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Spanish Bulk Ori Elu MAKER


iraciz

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Bulk Ori/Elu maker - pretty much the same as the one located at south-east pront building. but also that allows you to exchange rough oris/elus in a higher rate than one a time.

// Ori/Elu Functions
//============================================================
function    script    orimain    {
    if (checkweight(1201,1) == 0) {
        mes "- Wait a minute !! -";
        mes "- Currently you're carrying -";
        mes "- too many items with you. -";
        mes "- Please try again -";
        mes "- after you loose some weight. -";
        close;
    }
    mes "[" + getarg(0) + "]";
    mes "Puedo purificar tus";
    mes "Rough Oridecons o Rough Eluniums.";
    mes " Para ello voy a necesitar";
    mes "5 Rough Stones del que elijas elaborar";
    next;
    switch(select("Purificar Oridecon:Purificar Elunium:Ask about Enchanted Stones")) {
case 1:
        if (countitem(756) > 4) {
            mes "puedo hacer ^FF0000" + countitem(756)/5 + "^000000 Oridecon";
            mes "de tus ^0000FF" + countitem(756) + "^000000 Rough Oridecon.";
            if (select("Adelante","No") == 1) {
                set .@ori,countitem(756)/5;
                delitem 756, .@ori * 5;        //delete the rough oridecons
                getitem 984, .@ori;        //get oridecons
                specialeffect 101;
                mes " ";
                mes "Aqui tienes tu Oridecon!";
            }
            close;
        }
        else {
            mes "[" + getarg(0) + "]";
            mes "Debes estar bromeando!";
            mes "Te acabo de decir que necesito 5 Rough Oridecons para hacer un Oridecon purificado.";
            close;
        }
    case 2:
        if (countitem(757) > 4) {
            mes "Puedo hacer hasta ^FF0000" + countitem(757)/5 + "^000000 Elunium";
            mes "de tus ^0000FF" + countitem(757) + "^000000 Rough Elunium.";
            if (select("Adelante","No") == 1) {
                set .@elu,countitem(757)/5;
                delitem 757, .@elu * 5;        //delete the rough eluniums
                getitem 985, .@elu;        //get eluniums
                specialeffect 101;
                mes " ";
                mes "Aqui tienes tu Elunium!";
            }
            close;
        }
        else {
            mes "[" + getarg(0) + "]";
            mes "Debes estar bromeando!";
            mes "Te acabo de decir que necesito 5 Rough Eluniums para hacer un Elunium purificado.";
            close;
        }
    case 3:
        mes "[" + getarg(0) + "]";
        mes "Enchanted Stones...?";
        mes "I've been a stonesmith for 20 years, so I've heard a lot about them. Supposedly, there are";
        mes "four different kinds.";
        next;
        mes "[" + getarg(0) + "]";
        mes "Each Enchanted Stone possesses one of the following elemental properties: Earth, Wind, Water and Fire.";
        next;
        mes "[" + getarg(0) + "]";
        mes "If someone combines a Enchanted Stone with a weapon while smithing, that weapon will possess the same property as the Stone.";
        next;
        mes "[" + getarg(0) + "]";
        mes "Needless to say, you need to have some smithing skill to produce this kind of elemental weapon.";
        close;
    }
}
Edited by Patskie
<code>
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Here's the English Version. In case someone's looking for it.

 

// Ori/Elu Functions
//============================================================
function    script    orimain    {
    if (checkweight(1201,1) == 0) {
        mes "- Wait a minute !! -";
        mes "- Currently you're carrying -";
        mes "- too many items with you. -";
        mes "- Please try again -";
        mes "- after you lose some weight. -";
        close;
    }
    mes "[" + getarg(0) + "]";
    mes "I can purify your";
    mes "Rough Oridecons or";
    mes "Rough Eluniums. I'll need";
    mes "5 Rough Stones to make";
    mes "1 pure one for you.";
    next;
    switch(select("Make Oridecon:Make Elunium:Ask about Enchanted Stones")) {
    case 1:
        if (countitem(756) > 4) {
mes "I can make ^FF0000" + countitem(756)/5 + "^000000 Oridecon";
mes "out of your ^0000FF" + countitem(756) + "^000000 Rough Oridecon.";
if (select("Go ahead","No") == 1) {
set .@ori,countitem(756)/5;
delitem 756, .@ori * 5; //delete the rough oridecons
getitem 984, .@ori; //get oridecons
specialeffect 101;
mes " ";
mes "Here you are your Oridecon(s)!";
}
close;
}
else {
mes "[" + getarg(0) + "]";
mes "You have to be kidding!";
mes "I have just told you that I need 5 Rough Oridecons to make a purified Oridecon.";
close;
}
case 2:
if (countitem(757) > 4) {
mes "I can make up to ^FF0000" + countitem(757)/5 + "^000000 Elunium";
mes "out of your ^0000FF" + countitem(757) + "^000000 Rough Elunium.";
if (select("Go ahead","No") == 1) {
set .@elu,countitem(757)/5;
delitem 757, .@elu * 5; //delete the rough eluniums
getitem 985, .@elu; //get eluniums
specialeffect 101;
mes " ";
mes "Here you are your Elunium(s)!";
}
close;
}
else {
mes "[" + getarg(0) + "]";
mes "You have to be kidding!";
mes "I have just told you that I need 5 Rough Eluniums to make a purified Elunium.";
close;
}
    case 3:
        mes "[" + getarg(0) + "]";
        mes "Enchanted Stones...?";
        mes "I've been a stonesmith for 20 years, so I've heard a lot about them. Supposedly, there are";
        mes "four different kinds.";
        next;
        mes "[" + getarg(0) + "]";
        mes "Each Enchanted Stone possesses one of the following elemental properties: Earth, Wind, Water and Fire.";
        next;
        mes "[" + getarg(0) + "]";
        mes "If someone combines a Enchanted Stone with a weapon while smithing, that weapon will possess the same property as the Stone.";
        next;
        mes "[" + getarg(0) + "]";
        mes "Needless to say, you need to have some smithing skill to produce this kind of elemental weapon.";
        close;
    }
}

 

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Is this NPC work? The function used still exists?

I tried to add in refine.txt but the NPC does not activate when clicked.

Edited by HelloKekette
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