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Kill only the mushrooms


Blue Jem

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how can add the command @killmonster2 to killed for mushroom only


prontera,142,228,6	script	Find the Mushroom	1084,{
	mes "[ Find The Mushroom ]";
	if (!.Status)
		mes "There is no event at the moment!";
	else {
		mes "There are "+.Spawn+" Mushrooms left in "+.Map$+"!";
		mes "Find and kill the mushrooms to gain "+getitemname(.Prize)+"!";
	}
	if (.Status || getgmlevel() < .GM) close;
	mes "Start the event?";
	next;
	if(select("- No:- Yes") == 1) close;
	donpcevent strnpcinfo(0)+"::OnMinute10";
	mes "[ Find The Mushroom ]";
	mes "Event started!";
	close;

OnInit:
	set .Prize,7227;	// Reward item ID
	set .Amount,1;	// Reward item amount
	set .GM,60;	// GM level required to access NPC
	setarray .Maps$[0],"izlude","geffen","morocc","prontera","yuno","amatsu","gonryun","umbala","hugel","xmas","aldebaran","comodo","dicastes01","mora","dewata"; // Possible maps
	end;

OnMinute30:	// Start time (every hour)
	if (.Status) end;
	set .Status,1;
	set .Spawn,rand(1,5);	// How many Mushrooms should spawn?
	set .Map$,.Maps$[rand(getarraysize(.Maps$))];
	killmonster .Map$,"All";
	monster .Map$,0,0,"Please don't kill me!",1084,.Spawn,strnpcinfo(0)+"::OnMobKilled";
	announce "Find the Mushroom : Total of "+.Spawn+" Mushrooms have been spawned in "+.Map$+"!",0;
	sleep 2500;
	announce "Find the Mushroom : Every Mushroom you kill will give you "+getitemname(.Prize)+"!",0;
	end;

OnMobKilled:
	set .Spawn, .Spawn - 1;
	getitem .Prize, .Amount;
	if (.Spawn) announce "[ "+strcharinfo(0)+" ] has killed a Mushroom. There are now "+.Spawn+" Mushroom(s) left.",bc_map;
	else {
		announce "The Find the Mushroom Event has ended. All the Mushrooms have been killed.",0;
		set .Status,0;
	}
	end;
}
Edited by Jemz Hamada
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Replace

killmonster .Map$,"All";

by

killmonster .Map$,strnpcinfo(0)+"::OnMobKilled";
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i mean after 1hr all mushroom not killed automatic @killmonster2

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replace

OnMinute30:	// Start time (every hour)
	if (.Status) end;
	set .Status,1;
	set .Spawn,rand(1,5);	// How many Mushrooms should spawn?
	set .Map$,.Maps$[rand(getarraysize(.Maps$))];
	killmonster .Map$,"All";

by

OnMinute30:	// Start time (every hour)
	killmonster .Map$,strnpcinfo(0)+"::OnMobKilled";
	set .Status,1;
	set .Spawn,rand(1,5);	// How many Mushrooms should spawn?
	set .Map$,.Maps$[rand(getarraysize(.Maps$))];
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this is 1hr auto killed the mushroom ?

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Your event start every hour at :30, when it starts it kills all the mushrooms.

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Start the event is every 30mins. when the start the event automatic killled?

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Yeah when it starts, it kills the previous mushroom of the previous event.

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