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map drop when kill a specific monster!


williamII

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Hi i need help!!

 

i need when i kill a specific monster in prt_fild08 in all map drops a x item
 
example when i kill a x mob in prt_fild a npc send anounce the mob is now killed the special drop is ready to catch in map
Items begin to fall all over the map
 
thx
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-	script	helloworld	-1,{
OnInit:
	.itemID = 671;	// Edit your item here
	.amount_item = 100;// amount items to throw
	monster "prt_fild08",0,0,"I'm a Poring",1002,1,strnpcinfo(0) + "::OnMyMobDead";
	end;
OnMyMobDead:
	announce "The mob is now killed, the special drop is ready to catch in all maps.", 0;
	.@map$ = strcharinfo(3);
	while( .@i < .amount_item ) {
		do {
			.@x = rand( 1,300 );
			.@y = rand( 1,300 );
		}
		while( !checkcell( .@map$,.@x,.@y,cell_chkpass ) );
		makeitem .itemID,1, .@map$, .@x, .@y;
		.@i++;
	}
	end;
}

It's a sample. The monster spawn when the server start..

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- script helloworld -1,{

OnInit:

monster "prt_fild08",0,0,"I'm a Poring",1002,1,strnpcinfo(0) + "::OnMyMobDead";

end;

L_Create:

.@itemID = 671; // Edit your item here

announce "The mob is now killed, the special drop is ready to catch in all maps.", 0;

freeloop(1);

.@size = getargcount();

for (.@i = 0; .@i < .@size; .@i++) {

.@map$ = getarg(.@i);

if (getmapusers(.@map$) < 0)

continue;

makeitem .@itemID,1,.@map$,0,0;

}

freeloop(0);

end;

OnMyMobDead:

// Shamelessly copied from Euphy's script. :D

callsub L_Create,

"alb_ship",

"alb2trea",

"alberta",

"alberta_in",

"alde_dun01",

"alde_dun02",

"alde_dun03",

"alde_dun04",

"aldeba_in",

"aldebaran",

"anthell01",

"anthell02",

"arena_room",

"c_tower1",

"c_tower2",

"c_tower3",

"c_tower4",

"force_1-1",

"force_1-2",

"force_1-3",

"force_2-1",

"force_2-2",

"force_2-3",

"force_3-1",

"force_3-2",

"force_3-3",

"gef_dun00",

"gef_dun01",

"gef_dun02",

"gef_dun03",

"gef_fild00",

"gef_fild01",

"gef_fild02",

"gef_fild03",

"gef_fild04",

"gef_fild05",

"gef_fild06",

"gef_fild07",

"gef_fild08",

"gef_fild09",

"gef_fild10",

"gef_fild11",

"gef_fild12",

"gef_fild13",

"gef_fild14",

"gef_tower",

"geffen",

"geffen_in",

"gl_cas01",

"gl_cas02",

"gl_church",

"gl_chyard",

"gl_dun01",

"gl_dun02",

"gl_in01",

"gl_knt01",

"gl_knt02",

"gl_prison",

"gl_prison1",

"gl_sew01",

"gl_sew02",

"gl_sew03",

"gl_sew04",

"gl_step",

"glast_01",

"hunter_1-1",

"hunter_2-1",

"hunter_3-1",

"in_hunter",

"in_moc_16",

"in_orcs01",

"in_sphinx1",

"in_sphinx2",

"in_sphinx3",

"in_sphinx4",

"in_sphinx5",

"iz_dun00",

"iz_dun01",

"iz_dun02",

"iz_dun03",

"iz_dun04",

"job_sword1",

"izlu2dun",

"izlude",

"izlude_in",

"job_thief1",

"knight_1-1",

"knight_2-1",

"knight_3-1",

"mjo_dun01",

"mjo_dun02",

"mjo_dun03",

"mjolnir_01",

"mjolnir_02",

"mjolnir_03",

"mjolnir_04",

"mjolnir_05",

"mjolnir_06",

"mjolnir_07",

"mjolnir_08",

"mjolnir_09",

"mjolnir_10",

"mjolnir_11",

"mjolnir_12",

"moc_castle",

"moc_fild01",

"moc_fild02",

"moc_fild03",

"moc_fild04",

"moc_fild05",

"moc_fild06",

"moc_fild07",

"moc_fild08",

"moc_fild09",

"moc_fild10",

"moc_fild11",

"moc_fild12",

"moc_fild13",

"moc_fild14",

"moc_fild15",

"moc_fild16",

"moc_fild17",

"moc_fild18",

"moc_fild19",

"moc_pryd01",

"moc_pryd02",

"moc_pryd03",

"moc_pryd04",

"moc_pryd05",

"moc_pryd06",

"moc_prydb1",

"moc_ruins",

"monk_in",

"morocc",

"morocc_in",

"new_1-1",

"new_1-2",

"new_1-3",

"new_1-4",

"new_2-1",

"new_2-2",

"new_2-3",

"new_2-4",

"new_3-1",

"new_3-2",

"new_3-3",

"new_3-4",

"new_4-1",

"new_4-2",

"new_4-3",

"new_4-4",

"new_5-1",

"new_5-2",

"new_5-3",

"new_5-4",

"orcsdun01",

"orcsdun02",

"ordeal_1-1",

"ordeal_1-2",

"ordeal_2-1",

"ordeal_2-2",

"ordeal_3-1",

"ordeal_3-2",

"pay_arche",

"pay_dun00",

"pay_dun01",

"pay_dun02",

"pay_dun03",

"pay_dun04",

"pay_fild01",

"pay_fild02",

"pay_fild03",

"pay_fild04",

"pay_fild05",

"pay_fild06",

"pay_fild07",

"pay_fild08",

"pay_fild09",

"pay_fild10",

"pay_fild11",

"payon",

"payon_in01",

"payon_in02",

"priest_1-1",

"priest_2-1",

"priest_3-1",

"prontera",

"prt_are_in",

"prt_are01",

"pvp_room",

"prt_castle",

"prt_church",

"prt_fild00",

"prt_fild01",

"prt_fild02",

"prt_fild03",

"prt_fild04",

"prt_fild05",

"prt_fild06",

"prt_fild07",

"prt_fild08",

"prt_fild09",

"prt_fild10",

"prt_fild11",

"prt_in",

"prt_maze01",

"prt_maze02",

"prt_maze03",

"prt_monk",

"prt_sewb1",

"prt_sewb2",

"prt_sewb3",

"prt_sewb4",

"pvp_2vs2",

"pvp_c_room",

"pvp_n_1-1",

"pvp_n_1-2",

"pvp_n_1-3",

"pvp_n_1-4",

"pvp_n_1-5",

"pvp_n_2-1",

"pvp_n_2-2",

"pvp_n_2-3",

"pvp_n_2-4",

"pvp_n_2-5",

"pvp_n_3-1",

"pvp_n_3-2",

"pvp_n_3-3",

"pvp_n_3-4",

"pvp_n_3-5",

"pvp_n_4-1",

"pvp_n_4-2",

"pvp_n_4-3",

"pvp_n_4-4",

"pvp_n_4-5",

"pvp_n_5-1",

"pvp_n_5-2",

"pvp_n_5-3",

"pvp_n_5-4",

"pvp_n_5-5",

"pvp_n_6-1",

"pvp_n_6-2",

"pvp_n_6-3",

"pvp_n_6-4",

"pvp_n_6-5",

"pvp_n_7-1",

"pvp_n_7-2",

"pvp_n_7-3",

"pvp_n_7-4",

"pvp_n_7-5",

"pvp_n_8-1",

"pvp_n_8-2",

"pvp_n_8-3",

"pvp_n_8-4",

"pvp_n_8-5",

"pvp_n_room",

"pvp_y_1-1",

"pvp_y_1-2",

"pvp_y_1-3",

"pvp_y_1-4",

"pvp_y_1-5",

"pvp_y_2-1",

"pvp_y_2-2",

"pvp_y_2-3",

"pvp_y_2-4",

"pvp_y_2-5",

"pvp_y_3-1",

"pvp_y_3-2",

"pvp_y_3-3",

"pvp_y_3-4",

"pvp_y_3-5",

"pvp_y_4-1",

"pvp_y_4-2",

"pvp_y_4-3",

"pvp_y_4-4",

"pvp_y_4-5",

"pvp_y_5-1",

"pvp_y_5-2",

"pvp_y_5-3",

"pvp_y_5-4",

"pvp_y_5-5",

"pvp_y_6-1",

"pvp_y_6-2",

"pvp_y_6-3",

"pvp_y_6-4",

"pvp_y_6-5",

"pvp_y_7-1",

"pvp_y_7-2",

"pvp_y_7-3",

"pvp_y_7-4",

"pvp_y_7-5",

"pvp_y_8-1",

"pvp_y_8-2",

"pvp_y_8-3",

"pvp_y_8-4",

"pvp_y_8-5",

"pvp_y_room",

"sword_1-1",

"sword_2-1",

"sword_3-1",

"treasure01",

"treasure02",

"wizard_1-1",

"wizard_2-1",

"wizard_3-1",

"xmas",

"xmas_dun01",

"xmas_dun02",

"xmas_fild01",

"xmas_in",

"beach_dun",

"beach_dun2",

"beach_dun3",

"cmd_fild01",

"cmd_fild02",

"cmd_fild03",

"cmd_fild04",

"cmd_fild05",

"cmd_fild06",

"cmd_fild07",

"cmd_fild08",

"cmd_fild09",

"cmd_in01",

"cmd_in02",

"comodo",

"quiz_00",

"quiz_01",

"g_room1-1",

"g_room1-2",

"g_room1-3",

"g_room2",

"tur_dun01",

"tur_dun02",

"tur_dun03",

"tur_dun04",

"tur_dun05",

"tur_dun06",

"alde_gld",

"aldeg_cas01",

"aldeg_cas02",

"aldeg_cas03",

"aldeg_cas04",

"aldeg_cas05",

"gefg_cas01",

"gefg_cas02",

"gefg_cas03",

"gefg_cas04",

"gefg_cas05",

"gld_dun01",

"gld_dun02",

"gld_dun03",

"gld_dun04",

"guild_room",

"guild_vs1",

"guild_vs2",

"guild_vs3",

"guild_vs4",

"guild_vs5",

"guild_vs1-1",

"guild_vs1-2",

"guild_vs1-3",

"guild_vs1-4",

"guild_vs2-1",

"guild_vs2-2",

"job_hunte",

"job_knt",

"job_prist",

"job_wiz",

"pay_gld",

"payg_cas01",

"payg_cas02",

"payg_cas03",

"payg_cas04",

"payg_cas05",

"prt_gld",

"prtg_cas01",

"prtg_cas02",

"prtg_cas03",

"prtg_cas04",

"prtg_cas05",

"alde_alche",

"in_rogue",

"job_cru",

"job_duncer",

"job_monk",

"job_sage",

"mag_dun01",

"mag_dun02",

"monk_test",

"quiz_test",

"yuno",

"yuno_fild01",

"yuno_fild02",

"yuno_fild03",

"yuno_fild04",

"yuno_in01",

"yuno_in02",

"yuno_in03",

"yuno_in04",

"yuno_in05",

"ama_dun01",

"ama_dun02",

"ama_dun03",

"ama_fild01",

"ama_in01",

"ama_in02",

"ama_test",

"amatsu",

"gon_dun01",

"gon_dun02",

"gon_dun03",

"gon_fild01",

"gon_in",

"gon_test",

"gonryun",

"sec_in01",

"sec_in02",

"sec_pri",

"umbala",

"um_dun01",

"um_dun02",

"um_fild01",

"um_fild02",

"um_fild03",

"um_fild04",

"um_in",

"niflheim",

"nif_fild01",

"nif_fild02",

"nif_in",

"yggdrasil01",

"valkyrie",

"himinn",

"lou_in01",

"lou_in02",

"lou_dun03",

"lou_dun02",

"lou_dun01",

"lou_fild01",

"louyang",

"siege_test",

"n_castle",

"nguild_gef",

"nguild_prt",

"nguild_pay",

"nguild_alde",

"jawaii",

"jawaii_in",

"gefenia01",

"gefenia02",

"gefenia03",

"gefenia04",

"new_zone01",

"new_zone02",

"new_zone03",

"new_zone04",

"payon_in03",

"ayothaya",

"ayo_in01",

"ayo_in02",

"ayo_fild01",

"ayo_fild02",

"ayo_dun01",

"ayo_dun02",

"que_god01",

"que_god02",

"yuno_fild05",

"yuno_fild07",

"yuno_fild08",

"yuno_fild09",

"yuno_fild11",

"yuno_fild12",

"alde_tt02",

"turbo_n_1",

"turbo_n_4",

"turbo_n_8",

"turbo_n_16",

"turbo_e_4",

"turbo_e_8",

"turbo_e_16",

"turbo_room",

"airplane",

"airport",

"einbech",

"einbroch",

"ein_dun01",

"ein_dun02",

"ein_fild06",

"ein_fild07",

"ein_fild08",

"ein_fild09",

"ein_fild10",

"ein_in01",

"que_sign01",

"que_sign02",

"ein_fild03",

"ein_fild04",

"lhz_fild02",

"lhz_fild03",

"yuno_pre",

"lhz_fild01",

"lighthalzen",

"lhz_in01",

"lhz_in02",

"lhz_in03",

"lhz_que01",

"lhz_dun01",

"lhz_dun02",

"lhz_dun03",

"lhz_cube",

"juperos_01",

"juperos_02",

"jupe_area1",

"jupe_area2",

"jupe_core",

"jupe_ele",

"jupe_ele_r",

"jupe_gate",

"y_airport",

"lhz_airport",

"airplane_01",

"jupe_cave",

"quiz_02",

"hu_fild07",

"hu_fild05",

"hu_fild04",

"hu_fild01",

"yuno_fild06",

"job_soul",

"job_star",

"que_job01",

"que_job02",

"que_job03",

"abyss_01",

"abyss_02",

"abyss_03",

"thana_step",

"thana_boss",

"tha_scene01",

"tha_t01",

"tha_t02",

"tha_t03",

"tha_t04",

"tha_t07",

"tha_t05",

"tha_t06",

"tha_t08",

"tha_t09",

"tha_t10",

"tha_t11",

"tha_t12",

"auction_01",

"auction_02",

"hugel",

"hu_in01",

"que_bingo",

"que_hugel",

"p_track01",

"p_track02",

"odin_tem01",

"odin_tem02",

"odin_tem03",

"hu_fild02",

"hu_fild03",

"hu_fild06",

"ein_fild01",

"ein_fild02",

"ein_fild05",

"yuno_fild10",

"kh_kiehl02",

"kh_kiehl01",

"kh_dun02",

"kh_dun01",

"kh_mansion",

"kh_rossi",

"kh_school",

"kh_vila",

"force_map1",

"force_map2",

"force_map3",

"job_hunter",

"job_knight",

"job_priest",

"job_wizard",

"ve_in02",

"rachel",

"ra_in01",

"ra_fild01",

"ra_fild02",

"ra_fild03",

"ra_fild04",

"ra_fild05",

"ra_fild06",

"ra_fild07",

"ra_fild08",

"ra_fild09",

"ra_fild10",

"ra_fild11",

"ra_fild12",

"ra_fild13",

"ra_san01",

"ra_san02",

"ra_san03",

"ra_san04",

"ra_san05",

"ra_temin",

"ra_temple",

"ra_temsky",

"que_rachel",

"ice_dun01",

"ice_dun02",

"ice_dun03",

"ice_dun04",

"que_thor",

"thor_camp",

"thor_v01",

"thor_v02",

"thor_v03",

"veins",

"ve_in",

"ve_fild01",

"ve_fild02",

"ve_fild03",

"ve_fild04",

"ve_fild05",

"ve_fild06",

"ve_fild07",

"poring_c01",

"poring_c02",

"que_ng",

"nameless_i",

"nameless_n",

"nameless_in",

"abbey01",

"abbey02",

"abbey03",

"poring_w01",

"poring_w02",

"que_san04",

"moscovia",

"mosk_in",

"mosk_ship",

"mosk_fild01",

"mosk_fild02",

"mosk_dun01",

"mosk_dun02",

"mosk_dun03",

"mosk_que",

"force_4-1",

"force_5-1",

"06guild_r",

"06guild_01",

"06guild_02",

"06guild_03",

"06guild_04",

"06guild_05",

"06guild_06",

"06guild_07",

"06guild_08",

"z_agit",

"que_temsky",

"itemmall",

"bossnia_01",

"bossnia_02",

"bossnia_03",

"bossnia_04",

"schg_cas01",

"schg_cas02",

"schg_cas03",

"schg_cas04",

"schg_cas05",

"sch_gld",

"cave",

"moc_fild20",

"moc_fild21",

"moc_fild22",

"que_ba",

"que_moc_16",

"que_moon",

"arug_cas01",

"arug_cas02",

"arug_cas03",

"arug_cas04",

"arug_cas05",

"aru_gld",

"bat_room",

"bat_a01",

"bat_a02",

"bat_b01",

"bat_b02",

"que_qsch01",

"que_qsch02",

"que_qsch03",

"que_qsch04",

"que_qsch05",

"que_qaru01",

"que_qaru02",

"que_qaru03",

"que_qaru04",

"que_qaru05",

"1@cata",

"2@cata",

"e_tower",

"1@tower",

"2@tower",

"3@tower",

"4@tower",

"5@tower",

"6@tower",

"mid_camp",

"mid_campin",

"man_fild01",

"man_fild03",

"spl_fild02",

"spl_fild03",

"moc_fild22b",

"que_dan01",

"que_dan02",

"schg_que01",

"schg_dun01",

"arug_que01",

"arug_dun01",

"1@orcs",

"2@orcs",

"1@nyd",

"2@nyd",

"nyd_dun01",

"nyd_dun02",

"manuk",

"man_fild02",

"man_in01",

"splendide",

"spl_fild01",

"spl_in01",

"spl_in02",

"bat_c01",

"bat_c02",

"bat_c03",

"moc_para01",

"job3_arch01",

"job3_arch02",

"job3_arch03",

"job3_guil01",

"job3_guil02",

"job3_guil03",

"job3_rang01",

"job3_rang02",

"job3_rune01",

"job3_rune02",

"job3_rune03",

"job3_war01",

"job3_war02",

"jupe_core2",

"brasilis",

"bra_in01",

"bra_fild01",

"bra_dun01",

"bra_dun02",

"dicastes01",

"dicastes02",

"dic_in01",

"dic_fild01",

"dic_fild02",

"dic_dun01",

"dic_dun02",

"job3_gen01",

"s_atelier",

"job3_sha01",

"mora",

"bif_fild01",

"bif_fild02",

"1@mist",

"dewata",

"dew_in01",

"dew_fild01",

"dew_dun01",

"dew_dun02",

"que_house_s",

"malangdo",

"mal_in01",

"mal_in02",

"mal_dun01",

"1@pump",

"2@pump",

"1@cash",

"iz_dun05",

"evt_mobroom",

"alde_tt03",

"dic_dun03",

"1@lhz",

"lhz_dun04",

"que_lhz",

"evt_swar_b",

"evt_swar_r",

"evt_swar_s",

"evt_swar_t",

"gld2_ald",

"gld2_gef",

"gld2_pay",

"gld2_prt",

"gld_dun01_2",

"gld_dun02_2",

"gld_dun03_2",

"gld_dun04_2",

"malaya",

"job_ko",

"ma_scene01",

"1@ma_b",

"1@ma_c",

"1@ma_h",

"ma_in01",

"ma_dun01",

"ma_fild01",

"ma_fild02",

"ma_zif01",

"ma_zif02",

"ma_zif03",

"ma_zif04",

"ma_zif05",

"ma_zif06",

"ma_zif07",

"ma_zif08",

"ma_zif09",

"new_event",

"eclage",

"ecl_fild01",

"ecl_tdun01",

"ecl_tdun02",

"ecl_tdun03",

"ecl_tdun04",

"que_avan01",

"1@ecl",

"ecl_in01",

"ecl_in02",

"ecl_in03",

"ecl_in04",

"ecl_hub01",

"moc_prydn1",

"moc_prydn2",

"iz_ac01",

"iz_ac02",

"treasure_n1",

"treasure_n2",

"iz_int",

"iz_ng01",

"iz_int01",

"iz_int02",

"iz_int03",

"iz_int04",

"iz_ac01_a",

"iz_ac02_a",

"iz_ac01_b",

"iz_ac02_b",

"iz_ac01_c",

"iz_ac02_c",

"iz_ac01_d",

"iz_ac02_d",

"te_prtcas01",

"te_prtcas02",

"te_prtcas03",

"te_prtcas04",

"te_prtcas05",

"te_aldecas1",

"te_aldecas2",

"te_aldecas3",

"te_aldecas4",

"te_aldecas5",

"prt_fild08a",

"prt_fild08b",

"prt_fild08c",

"prt_fild08d",

"izlude_a",

"izlude_b",

"izlude_c",

"izlude_d",

"te_prt_gld",

"te_alde_gld",

"teg_dun01",

"teg_dun02",

"1@gl_k",

"2@gl_k",

"gl_chyard_",

"gl_cas02_",

"evt_bomb",

"1@def01",

"1@def02",

"1@def03",

"1@gef",

"1@face",

"1@sara",

"1@gef_in",

"dali";

end;

}

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or with addrid *stole a part of Joseph's script*

-	script	helloworld	-1,{
OnInit:
	.itemID = 671;	// Edit your item here
	monster "prt_fild08",0,0,"I'm a Poring",1002,1,strnpcinfo(0) + "::OnMyMobDead";
	end;
OnMyMobDead:
	announce "The mob is now killed, the special drop is ready to catch in all maps.", 0;
	donpcevent strnpcinfo(0) + "::OnInit";
	addrid 0;
	if ( checkvending() ) end;
	makeitem .itemID,1,"this",0,0;
	end;
}
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sorry but the items do not appear when you kill the mob

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sorry but the items do not appear when you kill the mob

The item will not drop on the place where the mob has been killed

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ohh! can do to make them more? say to be 100 items that fall all over the map individually

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or with addrid *stole a part of Joseph's script*

-	script	helloworld	-1,{
OnInit:
	.itemID = 671;	// Edit your item here
	monster "prt_fild08",0,0,"I'm a Poring",1002,1,strnpcinfo(0) + "::OnMyMobDead";
	end;
OnMyMobDead:
	announce "The mob is now killed, the special drop is ready to catch in all maps.", 0;
	donpcevent strnpcinfo(0) + "::OnInit";
	addrid 0;
	if ( checkvending() ) end;
	makeitem .itemID,1,"this",0,0;
	end;
}

 

Brilliant!

But what if there are more than one players in a specific map?

 

/me hugs Capuche

 

 

ohh! can do to make them more? say to be 100 items that fall all over the map individually

 

makeitem .itemID,100,"this",0,0; 
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/me return the hugs xD

 

From my test makeitem doesn't allow randoms coordinates (create nothing)... but I have a doubt about the request.

 

i need when i kill a specific monster in prt_fild08 in all map drops a x item

You want throw some items in all maps of the game even if there is none player?

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I need map drop same to King Poring event

 

Edited by williamII
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Thx 

Capuche

the script work fine

 

sorry for the inconvenience   /no1

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hey guys what is the king poring script?

//2538,E_KING_PORING,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,//2539,HIDDEN_MOB5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,//2540,FACEWORM_EGG,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,//2541,FACEWORM_LARVA,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,//2542,IRENE_ELDER,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,//2543,PAYONSOLDIER,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,i dont have it yet pls
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Thank you, Capuche. This script will do temporary.

 

I'm wondering if anyone actually has the official King Poring script files? Including the mob_db, mob_skill_db, and other NPCs that are relative.

 

That would be wonderful to have.

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what happens when the mob is killed? How long should I wait before it spawns again? ><

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what happens when the mob is killed? How long should I wait before it spawns again? ><

When the mob is killed, there is an announce and 100 items are dropped on the map. In this script the mob doesn't respawn.. you can use Permanent_Monster_Spawn to set the spawn

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what happens when the mob is killed? How long should I wait before it spawns again? ><

When the mob is killed, there is an announce and 100 items are dropped on the map. In this script the mob doesn't respawn.. you can use Permanent_Monster_Spawn to set the spawn

 

I tried with

jupe_ele,0,0,0,0    monster    Poring    1002,1,0,0,"helloworld::OnMyMobDead";

But I'm having errors :|

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