vonbad Posted August 11, 2013 Posted August 11, 2013 requesting for NPC that trades item like 10TCG for 1PODS, and can indicate how many PODS do they want like coin exchanger Quote
Lil Troll Posted August 11, 2013 Posted August 11, 2013 I think i know whats your problem in chromus post: Use TABS prontera,158,204,4<TAB>script<TAB>TCG Shop<TAB>98,{ If no appearing try mine: http://rathena.org/board/topic/86137-item-trader/?p=216167 And also try icetie post.Congrats you got lot of options!. Quote
chromus28 Posted August 11, 2013 Posted August 11, 2013 (edited) requesting for NPC that trades item like 10TCG for 1PODS, and can indicate how many PODS do they want like coin exchanger prontera,158,204,4 script TCG Shop 98,{ mes .name$; mes "You currently have "+countitem(.tcg_item)+" TCG."; mes "Would you like to look at the shop?"; next; if(select("Yes:No") == 2) { close; } close2; callshop "TCG_SHOP",1; npcshopattach "TCG_SHOP"; dispbottom "You currently have "+countitem(.tcg_item)+" TCG."; end; OnBuyItem: for(set @i,0; @i < getarraysize(@bought_nameid); set @i,@i+1) { for(set @j,0; @j < getarraysize(.TCG_ITEMS); set @j,@j+2) { if(.TCG_ITEMS[@j] == @bought_nameid[@i]) { set @itemcost,(.TCG_ITEMS[(@j+1)]*@bought_quantity[@i]); set @totalcost,(@totalcost+@itemcost); break; } } } if(@totalcost > countitem(.tcg_item)) { dispbottom "You don't have enough TCG."; } else { for(set @i,0; @i < getarraysize(@bought_nameid); set @i,@i+1) { getitem @bought_nameid[@i],@bought_quantity[@i]; } delitem .tcg_item,@totalcost; dispbottom "Thank you for shopping."; dispbottom "You now have "+countitem(.tcg_item)+" TCG left."; } set @totalcost,0; deletearray @bought_nameid[0],128; deletearray @bought_quantity[0],128; end; OnInit: npcshopdelitem "TCG_SHOP",909; // Leave this alone set .name$,"[TCG Trader]"; set .tcg_item,7227; // Input TCG ID setarray .TCG_ITEMS[0],12246,40; // Input as many items as you want (item::price) for(set .@i,0; .@i < getarraysize(.TCG_ITEMS); set .@i,.@i+2) { npcshopadditem "TCG_SHOP",.TCG_ITEMS[.@i],.TCG_ITEMS[(.@i+1)]; } } - shop TCG_SHOP -1,909:1 here just edit the line >> setarray .TCG_ITEMS[0],12246,40; // Input as many items as you want (item::price) into >> setarray .TCG_ITEMS[0],7179,10; // Input as many items as you want (item::price) it will gonna trade for 10TCG for 1 PoDs Edited August 11, 2013 by Capuche bbcode Quote
Lil Troll Posted August 11, 2013 Posted August 11, 2013 (edited) Im new to scripting it may not work but this will show you the main idea. Please try it first hide the npc or put in your test server. I haven't tested it because im not home yet, idk if it will work but please tell me. If im mistaking please do correct me. Edited: Tested and its working. Please tell me if there is bug. prontera,150,150,0 script PODS&&TCG 719,{ set @name$,"^FF0000Trader^000000"; mes @name$; mes "What do you want to do?"; next; switch(select("Information","Convert")) { case 1: mes @name$; mes "I can convert your TCG CARDS into POD and vice versa."; mes "10 TCG CARD = 1 PODS"; close; case 2: switch(select("TCG CARDS to POD","POD to TCG CARDS")) { case 1: mes @name$; mes "How many POD you want to have?"; input .@item_count ; if( .@item_count == 0 ) close; if (countitem(7227) < (.@item_count*10)) goto noTCG; if (checkweight(7179,100) == 0 ) goto overWeight; delitem 7227,(.@item_count*10); getitem 7179,.@item_count; next; mes @name$; mes "There you go! You got your " + .@item_count + " PODS. Hope to see you again!"; close; case 2: mes @name$; mes "How many TCG CARDS you want to have?"; input .@item_count; if( .@item_count == 0 ) close; if (checkweight(7227,35) == 0 ) goto overWeight; if (countitem(7179) < (.@item_count/10)) goto noPods; delitem 7179,(.@item_count/10); getitem 7227,.@item_count; next; mes @name$; mes "There you go! You got your " + .@item_count + " TCG. Hope to see you again!"; close; } } OnInit: waitingroom "PODS TRADER",0; // WITH WAITING ROOM end; noPODS: next; mes @name$; mes "I'm Sorry but you don't have enough PODS."; close; noTCG: next; mes @name$; mes "I'm Sorry you don't have enough TCG"; close; overWeight: next; mes @name$; mes "Sorry you're overweight."; close; }} Edited August 11, 2013 by Lil Troll Quote
vonbad Posted August 11, 2013 Author Posted August 11, 2013 requesting for NPC that trades item like 10TCG for 1PODS, and can indicate how many PODS do they want like coin exchanger prontera,158,204,4 script TCG Shop 98,{ mes .name$; mes "You currently have "+countitem(.tcg_item)+" TCG."; mes "Would you like to look at the shop?"; next; if(select("Yes:No") == 2) { close; } close2; callshop "TCG_SHOP",1; npcshopattach "TCG_SHOP"; dispbottom "You currently have "+countitem(.tcg_item)+" TCG."; end; OnBuyItem: for(set @i,0; @i < getarraysize(@bought_nameid); set @i,@i+1) { for(set @j,0; @j < getarraysize(.TCG_ITEMS); set @j,@j+2) { if(.TCG_ITEMS[@j] == @bought_nameid[@i]) { set @itemcost,(.TCG_ITEMS[(@j+1)]*@bought_quantity[@i]); set @totalcost,(@totalcost+@itemcost); break; } } } if(@totalcost > countitem(.tcg_item)) { dispbottom "You don't have enough TCG."; } else { for(set @i,0; @i < getarraysize(@bought_nameid); set @i,@i+1) { getitem @bought_nameid[@i],@bought_quantity[@i]; } delitem .tcg_item,@totalcost; dispbottom "Thank you for shopping."; dispbottom "You now have "+countitem(.tcg_item)+" TCG left."; } set @totalcost,0; deletearray @bought_nameid[0],128; deletearray @bought_quantity[0],128; end; OnInit: npcshopdelitem "TCG_SHOP",909; // Leave this alone set .name$,"[TCG Trader]"; set .tcg_item,7227; // Input TCG ID setarray .TCG_ITEMS[0],12246,40; // Input as many items as you want (item::price) for(set .@i,0; .@i < getarraysize(.TCG_ITEMS); set .@i,.@i+2) { npcshopadditem "TCG_SHOP",.TCG_ITEMS[.@i],.TCG_ITEMS[(.@i+1)]; } } - shop TCG_SHOP -1,909:1 here just edit the line >> setarray .TCG_ITEMS[0],12246,40; // Input as many items as you want (item::price) into >> setarray .TCG_ITEMS[0],7179,10; // Input as many items as you want (item::price) it will gonna trade for 10TCG for 1 PoDs hello do you have two cases in here? like 100gold=1tcg and 10tcg=1pods in one NPC? and sir I try you script but it doesn't appear in game? can you please check your whole script? Quote
chromus28 Posted August 11, 2013 Posted August 11, 2013 requesting for NPC that trades item like 10TCG for 1PODS, and can indicate how many PODS do they want like coin exchanger prontera,158,204,4 script TCG Shop 98,{ mes .name$; mes "You currently have "+countitem(.tcg_item)+" TCG."; mes "Would you like to look at the shop?"; next; if(select("Yes:No") == 2) { close; } close2; callshop "TCG_SHOP",1; npcshopattach "TCG_SHOP"; dispbottom "You currently have "+countitem(.tcg_item)+" TCG."; end; OnBuyItem: for(set @i,0; @i < getarraysize(@bought_nameid); set @i,@i+1) { for(set @j,0; @j < getarraysize(.TCG_ITEMS); set @j,@j+2) { if(.TCG_ITEMS[@j] == @bought_nameid[@i]) { set @itemcost,(.TCG_ITEMS[(@j+1)]*@bought_quantity[@i]); set @totalcost,(@totalcost+@itemcost); break; } } } if(@totalcost > countitem(.tcg_item)) { dispbottom "You don't have enough TCG."; } else { for(set @i,0; @i < getarraysize(@bought_nameid); set @i,@i+1) { getitem @bought_nameid[@i],@bought_quantity[@i]; } delitem .tcg_item,@totalcost; dispbottom "Thank you for shopping."; dispbottom "You now have "+countitem(.tcg_item)+" TCG left."; } set @totalcost,0; deletearray @bought_nameid[0],128; deletearray @bought_quantity[0],128; end; OnInit: npcshopdelitem "TCG_SHOP",909; // Leave this alone set .name$,"[TCG Trader]"; set .tcg_item,7227; // Input TCG ID setarray .TCG_ITEMS[0],12246,40; // Input as many items as you want (item::price) for(set .@i,0; .@i < getarraysize(.TCG_ITEMS); set .@i,.@i+2) { npcshopadditem "TCG_SHOP",.TCG_ITEMS[.@i],.TCG_ITEMS[(.@i+1)]; } } - shop TCG_SHOP -1,909:1 here just edit the line >> setarray .TCG_ITEMS[0],12246,40; // Input as many items as you want (item::price) into >> setarray .TCG_ITEMS[0],7179,10; // Input as many items as you want (item::price) it will gonna trade for 10TCG for 1 PoDs hello do you have two cases in here? like 100gold=1tcg and 10tcg=1pods in one NPC? and sir I try you script but it doesn't appear in game? can you please check your whole script? it's fine with me..did you put it too on script_custom.conf? if u put it already.. try to Example>>@loadnpc npc/npc/TCG.txt then @reloadscript Quote
BugMeNot Posted August 11, 2013 Posted August 11, 2013 (edited) Try this. Haven't tested it yet. But i'm pretty sure it'll work ^^, http://pastebin.com/d61B4exg Edited August 11, 2013 by IceTea Quote
vonbad Posted August 20, 2013 Author Posted August 20, 2013 thanks guys. Im now using Ice tea's link that he gave me, working but you need to have Lil troll advice for it to work. thanks again. done Quote
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vonbad
requesting for NPC that trades item like 10TCG for 1PODS, and can indicate how many PODS do they want like coin exchanger
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