iraciz Posted September 3, 2013 Group: Members Topic Count: 140 Topics Per Day: 0.03 Content Count: 562 Reputation: 111 Joined: 10/05/12 Last Seen: February 12, 2024 Share Posted September 3, 2013 (edited) Bulk Ori/Elu maker - pretty much the same as the one located at south-east pront building. but also that allows you to exchange rough oris/elus in a higher rate than one a time. // Ori/Elu Functions //============================================================ function script orimain { if (checkweight(1201,1) == 0) { mes "- Wait a minute !! -"; mes "- Currently you're carrying -"; mes "- too many items with you. -"; mes "- Please try again -"; mes "- after you loose some weight. -"; close; } mes "[" + getarg(0) + "]"; mes "Puedo purificar tus"; mes "Rough Oridecons o Rough Eluniums."; mes " Para ello voy a necesitar"; mes "5 Rough Stones del que elijas elaborar"; next; switch(select("Purificar Oridecon:Purificar Elunium:Ask about Enchanted Stones")) { case 1: if (countitem(756) > 4) { mes "puedo hacer ^FF0000" + countitem(756)/5 + "^000000 Oridecon"; mes "de tus ^0000FF" + countitem(756) + "^000000 Rough Oridecon."; if (select("Adelante","No") == 1) { set .@ori,countitem(756)/5; delitem 756, .@ori * 5; //delete the rough oridecons getitem 984, .@ori; //get oridecons specialeffect 101; mes " "; mes "Aqui tienes tu Oridecon!"; } close; } else { mes "[" + getarg(0) + "]"; mes "Debes estar bromeando!"; mes "Te acabo de decir que necesito 5 Rough Oridecons para hacer un Oridecon purificado."; close; } case 2: if (countitem(757) > 4) { mes "Puedo hacer hasta ^FF0000" + countitem(757)/5 + "^000000 Elunium"; mes "de tus ^0000FF" + countitem(757) + "^000000 Rough Elunium."; if (select("Adelante","No") == 1) { set .@elu,countitem(757)/5; delitem 757, .@elu * 5; //delete the rough eluniums getitem 985, .@elu; //get eluniums specialeffect 101; mes " "; mes "Aqui tienes tu Elunium!"; } close; } else { mes "[" + getarg(0) + "]"; mes "Debes estar bromeando!"; mes "Te acabo de decir que necesito 5 Rough Eluniums para hacer un Elunium purificado."; close; } case 3: mes "[" + getarg(0) + "]"; mes "Enchanted Stones...?"; mes "I've been a stonesmith for 20 years, so I've heard a lot about them. Supposedly, there are"; mes "four different kinds."; next; mes "[" + getarg(0) + "]"; mes "Each Enchanted Stone possesses one of the following elemental properties: Earth, Wind, Water and Fire."; next; mes "[" + getarg(0) + "]"; mes "If someone combines a Enchanted Stone with a weapon while smithing, that weapon will possess the same property as the Stone."; next; mes "[" + getarg(0) + "]"; mes "Needless to say, you need to have some smithing skill to produce this kind of elemental weapon."; close; } } Edited November 25, 2013 by Patskie <code> 1 Quote Link to comment Share on other sites More sharing options...
nicoscene Posted November 25, 2013 Group: Members Topic Count: 30 Topics Per Day: 0.01 Content Count: 154 Reputation: 6 Joined: 04/26/12 Last Seen: January 26, 2016 Share Posted November 25, 2013 Here's the English Version. In case someone's looking for it. // Ori/Elu Functions //============================================================ function script orimain { if (checkweight(1201,1) == 0) { mes "- Wait a minute !! -"; mes "- Currently you're carrying -"; mes "- too many items with you. -"; mes "- Please try again -"; mes "- after you lose some weight. -"; close; } mes "[" + getarg(0) + "]"; mes "I can purify your"; mes "Rough Oridecons or"; mes "Rough Eluniums. I'll need"; mes "5 Rough Stones to make"; mes "1 pure one for you."; next; switch(select("Make Oridecon:Make Elunium:Ask about Enchanted Stones")) { case 1: if (countitem(756) > 4) { mes "I can make ^FF0000" + countitem(756)/5 + "^000000 Oridecon"; mes "out of your ^0000FF" + countitem(756) + "^000000 Rough Oridecon."; if (select("Go ahead","No") == 1) { set .@ori,countitem(756)/5; delitem 756, .@ori * 5; //delete the rough oridecons getitem 984, .@ori; //get oridecons specialeffect 101; mes " "; mes "Here you are your Oridecon(s)!"; } close; } else { mes "[" + getarg(0) + "]"; mes "You have to be kidding!"; mes "I have just told you that I need 5 Rough Oridecons to make a purified Oridecon."; close; } case 2: if (countitem(757) > 4) { mes "I can make up to ^FF0000" + countitem(757)/5 + "^000000 Elunium"; mes "out of your ^0000FF" + countitem(757) + "^000000 Rough Elunium."; if (select("Go ahead","No") == 1) { set .@elu,countitem(757)/5; delitem 757, .@elu * 5; //delete the rough eluniums getitem 985, .@elu; //get eluniums specialeffect 101; mes " "; mes "Here you are your Elunium(s)!"; } close; } else { mes "[" + getarg(0) + "]"; mes "You have to be kidding!"; mes "I have just told you that I need 5 Rough Eluniums to make a purified Elunium."; close; } case 3: mes "[" + getarg(0) + "]"; mes "Enchanted Stones...?"; mes "I've been a stonesmith for 20 years, so I've heard a lot about them. Supposedly, there are"; mes "four different kinds."; next; mes "[" + getarg(0) + "]"; mes "Each Enchanted Stone possesses one of the following elemental properties: Earth, Wind, Water and Fire."; next; mes "[" + getarg(0) + "]"; mes "If someone combines a Enchanted Stone with a weapon while smithing, that weapon will possess the same property as the Stone."; next; mes "[" + getarg(0) + "]"; mes "Needless to say, you need to have some smithing skill to produce this kind of elemental weapon."; close; } } 1 Quote Link to comment Share on other sites More sharing options...
HelloKekette Posted February 13, 2014 Group: Members Topic Count: 12 Topics Per Day: 0.00 Content Count: 36 Reputation: 0 Joined: 09/09/13 Last Seen: April 11, 2014 Share Posted February 13, 2014 (edited) Is this NPC work? The function used still exists? I tried to add in refine.txt but the NPC does not activate when clicked. Edited February 13, 2014 by HelloKekette Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.