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Custom MOB MODE or STATS


Question

Posted

Hello everyone,

 

 

I need a little help on my custom mob to be used on my events. Please give me a "mode" on my
mob so that it can instantly kill a player when hit. (ONE SHOT ONE KILL)

 

ID,Sprite_Name,kROName,iROName,LV,HP,SP,EXP,JEXP,Range1,ATK1,ATK2,DEF,MDEF,STR,AGI,VIT,INT,DEX,LUK,Range2,Range3,Scale,Race,Element,Mode,Speed,aDelay,aMotion,dMotion,MEXP,ExpPer,MVP1id,MVP1per,MVP2id,MVP2per,MVP3id,MVP3per,Drop1id,Drop1per,Drop2id,Drop2per,Drop3id,Drop3per,Drop4id,Drop4per,Drop5id,Drop5per,Drop6id,Drop6per,Drop7id,Drop7per,Drop8id,Drop8per,Drop9id,Drop9per,DropCardid,DropCardper

 

Thanks in advance :)

 

 

 

7 answers to this question

Recommended Posts

Posted

Change the HP

 

 

ID,Sprite_Name,kROName,iROName,LV,HP
 

99,test_1,test,test,99,1      <---- 1 HP

 

Change HP?

What i mean is, a mob that can do damage like 999,999 to a certain player so it can kill the player instantly.

 

Posted

Use a high value on ATK1 & ATK2, and also you could turn your mob into a plant, so they always get 1 damage when hit.

 

No need to turn mob into plant, damage is only what i need

 

Hmm whats the exact value for ATK1 and ATK2 to obtain 999,999 damage of mobs.

 

I already put 999,999 but then their attack is still 14k to my players.

All i need is that they instantly kill the player with 1 hit.

Posted

when searching for how to edit atk1&atk2 field, I found this topic =/

mob controller system again ...

try this

[paste=1a4xw30p3win]

since the script use *unitkill script command,

it will bypass all kinds of restriction and make the player die under any circumstances

you can even make the monster talk !

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