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requirment item before can warp


VladimirCastro

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// --------------------------------------------------
	Special:
// --------------------------------------------------
menu	"Askydun",S1;

S1: Go("Askydun",90,103);
}

make it like u can warp on that map if u have the requirement items. and if not show a message that u cannot warp here until u finish the Askydun Quest

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// --------------------------------------------------

Special:

// --------------------------------------------------

menu "Askydun",S1;

S1:

if (countitem(501) > 0) { //change 501 to item of your liking

Go("Askydun",90,103);

}

else {

mes "[NPC]";

mes "Sorry you do not have enough items to use this service.";

end;

}

Edited by Whathell
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Same thing about a quest, use a character or account variable instead of countitem

 

mes "[NPC]";
mes "Sorry you do not have enough items to use this service.";
end;// <--- must be close
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Oh yeah, didnt notice the "Askydun Quest" part and just focused on the "required items". xD
Right, use your quest variable instead.

'end' can be used instead of 'close' now, right?  /ok

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nope if you use end with mes you will be stuck

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