youtube Posted August 4, 2013 Posted August 4, 2013 you have script all guild member have cashpoint if the guild have castle. auto reward after woe? Quote
Capuche Posted August 6, 2013 Posted August 6, 2013 - script reward_woe -1,{ OnAgitEnd: callsub( L_reward, 0,19 ); OnAgitEnd2: callsub( L_reward, 24,33 ); L_reward: sleep 1000; set .@start, getarg(0); set .@end, getarg(1); for( set .@i, .@start; .@i <= .@end; set .@i, .@i +1 ) { set .@guild_id, getcastledata( .castle_map$[.@i],1 ); if( .@guild_id ) setd ".@points_"+ .@guild_id, getd( ".@points_"+ .@guild_id ) +1; } set .@size, query_sql( "SELECT `name`, `account_id` FROM `char` WHERE `online` = 1 and `guild_id` != 0 LIMIT 128", .@name$, .@account_id ); for ( set .@i, 0; .@i < .@size; set .@i, .@i +1 ) if( getd( ".@points_"+ getcharid( 2,.@name$[.@i] ) ) ) { attachrid .@account_id[.@i]; set #CASHPOINTS, #CASHPOINTS + .amount * getd( ".@points_"+ getcharid(2) ); dispbottom "you got "+ .amount +" cashpoints. Total: "+ #CASHPOINTS; } end; OnInit: set .amount, 100; // give 100 cashpoints setarray .castle_map$, "aldeg_cas01", "aldeg_cas02", "aldeg_cas03", "aldeg_cas04", "aldeg_cas05", "gefg_cas01", "gefg_cas02", "gefg_cas03", "gefg_cas04", "gefg_cas05", "payg_cas01", "payg_cas02", "payg_cas03", "payg_cas04", "payg_cas05", "prtg_cas01", "prtg_cas02", "prtg_cas03", "prtg_cas04", "prtg_cas05", "nguild_alde", "nguild_gef", "nguild_pay", "nguild_prt", "schg_cas01", "schg_cas02", "schg_cas03", "schg_cas04", "schg_cas05", "arug_cas01", "arug_cas02", "arug_cas03", "arug_cas04", "arug_cas05"; } ea doesn't support direct variable assignment. That means .@start = getarg(0);// doesn't work on eathena .@i++;// doesn't work on eathena set .@start, getarg(0);// work on eathena set .@i, .@i +1;// work on eathena Quote
Capuche Posted August 4, 2013 Posted August 4, 2013 Do you use a specific castle in woe or all castle ? Quote
youtube Posted August 4, 2013 Author Posted August 4, 2013 All castle owners after WoE will receive prize Quote
Capuche Posted August 5, 2013 Posted August 5, 2013 - script reward_woe -1,{ OnAgitEnd: callsub( L_reward, 0,19 ); OnAgitEnd2: callsub( L_reward, 24,33 ); L_reward: sleep 1000; .@start = getarg(0); .@end = getarg(1); for( .@i = .@start; .@i <= .@end; .@i++ ) { .@guild_id = getcastledata( .castle_map$[.@i],1 ); if( .@guild_id ) setd ".@points_"+ .@guild_id, getd( ".@points_"+ .@guild_id ) +1; } .@size = query_sql( "SELECT `name`, `account_id` FROM `char` WHERE `online` = 1 and `guild_id` != 0 LIMIT 128", .@name$, .@account_id ); for ( .@i = 0; .@i < .@size; .@i++ ) if( getd( ".@points_"+ getcharid( 2,.@name$[.@i] ) ) ) { attachrid .@account_id[.@i]; #CASHPOINTS = #CASHPOINTS + .amount * getd( ".@points_"+ getcharid(2) ); dispbottom "you got "+ .amount +" cashpoints. Total: "+ #CASHPOINTS; } end; OnInit: .amount = 100; // give 100 cashpoints setarray .castle_map$, "aldeg_cas01", "aldeg_cas02", "aldeg_cas03", "aldeg_cas04", "aldeg_cas05", "gefg_cas01", "gefg_cas02", "gefg_cas03", "gefg_cas04", "gefg_cas05", "payg_cas01", "payg_cas02", "payg_cas03", "payg_cas04", "payg_cas05", "prtg_cas01", "prtg_cas02", "prtg_cas03", "prtg_cas04", "prtg_cas05", "nguild_alde", "nguild_gef", "nguild_pay", "nguild_prt", "schg_cas01", "schg_cas02", "schg_cas03", "schg_cas04", "schg_cas05", "arug_cas01", "arug_cas02", "arug_cas03", "arug_cas04", "arug_cas05"; } give 100 cashpoints for all castle owner - guild member online at the end of the woe 1 and se EDIT : fix a typo Quote
Mootie Posted August 5, 2013 Posted August 5, 2013 all member got 100 cashpoint? Yes, as what capuche said " all castle owner - guild member online " Quote
youtube Posted August 6, 2013 Author Posted August 6, 2013 (edited) i try master Edited August 6, 2013 by youtube Quote
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you have script all guild member have cashpoint if the guild have castle. auto reward after woe?
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