Jump to content
  • 0

change to Next by next


Blue Jem

Question


  • Group:  Members
  • Topic Count:  151
  • Topics Per Day:  0.04
  • Content Count:  393
  • Reputation:   3
  • Joined:  09/16/13
  • Last Seen:  

like this

29ynyx5.jpg

 

 




prontera,170,171,5    script    Monster Marching    757,{
if( getgmlevel() < 90 ) end;


.@flower_count = mobcount( .npc_map$,$@npc_name$+"::OnFlowerDied" );
switch( select( ( $@marching_status )?"":"Set Mob Sprite",( $@marching_status )?"Stop:":( ( !$@sprite_size 


)?"":"Start" ),( .@flower_count )?"Hide Flower Wall":"Display Flower Wall" ) ){
    Case 1:
        mes "Sprite List :";
        do{
            if( @menu == 3 ){
                do{
                    $@sprite[.@size] = rand( 1001,2300 );
                }while( getmonsterinfo( $@sprite[.@size],MOB_NAME ) == "null" );
            }else{
                input $@sprite[.@size],0,2300;
                if( !$@sprite[.@size] ) close;
            }
            .@name$ = getmonsterinfo( $@sprite[.@size],MOB_NAME );
            if( .@name$ != "null" ){
                mes " ^777777> "+.@name$+"^000000";
                .@size++;
            }
        }while( select( "Add Another Sprite","Continue","Random Mob" ) != 2 );
        $@sprite_size = .@size;
        mes "Speed : ";
        input $@speed,100,500;


    Case 2:
        if( $@marching_status ){
            mes "Marching Cancelled.";
            $@marching_status  = 0;
            close2;
            donpcevent "::OnEnd";
        }else{
            mes "Marching Started.";
            close2;
            if( callsub( OnSetupNPC ) ){
                if( !.@flower_count ) donpcevent "::OnFlowerWall";
                donpcevent "::OnWalk";
            }else{
                npctalk "Marching Failed to start.";
                donpcevent "::OnEnd";
            }
        }
        break;
    Case 3:
        mes "Flower Wall "+( ( !.@flower_count )?"Summoned":"Removed" );
        if( !.@flower_count )
            donpcevent "::OnFlowerWall";
        else 
            killmonster .npc_map$,$@npc_name$+"::OnFlowerDied";
    default: break;
}
end;


OnSetupNPC:
    $@marching_status = 0;
    for( .@y = 0; .@y < .y_align_size; .@y++ )
        for( .@x = 0; .@x < .x_align_size; .@x++ ){
            if( checkcell( .npc_map$,( .x_align[.@x] + .x_align_offset ),( .y_align[.@y] + 


.y_align_offset ),cell_chkpass ) ){
                hideoffnpc "mob#"+$@marching_status;
                movenpc "mob#"+$@marching_status,( .x_align[.@x] + .x_align_offset ),( 


.y_align[.@y] + .y_align_offset );
                specialeffect 344,AREA,"mob#"+$@marching_status;
                $@marching_status++;
            }
        }
    return $@marching_status;


OnEnd:
    announce "Marching End.",0;
    sleep 1000;
    donpcevent "::OnHide";
    killmonster .npc_map$,$@npc_name$+"::OnFlowerDied";
    end;
    
// auto start marching if admin configured the npc.
OnMinute00:
OnMinute30:
    if( $@sprite_size ){
        announce "Marching Started at "+.npc_map$,0;
        sleep 5000;
        if( callsub( OnSetupNPC ) ){
            if( !mobcount( .npc_map$,$@npc_name$+"::OnFlowerDied" ) ) donpcevent 


"::OnFlowerWall";
            donpcevent "::OnWalk";
        }
    }
    end;


OnInit:
// how many step they walk everytime
$@walk_step = 2;
// hide npc when reach this y-coordinate
$@end_y_coordinate = 129;


// offset align for coordinate x and y
.x_align_offset = 0;
.y_align_offset = 0;


// npc alignment coordinate ( prefer write in ascending order )
setarray .x_align,151,153,155,157,159,161;
setarray .y_align,165,167,169,171,173;


.x_align_size = getarraysize( .x_align );
.y_align_size = getarraysize( .y_align );


$@y_restart = .y_align[ .y_align_size-1 ] + .y_align_offset;
$@npc_name$ = strnpcinfo(0);
.npc_map$ = strnpcinfo(4);


OnWalk:
OnFlowerDied: end;
OnFlowerWall:
killmonster .npc_map$,$@npc_name$+"::OnFlowerDied";
for( .@i = 175; .@i > 131; .@i-- ){
    monster .npc_map$,147,.@i,"WALL",rand( 1934,1936 ),1,$@npc_name$+"::OnFlowerDied";
    monster .npc_map$,164,.@i,"WALL",rand( 1934,1936 ),1,$@npc_name$+"::OnFlowerDied";
}
end;
}








prontera,1,1,4    script    mob    111,{
    end;
OnHide:
    .@npc_name$ = strnpcinfo(0);
    setnpcdisplay( .@npc_name$,.@npc_name$,111 );
    movenpc .@npc_name$,1,1;
    hideonnpc .@npc_name$;
    end;
    
OnWalk:
    .@npc_name$ = strnpcinfo(0);
    npcspeed $@speed;
    while( .@sprite < $@sprite_size && $@sprite[.@sprite] && $@marching_status ){
        if( !setnpcdisplay( .@npc_name$,getmonsterinfo( $@sprite[.@sprite],MOB_NAME ),$@sprite


[.@sprite] ) ){
            hideoffnpc .@npc_name$;
            while( $@marching_status ){
                getmapxy( .@map$,.@x,.@y,1 );


                if( .@y > $@end_y_coordinate ){
                    npcwalkto .@x,( .@y - $@walk_step );
                }else if( .@y <= $@end_y_coordinate ){
                    npcstop;
                    break;
                }
                sleep 1750;
            }
            specialeffect 344;
        }


        .@sprite++;
        if( .@sprite < $@sprite_size && $@marching_status ){
            movenpc .@npc_name$,.@x,$@y_restart;
            specialeffect 344,AREA,.@npc_name$;
        }
    }
    movenpc .@npc_name$,1,1;
    hideonnpc .@npc_name$;
    setnpcdisplay( .@npc_name$,.@npc_name$,111 );
    if( $@marching_status > 0 ){
        $@marching_status--;
        if( $@marching_status == 0 )
            donpcevent $@npc_name$+"::OnEnd";
    }
    end;


}




// duplicate more if you need ..
prontera,1,1,4    duplicate(mob)    mob#0    111
prontera,1,1,4    duplicate(mob)    mob#1    111
prontera,1,1,4    duplicate(mob)    mob#2    111
prontera,1,1,4    duplicate(mob)    mob#3    111
prontera,1,1,4    duplicate(mob)    mob#4    111
prontera,1,1,4    duplicate(mob)    mob#5    111
prontera,1,1,4    duplicate(mob)    mob#6    111
prontera,1,1,4    duplicate(mob)    mob#7    111
prontera,1,1,4    duplicate(mob)    mob#8    111
prontera,1,1,4    duplicate(mob)    mob#9    111
prontera,1,1,4    duplicate(mob)    mob#10    111
prontera,1,1,4    duplicate(mob)    mob#11    111
prontera,1,1,4    duplicate(mob)    mob#12    111
prontera,1,1,4    duplicate(mob)    mob#13    111
prontera,1,1,4    duplicate(mob)    mob#14    111
prontera,1,1,4    duplicate(mob)    mob#15    111
prontera,1,1,4    duplicate(mob)    mob#16    111
prontera,1,1,4    duplicate(mob)    mob#17    111
prontera,1,1,4    duplicate(mob)    mob#18    111
prontera,1,1,4    duplicate(mob)    mob#19    111
prontera,1,1,4    duplicate(mob)    mob#20    111
prontera,1,1,4    duplicate(mob)    mob#21    111
prontera,1,1,4    duplicate(mob)    mob#22    111
prontera,1,1,4    duplicate(mob)    mob#23    111
prontera,1,1,4    duplicate(mob)    mob#24    111
prontera,1,1,4    duplicate(mob)    mob#25    111
prontera,1,1,4    duplicate(mob)    mob#26    111
prontera,1,1,4    duplicate(mob)    mob#27    111
prontera,1,1,4    duplicate(mob)    mob#28    111
prontera,1,1,4    duplicate(mob)    mob#29    111
prontera,1,1,4    duplicate(mob)    mob#30    111
 

 

 

Link to comment
Share on other sites

0 answers to this question

Recommended Posts

There have been no answers to this question yet

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...