nelax Posted October 15, 2013 Posted October 15, 2013 (edited) I wonder if it is to create a npc quest that has a chance of the item being created eg 50% chance to fail Edited October 16, 2013 by Patskie Change topic title to english Quote
Patskie Posted October 16, 2013 Posted October 16, 2013 // 50% chance to get the item if ( rand(100) < 50 ) getitem 7227,10; end; Quote
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nelax
I wonder if it is to create a npc quest that has a chance of the item being created eg 50% chance to fail
Edited by PatskieChange topic title to english
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