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bAddDamageClass and bAddMagicDamageClass


Wolfeh

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How would I increase damage and magic damage to all mobs? I've only seen mob ID's used with this bonus and found no example in which all mobs are affected. Do I just use 0?

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for all mobs exist the following script

 

Physical:

 

x means a value in percent

bonus2 bAddRace,RC_NonBoss,X;

bonus2 bAddRace,RC_Boss,X;

 

Magical

X  =percent

bonus bMatkRate,X;

 

that increase damage and mdamage for all mobs, 

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