Cold Posted September 6, 2013 Posted September 6, 2013 The skill Gate of Hell, when attacking with a lower hp it gives more damage, but i've tested that in my server and it is hiting the same as full HP. I think that is an error in the skill formula, someone knows how to fix? Quote
Schwierig Posted September 11, 2013 Posted September 11, 2013 The formula in the code is fine according to iRO Wiki (even though both variants should take the max SP) case SR_GATEOFHELL: atk = (sstatus->max_hp - status_get_hp(src)); if(sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == SR_FALLENEMPIRE) { atk += ( ((int64)sstatus->max_sp * (1 + skill_lv * 2 / 10)) + 40 * status_get_lv(src) ); } else { atk += ( ((int64)sstatus->sp * (1 + skill_lv * 2 / 10)) + 10 * status_get_lv(src) ); } break; It doesn't look like a coding error in damage calculation. 1 Quote
Question
Cold
The skill Gate of Hell, when attacking with a lower hp it gives more damage, but i've tested that in my server and it is hiting the same as full HP.
I think that is an error in the skill formula, someone knows how to fix?
2 answers to this question
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