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MVP room timer...


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Posted

guys can anyone help me on how can i reduce the time limit of my mvp room? 

 

			mes " ";
			mes "Currently there are "+ getmapusers("06guild_0"+ .@room) +" players";
			mes "in that room.";
			set .@remaintime, getvariableofnpc(.remaintime[.@room],"MVP Summoner");
			mes "It still has "+( .@remaintime /10 )+"mn "+( .@remaintime %10 )+"s left.";
			set .@nobodycounter, getvariableofnpc(.nobodycounter[.@room],"MVP Summoner");
			if ( .@nobodycounter )
				mes "And have left empty for "+( .@nobodycounter /10 )+"mn "+( .@nobodycounter %10 )+"s.";
			mes "Kick them ?";
			next;
			if ( select ( "No:Yes" ) == 1 ) close;
			set getvariableofnpc(.remaintime[.@room],"MVP Summoner"), -1;
			mes "[Private MVP Room]";
			mes "Room#"+ .@room +" is empty now.";
			close;

i tried to make it 10mins only but it get worse default is 1 hour then it went to 2hours wew

1 answer to this question

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Posted (edited)

First thing is to make a backup of your npc then. Try replacing this in your post:

mes " ";
			mes "Currently there are "+ getmapusers("06guild_0"+ .@room) +" players";
			mes "in that room.";
			set .@remaintime, getvariableofnpc(.remaintime[.@room],"MVP Summoner");
			mes "It still has "+( .@remaintime /60 )+"mn "+( .@remaintime %60 )+"s left.";
			set .@nobodycounter, getvariableofnpc(.nobodycounter[.@room],"MVP Summoner");
			if ( .@nobodycounter )
				mes "And have left empty for "+( .@nobodycounter /60 )+"mn "+( .@nobodycounter %60 )+"s.";
			mes "Kick them ?";
			next;
			if ( select ( "No:Yes" ) == 1 ) close;
			set getvariableofnpc(.remaintime[.@room],"MVP Summoner"), -1;
			mes "[Private MVP Room]";
			mes "Room#"+ .@room +" is empty now.";
			close;

on Entermap:

OnEnterMap:
	set .@dif, strnpcinfo(2);
	set .remind[.@dif], 0;
	for ( set .@i, 1; .@i <= 9; set .@i, .@i +1 )
		deletearray getd(".group"+ .@i +"limit"+ .@dif), getd(".group"+ .@i +"idsize");
	set .nobodycounter[.@dif], 0;
	getmapxy .@map$, .@x, .@y ,1;
	set .starttime[.@dif], gettimetick(2);
	do {
		set .remaintime[.@dif], .timeout * 60 + .starttime[.@dif] - gettimetick(2);
		set .@hour[.@dif], .remainTime[.@dif] / 3600 ;
		set .@min[.@dif], .remainTime[.@dif] % 3600 / 60 ;
		set .@sec[.@dif], .remainTime[.@dif] % 3600 % 60 ;
		delwaitingroom strnpcinfo(0);
		waitingroom "Time Left = "+( ( .@hour[.@dif] )?( .@hour[.@dif] +":"):"" )+( ( .@min[.@dif] < 10 )?"0"+ .@min[.@dif]: .@min[.@dif] )+":"+( ( .@sec[.@dif] < 10 )?"0"+ .@sec[.@dif]: .@sec[.@dif] ), 0;
		if ( getmapusers(.@map$) )
			set .nobodycounter[.@dif], 0;
		else {
			set .nobodycounter[.@dif], .nobodycounter[.@dif] +1 ;
			if ( .nobodycounter[.@dif] > .nobodygiveup * 60 ) break;
		}
		sleep 995;
	} while ( .remaintime[.@dif] > 1 );
	set .remaintime[.@dif], 0;
	delwaitingroom "MVP Summoner#"+ .@dif;
	mapwarp .@map$, .respawnmap$, .respawnx, .respawny;
	end;

If not working tell me. :D

Edited by Lil Troll

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