227,1;
delitem 2236,5;
delitem 538,500;
delitem 529,500;
delitem 978,10;
delitem 982,10;
delitem 7267,100;
delitem 7047,100;
delitem 675,10;
mes "[ ^F660Gabrielle^000000 ]";
mes "Here you go";
getitem 21290,1;
Emotion e_grat;
next;
mes "[ ^F660ABGabrielle^000000 ]";
mes "See you around!";
Emotion e_bo;
close;
}
else {
mes "[ ^F660ABGabrielle^000000 ]";
mes "You don't meet my standards go away!";
Emotion e_heh;
close;
}
case 4:
mes "[ ^F660ABGabrielle^000000 ]";
mes "A blue scarf ei? reminds of GM-Pentium she like's to wear it everytime. anyway";
mes "Would you like one?";
next;
if (select("Yes Please:No") == 2) {
mes "Alright guess it wasn't your type";
mes "Comeback Soon!... >.>";
close; }
Emotion e_ho;
next;
mes "[ ^F660ABGabrielle^000000 ]";
mes "I need the following items for me to give you";
mes "1 ^0000FFBlue Scarf^000000";
next;
mes "[ ^F660ABGabrielle^000000 ]";
mes "1 TCG Card";
mes "5 Santa's Hat";
mes "500 Well baked Cookie";
mes "500 Candy";
mes "10 Cobalt Blue Dyestuff";
mes "10 White Dyestuff";
mes "100 Tiger Panty";
mes "100 Alice's Apron";
mes "10 Silver Coins";
mes "What do you say?";
next;
if(countitem(7227) > 1)
if(countitem(2236) > 4)
if(countitem(538) > 499)
if(countitem(529) > 499)
if(countitem(978) > 9)
if(countitem(982) > 9)
if(countitem(7267) > 99)
if(countitem(7047) > 99)
if(countitem(675) > 9)
{
mes "[ ^F660ABGabrielle^000000 ]";
mes "Wow! You've Collected it all!";
next;
delitem 7227,1;
delitem 2236,5;
delitem 538,500;
delitem 529,500;
delitem 978,10;
delitem 982,10;
delitem 7267,100;
delitem 7047,100;
delitem 675,10;
mes "[ ^F660Gabrielle^000000 ]";
mes "Here you go";
getitem 21290,1;
Emotion e_grat;
next;
mes "[ ^F660ABGabrielle^000000 ]";
mes "See you around!";
Emotion e_bo;
close;
}
else {
mes "[ ^F660ABGabrielle^000000 ]";
mes "You don't meet my standards go away!";
Emotion e_heh;
close;
}
case 5:
mes "[ ^F660ABGabrielle^000000 ]";
mes "A blue scarf ei? reminds of GM-Pentium she like's to wear it everytime. anyway";
mes "Would you like one?";
next;
if (select("Yes Please:No") == 2) {
mes "Alright guess it wasn't your type";
mes "Comeback Soon!... >.>";
close; }
Emotion e_ho;
next;
mes "[ ^F660ABGabrielle^000000 ]";
mes "I need the following items for me to give you";
mes "1 ^0000FFBlue Scarf^000000";
next;
mes "[ ^F660ABGabrielle^000000 ]";
mes "1 TCG Card";
mes "5 Santa's Hat";
mes "500 Well baked Cookie";
mes "500 Candy";
mes "10 Cobalt Blue Dyestuff";
mes "10 White Dyestuff";
mes "100 Tiger Panty";
mes "100 Alice's Apron";
mes "10 Silver Coins";
mes "What do you say?";
next;
if(countitem(7227) > 1)
if(countitem(2236) > 4)
if(countitem(538) > 499)
if(countitem(529) > 499)
if(countitem(978) > 9)
if(countitem(982) > 9)
if(countitem(7267) > 99)
if(countitem(7047) > 99)
if(countitem(675) > 9)
{
mes "[ ^F660ABGabrielle^000000 ]";
mes "Wow! You've Collected it all!";
next;
delitem 7227,1;
delitem 2236,5;
delitem 538,500;
delitem 529,500;
delitem 978,10;
delitem 982,10;
delitem 7267,100;
delitem 7047,100;
delitem 675,10;
mes "[ ^F660Gabrielle^000000 ]";
mes "Here you go";
getitem 21290,1;
Emotion e_grat;
next;
mes "[ ^F660ABGabrielle^000000 ]";
mes "See you around!";
Emotion e_bo;
close;
}
else {
mes "[ ^F660ABGabrielle^000000 ]";
mes "You don't meet my standards go away!";
Emotion e_heh;
close;
}
case 6:
mes "[ ^F660ABGabrielle^000000 ]";
mes "A blue scarf ei? reminds of GM-Pentium she like's to wear it everytime. anyway";
mes "Would you like one?";
next;
if (select("Yes Please:No") == 2) {
mes "Alright guess it wasn't your type";
mes "Comeback Soon!... >.>";
close; }
next;
Emotion e_ho;
next;
mes "[ ^F660ABGabrielle^000000 ]";
mes "I need the following items for me to give you";
mes "1 ^0000FFBlue Scarf^000000";
next;
mes "[ ^F660ABGabrielle^000000 ]";
mes "1 TCG Card";
mes "5 Santa's Hat";
mes "500 Well baked Cookie";
mes "500 Candy";
mes "10 Cobalt Blue Dyestuff";
mes "10 White Dyestuff";
mes "100 Tiger Panty";
mes "100 Alice's Apron";
mes "10 Silver Coins";
mes "What do you say?";
if(countitem(7227) > 1)
if(countitem(2236) > 4)
if(countitem(538) > 499)
if(countitem(529) > 499)
if(countitem(978) > 9)
if(countitem(982) > 9)
if(countitem(7267) > 99)
if(countitem(7047) > 99)
if(countitem(675) > 9)
{
delitem 7227,1;
delitem 2236,5;
delitem 538,500;
delitem 529,500;
delitem 978,10;
delitem 982,10;
delitem 7267,100;
delitem 7047,100;
delitem 675,10;
mes "[ ^F660ABGabrielle^000000 ]";
mes "Wow! You've Collected it all!";
next;
mes "[ ^F660Gabrielle^000000 ]";
mes "Here you go";
getitem 21290,1;
Emotion e_grat;
next;
mes "[ ^F660ABGabrielle^000000 ]";
mes "See you around!";
Emotion e_bo;
close;
}
else {
mes "[ ^F660ABGabrielle^000000 ]";
mes "You don't meet my standards go away!";
Emotion e_heh;
close;
}
case 7:
mes "[ ^F660ABGabrielle^000000 ]";
mes "Alright!";
mes "Just come back , Ill be waiting baby!";
Emotion e_no1;
close;
}
}
Its not working the way i intended it to and it does go all the cases never halts or checks for the items, this was suppose to be a quest npc anyone can help me configure or set it properly?
Question
Newbie Scripter
Its not working the way i intended it to and it does go all the cases never halts or checks for the items, this was suppose to be a quest npc anyone can help me configure or set it properly?
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