Jump to content
  • 0

Help with this battleground system


Erba

Question


  • Group:  Members
  • Topic Count:  84
  • Topics Per Day:  0.02
  • Content Count:  550
  • Reputation:   9
  • Joined:  11/06/12
  • Last Seen:  

-	script	custom_bg#control	-1,{
OnInit:
	set .minplayer2start, 4; // minimum player to start ... please do not set to 1
	setarray .rewarditem,
		7829, 10, // reward to the winning team
		7829, 3; // reward to the losing team
	set .startingscore, 15; // score at start
	set .eventlasting, 20*60; // event last 20 minutes or the system abort itself
	set .red_cloth, 1; // color value from red clothing
	set .blue_cloth, 2; // color value from blue clothing
	set .grey_cloth, 3; // color value from grey clothing
	end;
OnStart:
	if ( getwaitingroomstate( 0, .rednpcname$ ) < .minplayer2start || getwaitingroomstate( 0, .bluenpcname$ ) < .minplayer2start ) end;
	.red = waitingroom2bg( "guild_vs3", 13,50, strnpcinfo(0)+"::OnredQuit", strnpcinfo(0)+"::OnredDead", .rednpcname$ );
	copyarray .team1aid, $@arenamembers, $@arenamembersnum;
	.team1count = .minplayer2start;
	.blue = waitingroom2bg( "guild_vs3", 86,50, strnpcinfo(0)+"::OnblueQuit", strnpcinfo(0)+"::OnblueDead", .bluenpcname$ );
	copyarray .team2aid, $@arenamembers, $@arenamembersnum;
	.team2count = .minplayer2start;
	delwaitingroom .rednpcname$;
	delwaitingroom .bluenpcname$;
	bg_warp .red, "guild_vs3", 13,50;
	bg_warp .blue, "guild_vs3", 86,50;
	.score[1] = .score[2] =.startingscore;
	bg_updatescore "guild_vs3", .score[1], .score[2];
	callsub L_setleader, 1;
	callsub L_setleader, 2;
	for ( .@i = 0; .@i < .minplayer2start; .@i++ ) {
		attachrid .team1aid[.@i];
		@clotes_color = getlook( look_clothes_color );
		setlook look_clothes_color, ( .leader_aid[1] == getcharid(3) )? .grey_cloth : .red_cloth;
	}
	for ( .@i = 0; .@i < .minplayer2start; .@i++ ) {
		attachrid .team2aid[.@i];
		@clotes_color = getlook( look_clothes_color );
		setlook look_clothes_color, ( .leader_aid[2] == getcharid(3) )? .grey_cloth : .blue_cloth;
	}
	sleep .eventlasting * 1000;
	if ( .score[1] > .score[2] ) {
		mapannounce "guild_vs3", "red side wins !", 0;
		callsub L_reward, 1, 0;
		callsub L_reward, 2, 2;
	}
	else if ( .score[1] < .score[2] ) {
		mapannounce "guild_vs3", "blue side wins !", 0;
		callsub L_reward, 2, 0;
		callsub L_reward, 1, 2;
	}
	else {
		mapannounce "guild_vs3", "Draw !", 0;
		callsub L_reward, 1, 2;
		callsub L_reward, 2, 2;
	}
	bg_warp .red, "prontera",152,178;
	bg_warp .blue, "prontera",154,178;
	bg_destroy .red;
	bg_destroy .blue;
	donpcevent .rednpcname$ +"::OnStart";
	donpcevent .bluenpcname$ +"::OnStart";
	.leader_aid[1] = .leader_aid[2] = 0;
	for ( .@i = 0; .@i < .team1count; .@i++ ) {
		attachrid .team1aid[.@i];
		setlook look_clothes_color, @clotes_color;
		@clotes_color = 0;
	}
	for ( .@i = 0; .@i < .team2count; .@i++ ) {
		attachrid .team2aid[.@i];
		setlook look_clothes_color, @clotes_color;
		@clotes_color = 0;
	}
	end;
L_reward:
	for ( .@i = 0; .@i < getd(".team"+ getarg(0) +"count"); .@i++ )
		getitem .rewarditem[ getarg(1) ], .rewarditem[ getarg(1) +1 ], getd(".team"+ getarg(0) +"aid["+ .@i +"]" );
	return;
OnredDead: callsub L_dead, 1;
OnblueDead: callsub L_dead, 2;
L_dead:
	if ( .leader_aid[ getarg(0) ] != getcharid(3) )
		.score[ getarg(0) ]--;
	else {
		callsub L_setleader, getarg(0);
		.score[ getarg(0) ] -= 2;
	}
	bg_updatescore "guild_vs3", .score[1], .score[2];
	if ( .score[ getarg(0) ] <= 0 )
		awake strnpcinfo(0);
	sleep2 1250;
	percentheal 100,100;
	end;
OnredQuit: callsub L_quit, 1, .red;
OnblueQuit: callsub L_quit, 2, .blue;
L_quit:
	percentheal 100, 100;
	while ( getd( ".team"+ getarg(0) +"aid["+ .@i +"]" ) != getcharid(3) && .@i < getd(".team"+ getarg(0) +"count") ) .@i++;
	deletearray getd( ".team"+ getarg(0) +"aid["+ .@i +"]" ), 1;
	setd ".team"+ getarg(0) +"count", getd(".team"+ getarg(0) +"count") -1;
	if ( .leader_aid[ getarg(0) ] == getcharid(3) )
		callsub L_setleader, getarg(0);
	setlook look_clothes_color, @clotes_color;
	@clotes_color = 0;
	if ( bg_get_data( getarg(1), 0 ) > 1 ) end;
	.score[ getarg(0) ] = 0;
	awake strnpcinfo(0);
	end;
L_setleader:
	while ( ( .@tmp = getd( ".team"+ getarg(0) +"aid["+ rand( getd(".team"+ getarg(0) +"count") ) +"]" ) ) == playerattached() );
	.leader_aid[ getarg(0) ] = .@tmp;
	.@origin = playerattached();
	attachrid .leader_aid[ getarg(0) ];
	addtimer 1, strnpcinfo(0) +"::Onteam"+ getarg(0) +"leader";
	attachrid .@origin;
	return;
Onteam1leader: callsub L_lead, 1, 548;
Onteam2leader: callsub L_lead, 2, 549;
L_lead:
	while ( .leader_aid[ getarg(0) ] == getcharid(3) ) {
		specialeffect2 getarg(1);
		sleep2 1000;
	}
	end;
}

prontera,152,178,5	script	red side	733,{
	end;
OnInit:
	set getvariableofnpc( .rednpcname$, "custom_bg#control" ), strnpcinfo(0);
OnStart:
	waitingroom "Red Team", getvariableofnpc( .minplayer2start, "custom_bg#control" ) +1, "custom_bg#control::OnStart", getvariableofnpc( .minplayer2start, "custom_bg#control" );
	end;
}
prontera,154,178,5	script	blue side	734,{
	end;
OnInit:
	set getvariableofnpc( .bluenpcname$, "custom_bg#control" ), strnpcinfo(0);
OnStart:
	waitingroom "Blue Team", getvariableofnpc( .minplayer2start, "custom_bg#control" ) +1, "custom_bg#control::OnStart", getvariableofnpc( .minplayer2start, "custom_bg#control" );
	end;
}
guild_vs3	mapflag	battleground	2
guild_vs3	mapflag	nosave	SavePoint
guild_vs3	mapflag	nowarp
guild_vs3	mapflag	nowarpto
guild_vs3	mapflag	noteleport
guild_vs3	mapflag	nomemo
guild_vs3	mapflag	nopenalty
guild_vs3	mapflag	nobranch
guild_vs3	mapflag	noicewall

All Character is transformed in SWORDSMAN.. T_T

 

then there it goes the errors

bump needed badly

Link to comment
Share on other sites

3 answers to this question

Recommended Posts


  • Group:  Members
  • Topic Count:  84
  • Topics Per Day:  0.02
  • Content Count:  550
  • Reputation:   9
  • Joined:  11/06/12
  • Last Seen:  

kindly close this topic..

i just commented all the lines that is with connection with colors.. thank you!

Link to comment
Share on other sites


  • Group:  Forum Moderator
  • Topic Count:  93
  • Topics Per Day:  0.02
  • Content Count:  10015
  • Reputation:   2348
  • Joined:  10/28/11
  • Last Seen:  

i didnt saw any part in the script that change your characters into swordman .... probably you have other script that caused this ?? /hmm

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  84
  • Topics Per Day:  0.02
  • Content Count:  550
  • Reputation:   9
  • Joined:  11/06/12
  • Last Seen:  

after joining that BG pvp all players job is changed to swordsman sir XD

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...