chowking Posted September 8, 2013 Posted September 8, 2013 Change Lvl 1 EDP to 60% Levels 2, 3, 4, 5 effect stays the same, please Quote
chowking Posted September 13, 2013 Author Posted September 13, 2013 (edited) this worked for me since im going to put autocast lvl 1 EDP on card, did a slight change on your code, thanks if( pc_checkskill(sd,ASC_EDP) == 0 ) { val3 = 60; //Damage increase (60%) } else { val3 = 50*(val1+1); //Damage increase (+50 +50*lv%) } Edited September 13, 2013 by chowking Quote
Schwierig Posted September 11, 2013 Posted September 11, 2013 Try this on line 7404 in your status.c if(val1 === 0) { val3 = 60*(val1+1); //Damage increase (+50 +50*lv%) } else { val3 = 50*(val1+1); //Damage increase (+50 +50*lv%) } Quote
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chowking
Change Lvl 1 EDP to 60% Levels 2, 3, 4, 5 effect stays the same, please
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