how can add the command @killmonster2 to killed for mushroom only
prontera,142,228,6 script Find the Mushroom 1084,{
mes "[ Find The Mushroom ]";
if (!.Status)
mes "There is no event at the moment!";
else {
mes "There are "+.Spawn+" Mushrooms left in "+.Map$+"!";
mes "Find and kill the mushrooms to gain "+getitemname(.Prize)+"!";
}
if (.Status || getgmlevel() < .GM) close;
mes "Start the event?";
next;
if(select("- No:- Yes") == 1) close;
donpcevent strnpcinfo(0)+"::OnMinute10";
mes "[ Find The Mushroom ]";
mes "Event started!";
close;
OnInit:
set .Prize,7227; // Reward item ID
set .Amount,1; // Reward item amount
set .GM,60; // GM level required to access NPC
setarray .Maps$[0],"izlude","geffen","morocc","prontera","yuno","amatsu","gonryun","umbala","hugel","xmas","aldebaran","comodo","dicastes01","mora","dewata"; // Possible maps
end;
OnMinute30: // Start time (every hour)
if (.Status) end;
set .Status,1;
set .Spawn,rand(1,5); // How many Mushrooms should spawn?
set .Map$,.Maps$[rand(getarraysize(.Maps$))];
killmonster .Map$,"All";
monster .Map$,0,0,"Please don't kill me!",1084,.Spawn,strnpcinfo(0)+"::OnMobKilled";
announce "Find the Mushroom : Total of "+.Spawn+" Mushrooms have been spawned in "+.Map$+"!",0;
sleep 2500;
announce "Find the Mushroom : Every Mushroom you kill will give you "+getitemname(.Prize)+"!",0;
end;
OnMobKilled:
set .Spawn, .Spawn - 1;
getitem .Prize, .Amount;
if (.Spawn) announce "[ "+strcharinfo(0)+" ] has killed a Mushroom. There are now "+.Spawn+" Mushroom(s) left.",bc_map;
else {
announce "The Find the Mushroom Event has ended. All the Mushrooms have been killed.",0;
set .Status,0;
}
end;
}
Question
Blue Jem
how can add the command @killmonster2 to killed for mushroom only
Edited by Jemz HamadaLink to comment
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