im using this dynamic shop by emistry, but i tried to use goto function after each cases so it will go to
if (countitem(26130) < 0) goto noring;
noring:
but its giving me error
// Settings :
// - Only required to edit the ShopSetting() Function
// Notes : You may also add / remove Menu ( If any )
// - Shop Currency can be either ItemID or Variable Name, but must write within Quotation Marks ( "" )
// Ex. of Variable. -> Zeny , #CASHPOINTS , #KAFRAPOINTS , CustomVariable , #CustomVariable
// - ERROR Message are used to show Invalid Settings in your NPC.
// Leave this alone...
- shop Emistry_Shop -1,512:100
bif_fild01,125,15,4 script Training Trader 672,{
function ShopSettings;
function ValidateCost;
function CurrencyInfo;
function ClearData;
function ValueConvert;
function ErrorNotice;
mes "[Training Trader]";
mes "Hello~ I sell exclusive items using ^FF0000Training Points^000000.";
next;
mes "[Training Trader]";
mes "Each shop use different training points acquired from your training";
next;
mes "[Training Trader]";
mes "So use it well.~";
mes "So,Which shop you would like to look at?";
next;
// Menu Selection
select("Jump Training Shop","Other Training Shop");
ClearData();
ShopSettings( @menu );
npcshopitem "Emistry_Shop",512,100;
npcshopdelitem "Emistry_Shop",512;
for(set .@i,0; .@i < getarraysize( @ItemLists ); set .@i,.@i+1)
npcshopadditem "Emistry_Shop",@ItemLists[.@i],@ItemCost[.@i];
mes "Okay...wait awhile";
mes "^00FF00____________________________^000000";
CurrencyInfo( @Currency$ );
mes "^00FF00____________________________^000000";
callshop "Emistry_Shop",1;
npcshopattach "Emistry_Shop";
end;
function ShopSettings {
switch( getarg(0) ){
Case 1:
if (countitem(26130) < 0) goto noring;
// Currency [ Item ID / Variable Name ]
set @Currency$,"JUMPPOINTS";
// Item ID Lists
setarray @ItemLists[0],12315,12303;
// Item Price
setarray @ItemCost[0],2500,1000;
break;
Case 2:
if (countitem(26131) < 0) { goto noring;
// Currency [ Item ID / Variable Name ]
set @Currency$,"OTHERPOINTS";
// Item ID Lists
setarray @ItemLists[0],12315,12303;
// Item Price
setarray @ItemCost[0],25,1;
break;
// Case 4,5,6.....etc...
default:
ErrorNotice( "Invalid Menu Selection for Menu "+@menu+"." );
close;
}
if( @Currency$ == "" )
ErrorNotice( "Invalid Currency Setting in Menu "+@menu+" ." );
if( getarraysize( @ItemCost ) != getarraysize( @ItemLists ) || getarraysize( @ItemLists ) != getarraysize( @ItemCost ) )
ErrorNotice( "Missing or Extra Value of Item or Cost Settings in Menu "+@menu+" ." );
return;
}
function ErrorNotice {
mes "^FF0000ERROR^000000 - "+getarg(0);
mes "^00FF00____________________________^000000";
mes "Inform this Message to ^0000FFGame Staffs^000000 immediately !";
close;
}
function CurrencyInfo {
if( getitemname( atoi( getarg(0) ) ) != "null" ){
mes "Item Currency : ^FF0000"+getitemname( atoi( getarg(0) ) )+"^000000";
mes "Available Amount : ^0000FF"+ValueConvert( countitem( atoi( getarg(0) ) ) )+"^000000";
}else if( getitemname( atoi( getarg(0) ) ) == "null" ){
mes "Variable Currency : ^FF0000"+getarg(0)+"^000000";
mes "Available Amount : ^0000FF"+ValueConvert( getd( getarg(0) ) )+"^000000";
}
return;
}
function ValidateCost {
if( getitemname( atoi( getarg(0) ) ) != "null" ){
if( countitem( atoi( getarg(0) ) ) < getarg(1) ) return 1;
}else{
if( getd( getarg(0) ) < getarg(1) ) return 1;
}
return 0;
}
function ClearData {
set @Currency$,"";
set @TotalCost,0;
deletearray @bought_nameid[0],getarraysize( @bought_nameid );
deletearray @bought_quantity[0],getarraysize( @bought_quantity );
deletearray @ItemLists[0],getarraysize( @ItemLists );
deletearray @ItemCost[0],getarraysize( @ItemCost );
return;
}
function ValueConvert {
set .@num, atoi(""+getarg(0));
if ( .@num == 0 || .@num >= 2147483647 ) return getarg(0);
set .@l, getstrlen(""+.@num);
for ( set .@i,0; .@i < .@l; set .@i, .@i + 1 ) {
set .@num$, .@num % pow(10,.@i+1) / pow(10,.@i) + .@num$;
if ( (.@i+1) % 3 == 0 && .@i+1 != .@l ) set .@num$, ","+ .@num$;
}
return .@num$;
}
OnBuyItem:
ShopSettings( @menu );
for(set @i,0; @i < getarraysize( @bought_nameid ); set @i,@i+1)
for(set @j,0; @j < getarraysize( @ItemLists ); set @j,@j+1)
if( @ItemLists[@j] == @bought_nameid[@i] )
set @TotalCost,@TotalCost + ( @ItemCost[@j] * @bought_quantity[@i] );
mes "^FF0000 BILLING LIST^000000";
mes "^00FF00____________________________^000000";
for( set @i,0; @i < getarraysize( @bought_nameid ); set @i,@i+1 )
mes "^FF0000"+@bought_quantity[@i]+" x ^0000FF"+getitemname( @bought_nameid[@i] )+"^000000";
mes "^00FF00____________________________^000000";
if( getitemname( atoi( @Currency$ ) ) != "null" )
mes "Total Cost : ^0000FF"+ValueConvert( @TotalCost )+" x "+getitemname( atoi( @Currency$ ) )+"^000000";
else if( getitemname( atoi( @Currency$ ) ) == "null" ){
mes "Total Cost : ^0000FF"+ValueConvert( @TotalCost )+" "+@Currency$+"^000000";
}
mes "^00FF00____________________________^000000";
if( ValidateCost( @Currency$,@TotalCost ) ){
if( getitemname( atoi( @Currency$ ) ) != "null" )
mes "[ ^FF0000X^000000 ] Insufficient ^0000FF"+getitemname( atoi( @Currency$ ) )+"^000000";
else{
mes "[ ^FF0000X^000000 ] Insufficient ^0000FF"+@Currency$+"^000000";
}
}else{
if( select( "^0000FFPurchase^000000:Cancel" ) == 1 ){
if( getitemname( atoi( @Currency$ ) ) != "null" )
delitem atoi( @Currency$ ),@TotalCost;
else{
set getd( @Currency$ ),getd( @Currency$ ) - @TotalCost;
}
for(set @i,0; @i < getarraysize( @bought_nameid ); set @i,@i+1)
getitem @bought_nameid[@i],@bought_quantity[@i];
message strcharinfo(0),"Purchased "+getarraysize( @bought_nameid )+" Items.";
mes "Thank you for shopping.";
}
}
ClearData();
close;
}
noring:
mes "[Training Trader]";
mes "I'm so sorry but you need to finish the course and show me the ring from your mastered training,";
mes "in order for you to open this shop.";
emotion e_sry;
close;
}
Question
xienne15
im using this dynamic shop by emistry, but i tried to use goto function after each cases so it will go to
but its giving me error
Edited by xienne153 answers to this question
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