chowking Posted August 26, 2013 Posted August 26, 2013 Requesting, When SC_BLADESTOP is active, both players under the effect won't be able to use consumable items. please and thank you Quote
Schwierig Posted September 11, 2013 Posted September 11, 2013 Try this: pc.c if (sd->sc.count && ( sd->sc.data[SC_BLADESTOP] || sd->sc.data[SC_BLADESTOP_WAIT] || sd->sc.data[SC_BERSERK] || sd->sc.data[SC_SATURDAYNIGHTFEVER] || (sd->sc.data[SC_GRAVITATION] && sd->sc.data[SC_GRAVITATION]->val3 == BCT_SELF) || sd->sc.data[SC_TRICKDEAD] || sd->sc.data[SC_HIDING] || sd->sc.data[SC__SHADOWFORM] || sd->sc.data[SC__MANHOLE] || sd->sc.data[SC_KAGEHUMI] || (sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOITEM) )) return 0; 1 Quote
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chowking
Requesting, When SC_BLADESTOP is active, both players under the effect won't be able to use consumable items. please and thank you
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