Byakuran Posted August 12, 2013 Group: Members Topic Count: 110 Topics Per Day: 0.02 Content Count: 229 Reputation: 5 Joined: 12/16/11 Last Seen: May 6, 2020 Share Posted August 12, 2013 (edited) i'm using emistry refiner .. heres my problem how can i make the item(7227) gone when they success/fail to upgrade the item? //--- Bitmasks ---- // 1 - Top Headgear // 2 - Armor // 4 - Left Hand // 8 - Right Hand // 16 - Garment // 32 - Shoes // 64 - Left Accessory // 128 - Right Accessory // 256 - Middle Headgear // 512 - Lower Headgear // 1024 - Costume : Head Low // 2048 - Costume : Head Mid // 4096 - Costume : Head Top // Notes : You can Customize it according to whatever way you want. // Different NPCs / Items with Different Settings. // It will consume the items that you defined to Refine the Equipments according to your Settings. // ........callfunc( "RefineFunc",<arg1>,<arg2>,<arg3>,<arg4>,<arg5>,<arg6>,<arg7>,<arg8>{,<arg9>,<arg10>} ); // - arg1 = bitmask ( refer table above ) // - arg2 = Minimum refine rate // - arg3 = Maximum refine rate // - arg4 = Refine Count ( negative = derefine / positive = refine ) // - arg5 = Check if Item can be refine ( 1 = true , 0 = false ) // - arg6 = Refine Success Rate ( 0 = default / 1~100% = succes rate ) // - arg7 = Amount of refine count dropped when failure ( must be negative ) // - arg8 = Drop refine count success rate ( 0 ~ 100% ) // - arg9 = Gained Bonus Refine Rate ( 0 ~ 100% ) // - arg10 = Required Item for Bonus Rate if Any ( leave 0 if dont need item ) // ** Arg9 ~ Arg10 is Optional. //----------- If used this as Item Script ----------- // Example : Red Potion as Refine Ticket // 501,Red_Potion,Red Potion,0,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ callfunc( "RefineFunc",63,0,10,2,1,80,-3,50,20,501 ); },{},{} // * set Arg.10 to the item id of Red Potion. ( *must* ) // Item will gone if they cancel the process halfway.. //----------- If used this as NPC Script ------------ // Example : // 80% success refine between 0 ~ 20 // 50% minus 3 refine when failed // each refine increase refine count by 2 // if provide 1 apple...gain 20% success refine rate // prontera,155,181,5 script Refiner 757,{ // callfunc( "RefineFunc",63,0,20,2,1,80,-3,50,20,512 ); // } quiz_02,342,77,5 script Refiner 757,{ callfunc( "RefineFunc",63,0,7,7,1,0,-3,50,20,7227); } function script RefineFunc { .@arg_count = getargcount(); // show information .@display_info = 1; // this this value to your custom max refine if your server have different default max refine .@server_max_refine = (( checkre(0) )? 20:10 ); // argument count checking if( .@arg_count < 8 ){ message strcharinfo(0),"Insufficient Arg. Min. required 8 Args but received only "+.@arg_count; return; } // save arg into a temp array. while( .@i < .@arg_count ){ .@arg[.@i] = getarg( .@i ); .@i++; } // check max refine count ( remove this part if you have custom max refine ) if( .@arg[2] > .@server_max_refine ){ message strcharinfo(0),"[Arg:3] RefineFunc Max Refine must not exceed "+.@server_max_refine +" but received "+.@arg[2]+"."; return; } // Refine Count must not 0. if( !.@arg[3] ){ message strcharinfo(0),"[Arg:4] RefineFunc Count must not 0."; return; } // Refine rate must not negative. if( .@arg[5] < 0 ){ message strcharinfo(0),"[Arg:6] RefineFunc Refine Rate must not Negative. Received "+.@arg[5]; return; } // Refine decrement must not positive. ( so they can differentiate it ) if( .@arg[6] > 0 ){ message strcharinfo(0),"[Arg:7] RefineFunc Failure Decrement must not Positive. Received "+.@arg[6]; return; } // Bonus Refine rate must not negative. if( .@arg[8] < 0 ){ message strcharinfo(0),"[Arg:9] RefineFunc Bonus Rate must not Negative. Received "+.@arg[8]; return; } // check for required item for gaining bonus rate if any if( .@arg[9] ) if( getitemname( .@arg[9] ) == "null" ){ message strcharinfo(0),"[Arg:10] RefineFunc Invalid Bonus Rate Item ID "+.@arg[9]; return; } // generate selection menu .@i = 1; while( .@i < 14 ){ .@equip_id = getequipid( .@i ); if( .@equip_id > 0 ){ .@equip_enableref = (( .@arg[4] )? getequipisenableref( .@i ):1 ); if( .@arg[0] & ( 2 << .@i ) && .@equip_enableref ){ .@equip_refine = getequiprefinerycnt( .@i ); .@equip_slot = getitemslots( .@equip_id ); if( .@equip_refine >= .@arg[1] && .@equip_refine < .@arg[2] ){ set .@menu$,.@menu$ + ( ( .@equip_refine )?"+"+.@equip_refine+" ":"" ) + getitemname( .@equip_id ) + " ["+.@equip_slot+"]"; .@equipment_count++; } } } set .@menu$,.@menu$ + ":"; .@i++; } // check if any available equip to refine if( !.@equipment_count ){ message strcharinfo(0),"Sorry, but you didnt have equipment that refined between "+.@arg[1]+" ~ "+.@arg[2]+" for refine."; }else{ // get equipment data .@equip_part = select( .@menu$ ); .@equip_id = getequipid( .@equip_part ); .@equip_refine = getequiprefinerycnt( .@equip_part ); .@equip_slot = getitemslots( .@equip_id ); for( .@i = 0; .@i < 4; .@i++ ) .@equip_card[.@i] = getequipcardid( .@equip_part,.@i ); .@target_refine = .@equip_refine + .@arg[3]; // determine refine count if( .@target_refine > .@arg[2] ) .@target_refine = .@arg[2]; else if( .@target_refine < 0 ) .@target_refine = 0; if( .@equip_refine == .@target_refine ){ message strcharinfo(0),"That's your current refine rate."; close; } .@success_rate = (( .@arg[5] )? .@arg[5]:getequippercentrefinery( .@equip_part ) ); // display information if( .@display_info ){ mes "Target Refine : "; mes "^0055FF"+( ( .@target_refine )?"+"+.@target_refine:"" )+" "+getitemname( .@equip_id )+" ["+.@equip_slot+"]^000000"; mes "Success Rate : ^777777"+.@success_rate+" %^000000"; if( .@success_rate < 100 ){ if( .@arg[8] ) mes "Bonus Rate : ^777777"+.@arg[8]+" %^000000"; if( .@arg[9] ){ mes "Required Item : ^FF0000"+getitemname( .@arg[9] )+"^000000"; mes " "; mes "^777777**"+getitemname( .@arg[9] )+" is required for bonus rate^000000"; } } next; } if( select( "[^0055FF"+.@success_rate+"%^000000] "+( ( .@arg[3] < 0 )?"De-":"" )+"Refine to ^0055FF"+( ( .@target_refine )?"+"+.@target_refine:"" )+" "+getitemname( .@equip_id )+" ["+.@equip_slot+"]^000000","Cancel" ) == 1 ){ if( getequipisequiped( .@equip_part ) ){ // if it's not De-refine and below 100% success if( .@arg[3] > 0 && .@success_rate < 100 ){ // calculate refine rate + bonus rate if( .@arg[9] ){ if( countitem( .@arg[9] ) ) if( select( "Use ^0055FF"+getitemname( .@arg[9] )+"^000000 to increase Refine Rate","Continue" ) == 1 ){ .@success_rate += .@arg[8]; delitem .@arg[9],1; } }else{ .@success_rate += .@arg[8]; } } delequip .@equip_part; // success and increase refine count if( rand( 100 ) < .@success_rate ){ getitem2 .@equip_id,1,1,.@target_refine,0,.@equip_card[0],.@equip_card[1],.@equip_card[2],.@equip_card[3]; message strcharinfo(0),"Succesfully refined to +"+.@target_refine+" "+getitemname( .@equip_id ); specialeffect2 EF_REFINEOK; close; // failed and decrease refine count }else if( .@arg[6] && .@arg[3] && rand( 100 ) < .@arg[7] ){ .@target_refine = ( .@equip_refine + .@arg[6] ); if( .@target_refine < 0 ) .@target_refine = 0; getitem2 .@equip_id,1,1,.@target_refine,0,.@equip_card[0],.@equip_card[1],.@equip_card[2],.@equip_card[3]; message strcharinfo(0),"Failed and refine count dropped to +"+.@target_refine+" "+getitemname( .@equip_id ); // failed and destroy equip }else{ message strcharinfo(0),"Failed to refine and destroyed "+getitemname( .@equip_id ); } specialeffect2 EF_REFINEFAIL; } } } close; } Edited August 12, 2013 by Byakuran Quote Link to comment Share on other sites More sharing options...
Emistry Posted August 12, 2013 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10018 Reputation: 2370 Joined: 10/28/11 Last Seen: Sunday at 05:32 PM Share Posted August 12, 2013 currently it only consume after they "selected" to use it ... if( countitem( .@arg[9] ) ) if( select( "Use ^0055FF"+getitemname( .@arg[9] )+"^000000 to increase Refine Rate","Continue" ) == 1 ){ .@success_rate += .@arg[8]; delitem .@arg[9],1; } change to if( countitem( .@arg[9] ) ){ .@success_rate += .@arg[8]; delitem .@arg[9],1; } Quote Link to comment Share on other sites More sharing options...
Byakuran Posted August 14, 2013 Group: Members Topic Count: 110 Topics Per Day: 0.02 Content Count: 229 Reputation: 5 Joined: 12/16/11 Last Seen: May 6, 2020 Author Share Posted August 14, 2013 (edited) thanks for this currently it only consume after they "selected" to use it ... if( countitem( .@arg[9] ) ) if( select( "Use ^0055FF"+getitemname( .@arg[9] )+"^000000 to increase Refine Rate","Continue" ) == 1 ){ .@success_rate += .@arg[8]; delitem .@arg[9],1; } change to if( countitem( .@arg[9] ) ){ .@success_rate += .@arg[8]; delitem .@arg[9],1; } theres an error in my map server.. it said that incorrect close command Edited August 14, 2013 by Byakuran Quote Link to comment Share on other sites More sharing options...
Emistry Posted August 16, 2013 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10018 Reputation: 2370 Joined: 10/28/11 Last Seen: Sunday at 05:32 PM Share Posted August 16, 2013 if( !.@equipment_count ){ message strcharinfo(0),"Sorry, but you didnt have equipment that refined between "+.@arg[1]+" ~ "+.@arg[2]+" for refine."; end; // <---- ADD THIS } Quote Link to comment Share on other sites More sharing options...
Byakuran Posted August 16, 2013 Group: Members Topic Count: 110 Topics Per Day: 0.02 Content Count: 229 Reputation: 5 Joined: 12/16/11 Last Seen: May 6, 2020 Author Share Posted August 16, 2013 i see. thanks.. Quote Link to comment Share on other sites More sharing options...
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Byakuran
i'm using emistry refiner ..
heres my problem how can i make the item(7227) gone when they success/fail to upgrade the item?
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