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A battleground-like WoE?


HristDead

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Hi rAthena, can someone help me with this? I don't know how to do it if its even possible without source edits.
 

Basically what I want is a Battleground-like WoE in only one castle.

 

There are 2 teams. Team ID #1 and Team ID #2. Team #1 can only attack players of Team #2 and vice versa.

 

The check can be made on items when they enter the castle (prt_gcas03). example:

If a player has item ID 501 in inventory or equipped he will be set Team ID #1 and can only attack players from Team ID #2.

Then if another player has item ID 502 equipped or in inventory, he will be set Team ID #2 and can only attack players of team ID #1.

 

I know how to do the checks but not how to only make team 1 attack team 2 and vice versa. I don't think there is a party force command... or is there? :(

 

----------

 

Please, I am willing to pay!

Edited by HristDead
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Hi, can I elaborate? Hehe.

 

Is the item ID 501 and item ID 502 like the badge that your going to give out for those players on team one and team two? or is it going to be random for every player who is going to enter the map?

 

I believe there is a party check with the script commands that will get the information of the said party (i just don't know how to execute it properly)

 

for example:

 

 

 

if the PARTY name is "Team1" warp to this area. <-- this is not a command but an explanation of a command that is possible to be done
if the PARTY name is "Team2" warp to this area. <-- this is not a command but an explanation of a command that is possible to be done

and for the attacking part:
if the PARTY name is "Team1" goto Example <-- this is not a command but an explanation of a command that is possible to be done
if the PARTY name is "Team1" goto Example <-- this is not a command but an explanation of a command that is possible to be done

Example: <--actual script and a possible command.
atcommand "@killable"
end;

It can be simple but depends with how you would like things to happen.

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