Echo Posted November 30, 2013 Group: Members Topic Count: 4 Topics Per Day: 0.00 Content Count: 13 Reputation: 2 Joined: 04/21/12 Last Seen: May 18, 2014 Share Posted November 30, 2013 (edited) Checking to see if anyone has already scripted an npc that warps those to job change locations vs. just changing there jobs. (Already searched not much came up, just seeing if someone already has something similar done that hasn't been shared). Edited November 30, 2013 by Echo Quote Link to comment Share on other sites More sharing options...
painrugi Posted November 30, 2013 Group: Members Topic Count: 5 Topics Per Day: 0.00 Content Count: 58 Reputation: 6 Joined: 06/16/13 Last Seen: September 27, 2015 Share Posted November 30, 2013 you mean npc script to warp player to official job changer? Quote Link to comment Share on other sites More sharing options...
Echo Posted December 1, 2013 Group: Members Topic Count: 4 Topics Per Day: 0.00 Content Count: 13 Reputation: 2 Joined: 04/21/12 Last Seen: May 18, 2014 Author Share Posted December 1, 2013 you mean npc script to warp player to official job changer? Yep so acolyte would be prontera church, thief would be morroc pyramid, mage would be the mage guild in geffen, etc... just hoping there is something like it out there already. Quote Link to comment Share on other sites More sharing options...
painrugi Posted December 1, 2013 Group: Members Topic Count: 5 Topics Per Day: 0.00 Content Count: 58 Reputation: 6 Joined: 06/16/13 Last Seen: September 27, 2015 Share Posted December 1, 2013 try this one... prontera,154,184,5 script Job Changer Warper 928,{ mes "[Job Changer Warper]"; mes "Hello "+strcharinfo(0)+" you want to go to job changer location"; next; menu "Yes",-,"No",L_no; mes "[Job Changer Warper]"; mes "What job location you want"; switch(select("Swordman:Magician:Archer:Acoylte:Merchant:Thief")) { next; Case 1: mes "[Job Changer Warper]"; mes "Good Luck"; warp "prt_in",84,103; end; Case 2: mes "[Job Changer Warper]"; mes "Good Luck"; warp "geffen_in",164,121; end; Case 3: mes "[Job Changer Warper]"; mes "Good Luck"; warp "payon_in02",54,10; end; Case 4: mes "[Job Changer Warper]"; mes "Good Luck"; warp "prt_church",184,36; end; Case 5: mes "[Job Changer Warper]"; mes "Good Luck"; warp "alberta_in",58,43; end; Case 6: mes "[Job Changer Warper]"; mes "Good Luck"; warp "moc_prydb1",43,127; end; L_No: mes "Allright, see you later"; close; } } it's for job 1 only because i don't know very well the location of higher class.. 1 Quote Link to comment Share on other sites More sharing options...
Patskie Posted December 1, 2013 Group: Members Topic Count: 50 Topics Per Day: 0.01 Content Count: 1702 Reputation: 241 Joined: 09/05/12 Last Seen: 6 hours ago Share Posted December 1, 2013 http://pastebin.com/raw.php?i=iNpW7D36 1 Quote Link to comment Share on other sites More sharing options...
Echo Posted December 1, 2013 Group: Members Topic Count: 4 Topics Per Day: 0.00 Content Count: 13 Reputation: 2 Joined: 04/21/12 Last Seen: May 18, 2014 Author Share Posted December 1, 2013 http://pastebin.com/raw.php?i=iNpW7D36 try this one... prontera,154,184,5 script Job Changer Warper 928,{ mes "[Job Changer Warper]"; mes "Hello "+strcharinfo(0)+" you want to go to job changer location"; next; menu "Yes",-,"No",L_no; mes "[Job Changer Warper]"; mes "What job location you want"; switch(select("Swordman:Magician:Archer:Acoylte:Merchant:Thief")) { next; Case 1: mes "[Job Changer Warper]"; mes "Good Luck"; warp "prt_in",84,103; end; Case 2: mes "[Job Changer Warper]"; mes "Good Luck"; warp "geffen_in",164,121; end; Case 3: mes "[Job Changer Warper]"; mes "Good Luck"; warp "payon_in02",54,10; end; Case 4: mes "[Job Changer Warper]"; mes "Good Luck"; warp "prt_church",184,36; end; Case 5: mes "[Job Changer Warper]"; mes "Good Luck"; warp "alberta_in",58,43; end; Case 6: mes "[Job Changer Warper]"; mes "Good Luck"; warp "moc_prydb1",43,127; end; L_No: mes "Allright, see you later"; close; } } it's for job 1 only because i don't know very well the location of higher class.. Thank you both for the starts of this script - Was hoping one was out there but hadn't been shared. Either way I am grateful for the assistance! (Will be using Arc Angeling's since it is setup with an array format) I do have one question Arc Angeling - the .@s variable; is this simply used to track the selection in the arrays? I've seen the syntax before but am having some issues picking this language up. also curious as to the implode and explode functions if you don't mind me asking! Quote Link to comment Share on other sites More sharing options...
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Echo
Checking to see if anyone has already scripted an npc that warps those to job change locations vs. just changing there jobs.
(Already searched not much came up, just seeing if someone already has something similar done that hasn't been shared).
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