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Posted

by default ... shop cant sell an item that have a refine with it.. or any compounded items with it...

the only way you can do it .... create another usable item that give refined item ...using getitem2

Posted


*getitem2 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>};

*getitem2 "<item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>};

This command will give an amount of specified items to the invoking character.

If an optional account ID is specified, and the target character is currently

online, items will be created in their inventory instead. If they are not

online, nothing will happen. It works essentially the same as 'getitem' (it even

works for negative ID numbers the same way) but is a lot more flexible.

Those parameters that are different from 'getitem' are:

identify - Whether you want the item to be identified (1) or not (0).

refine - For how many pluses will it be refined.

It will not let you refine an item higher than the max refine.

attribute - Whether the item is broken (1) or not (0).

card1,2,3,4 - If you want a card compound to it, place the card ID number into

the specific card slot.

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