chowking Posted September 8, 2013 Group: Members Topic Count: 32 Topics Per Day: 0.01 Content Count: 178 Reputation: 17 Joined: 06/25/12 Last Seen: September 22, 2022 Share Posted September 8, 2013 Change Lvl 1 EDP to 60% Levels 2, 3, 4, 5 effect stays the same, please Quote Link to comment Share on other sites More sharing options...
chowking Posted September 13, 2013 Group: Members Topic Count: 32 Topics Per Day: 0.01 Content Count: 178 Reputation: 17 Joined: 06/25/12 Last Seen: September 22, 2022 Author Share Posted September 13, 2013 (edited) this worked for me since im going to put autocast lvl 1 EDP on card, did a slight change on your code, thanks if( pc_checkskill(sd,ASC_EDP) == 0 ) { val3 = 60; //Damage increase (60%) } else { val3 = 50*(val1+1); //Damage increase (+50 +50*lv%) } Edited September 13, 2013 by chowking Quote Link to comment Share on other sites More sharing options...
Schwierig Posted September 11, 2013 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 15 Reputation: 3 Joined: 09/11/13 Last Seen: September 22, 2014 Share Posted September 11, 2013 Try this on line 7404 in your status.c if(val1 === 0) { val3 = 60*(val1+1); //Damage increase (+50 +50*lv%) } else { val3 = 50*(val1+1); //Damage increase (+50 +50*lv%) } Quote Link to comment Share on other sites More sharing options...
Question
chowking
Change Lvl 1 EDP to 60% Levels 2, 3, 4, 5 effect stays the same, please
Link to comment
Share on other sites
2 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.