R a g n a r o k Posted September 24, 2013 Group: Members Topic Count: 8 Topics Per Day: 0.00 Content Count: 23 Reputation: 0 Joined: 01/21/13 Last Seen: June 17, 2017 Share Posted September 24, 2013 I just want to add script display name when emperium break by player.. SVN: 17524 im using Euphy's WOE Controller. version 1.5 i already disable. //== npc\guild\agit_controller.txt //== npc\guild2\agit_start_se.txt then i edit: agit_main announce "The [" + getcastlename(strnpcinfo(2)) + "] castle has been conquered by the [" + getguildName(.@GID) + "] guild.",bc_all|bc_woe; to: announce "[" + strcharinfo(0) + "] conquered [" + getcastlename(strnpcinfo(2)) + "] castle for [" + getguildName(.@GID) + "] guild!",bc_all|bc_woe; and when i break emperium error from mapserver. Quote Link to comment Share on other sites More sharing options...
Capuche Posted September 24, 2013 Group: Developer Topic Count: 10 Topics Per Day: 0.00 Content Count: 2407 Reputation: 616 Joined: 07/05/12 Last Seen: March 20 Share Posted September 24, 2013 Replace the previous sleep to sleep2 to keep the rid of the player sleep2 500; // Slow down script execution slightly. if( agitcheck() ) donpcevent "Agit#"+strnpcinfo(2)+"::OnStartArena"; sleep2 7000; // your announce Quote Link to comment Share on other sites More sharing options...
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R a g n a r o k
I just want to add script display name when emperium break by player..
SVN: 17524
im using Euphy's WOE Controller. version 1.5
i already disable.
//== npc\guild\agit_controller.txt
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