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dice event tweaking


Question

Posted

i want to change the dice event script but my knowledge is tooo little

instead of choosing the lucky number, i want the dice to choose

1 unlucky number n when that number appeared, whole area is warp out.

hope u guys can guide me, thanks

 

dice 2.txt

dice 2.txt

7 answers to this question

Recommended Posts

Posted

replace the warping part with this


L_Lose1:
areawarp "quiz_01",219,81,227,60,"prontera",155,182;
end;

L_Lose2:
areawarp "quiz_01",207,81,215,60,"prontera",155,182;
goto L_Start;
end;

L_Lose3:
areawarp "quiz_01",195,81,203,60,"prontera",155,182;
goto L_Start;
end;

L_Lose4:
areawarp "quiz_01",183,81,191,60,"prontera",155,182;
goto L_Start;
end;

Posted

so the remaining player will be the winners? or the script will run again until 1 player is remaining?

yup, 1 winner only

replace the warping part with this


L_Lose1:
areawarp "quiz_01",219,81,227,60,"prontera",155,182;
end;

L_Lose2:
areawarp "quiz_01",207,81,215,60,"prontera",155,182;
goto L_Start;
end;

L_Lose3:
areawarp "quiz_01",195,81,203,60,"prontera",155,182;
goto L_Start;
end;

L_Lose4:
areawarp "quiz_01",183,81,191,60,"prontera",155,182;
goto L_Start;
end;

the choosen number did not warp out

Posted

so the remaining player will be the winners? or the script will run again until 1 player is remaining?

yup, 1 winner only

replace the warping part with this


L_Lose1:
areawarp "quiz_01",219,81,227,60,"prontera",155,182;
end;

L_Lose2:
areawarp "quiz_01",207,81,215,60,"prontera",155,182;
goto L_Start;
end;

L_Lose3:
areawarp "quiz_01",195,81,203,60,"prontera",155,182;
goto L_Start;
end;

L_Lose4:
areawarp "quiz_01",183,81,191,60,"prontera",155,182;
goto L_Start;
end;

the choosen number did not warp out

 

just edit the area that will be warped out ...

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