Cold Posted September 6, 2013 Group: Members Topic Count: 23 Topics Per Day: 0.00 Content Count: 77 Reputation: 11 Joined: 08/19/12 Last Seen: June 29, 2024 Share Posted September 6, 2013 The skill Gate of Hell, when attacking with a lower hp it gives more damage, but i've tested that in my server and it is hiting the same as full HP. I think that is an error in the skill formula, someone knows how to fix? Quote Link to comment Share on other sites More sharing options...
Schwierig Posted September 11, 2013 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 15 Reputation: 3 Joined: 09/11/13 Last Seen: September 22, 2014 Share Posted September 11, 2013 The formula in the code is fine according to iRO Wiki (even though both variants should take the max SP) case SR_GATEOFHELL: atk = (sstatus->max_hp - status_get_hp(src)); if(sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == SR_FALLENEMPIRE) { atk += ( ((int64)sstatus->max_sp * (1 + skill_lv * 2 / 10)) + 40 * status_get_lv(src) ); } else { atk += ( ((int64)sstatus->sp * (1 + skill_lv * 2 / 10)) + 10 * status_get_lv(src) ); } break; It doesn't look like a coding error in damage calculation. 1 Quote Link to comment Share on other sites More sharing options...
Cold Posted September 12, 2013 Group: Members Topic Count: 23 Topics Per Day: 0.00 Content Count: 77 Reputation: 11 Joined: 08/19/12 Last Seen: June 29, 2024 Author Share Posted September 12, 2013 Thanks!!! Quote Link to comment Share on other sites More sharing options...
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Cold
The skill Gate of Hell, when attacking with a lower hp it gives more damage, but i've tested that in my server and it is hiting the same as full HP.
I think that is an error in the skill formula, someone knows how to fix?
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