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Posted

It is with the @aura command, but that requires source modifications.

 

You can attach a script like this to an item though - replace the "ID" with your effect number!

Just note that this will merely work with effects that take a very short time, like no longer than 2 seconds because it loops endlessly. 

 

That's really the only solution I can think of.

 

{},{ set effID,1; while(effID==1){if (!checkoption(0x2) && !checkoption(0x4) && !checkoption(0x40)) specialeffect2 ID; sleep2 360;}},{ set effID,0; }
Posted

omg. xD sorry for being newbie. can you explain it?

1. @aura command do i use it ingame ?

2. take a very short time to work and endless loops this sound crucial XD ( if i change aura this will change all including gm and players ending up to same aura i change right? )

3. let say i just change a custom aura for gm only and the player will have the normal aura still will have effects that take a very short time, like no longer than 2 seconds because it loops endlessly?

 

sorry for being stupid here. xD please bare with me.
 

Posted

1) The @aura command doesn't exist by default, you need to apply a patch for it or add it in manually. You can find it with the search function.

2) No, the script I sent you can attach to an equipment, I suggest something that isn't dropped by monsters. You just have your GMs equip them, and the aura will be applied.

3) Yes, it will.

 

To find an effect to use open .../doc/effect_list.txt. Allow me to give you an example:

 

{},{ set eff381,1; while(eff381==1){if (!checkoption(0x2) && !checkoption(0x4) && !checkoption(0x40)) specialeffect2 381; sleep2 5000;}},{ set eff381,0; }

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