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Katazui's Easter Egg (Hide & Seek Event)


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Easter Egg

By: Katazui

I haven't post a script in awhile. So, here! This is a very, very simple script where a GM talks to the Easter Bunny, and all you have to do is put in the prize ID and reward amount. And it does the rest. What does it do? It's a easy manual hide and seek event. It picks a random coordinate and places the Easter Egg. The Easter Bunny announces where to find the egg and all you have to do is to find the egg. All the players has to find the Easter Egg (Dragon Egg) and destroy the egg and receives the prize. After 30 minutes if no one finds the egg. The event ends. The exact coordinates of the egg is given to all the GMs, once the event starts. Enjoy! Originally made for SpookyRO made by Katazui. 

 

Features

  • Manual GM Event
  • Automatically Hand-Pick A Map and Coordinates (@go 0-25)
  • Easy NPC-Made Hide and Seek Event
  • Easily Enter Item ID and Reward Amount
  • Players Destroys Egg and Receives Reward
  • Once Event Starts, All GMs has the Exact Egg Coordinates
  • After 30 Minutes, Event Automatically Stops
  • Script reminds the server to look for the Egg

 

Download

Katazui - Easter Egg (Version 1.00).txt

Edited by Katazui
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What do you guys think of this script? Is it helpful? Is it useful? Comments?

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It was a nice event. However how can I set it to do multiple rounds? Of course players can be bored if its just one round :) Nice release btw. And I think its much better if its automated :)

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5p48Ttq.png

 

Happened, after @reloadscript. I also have tried to @unloadnpcfile, @loadnpc and server restart, but seems like it's still detect that the 'Egg' has being laid.

 

No error on map-server.

Edited by uDe
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5p48Ttq.png

Happened, after @reloadscript. I also have tried to @unloadnpcfile, @loadnpc and server restart, but seems like it's still detect that the 'Egg' has being laid.

No error on map-server.

On line 7. Remove the "//". Load the script. Click the Bunny. @unloadnpc. Then add those "//" again. Now load the NPC. Don't @reloadscript when the event is running, it messes with the variable. Edited by Katazui
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why we start the event there are popup ? huhu 

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On line 7. Remove the "//". Load the script. Click the Bunny. @unloadnpc. Then add those "//" again. Now load the NPC. Don't @reloadscript when the event is running, it messes with the variable.

 

How about adding

 

OnInit:
set $EasterEggEvent, 0;

I mean the event will reset after @reloadscript or server restart right?

 

why we start the event there are popup ? huhu 

 

Because of this :

The exact coordinates of the egg is given to all the GMs

 

atcommand "@request ["+$@mapee$+", "+$@eex+","+$@eey+"]";

@request command are used.

 

---------------------------------------------------------------------------------------------------------------

 

But, Instead of using @request to tell all GM where's the egg is. I would like to suggest using dispbottom function. Like this :

 

//	atcommand "@request ["+$@mapee$+", "+$@eex+","+$@eey+"]";
	dispbottom "Egg Coordinate : ["+$@mapee$+", "+$@eex+","+$@eey+"]";

 

Because maybe sometime you want to give some rare item and it will prevent your GM's to dual client by using their normal ID to easily get the egg.

 

By the way this is a nice and easy to understand script. Good job. /no1

Edited by uDe
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On 8/9/2013 at 10:28 PM, uDe said:
On 8/9/2013 at 1:36 PM, Katazui said:

On line 7. Remove the "//". Load the script. Click the Bunny. @unloadnpc. Then add those "//" again. Now load the NPC. Don't @reloadscript when the event is running, it messes with the variable.

 

How about adding

 


OnInit:
set $EasterEggEvent, 0;

I mean the event will reset after @reloadscript or server restart right?

 

On 8/9/2013 at 7:54 PM, mrlongshen said:

>why we start the event there are popup ? huhu 

 

Because of this :

Quote

The exact coordinates of the egg is given to all the GMs

 


atcommand "@request ["+$@mapee$+", "+$@eex+","+$@eey+"]";

@request command are used.

 

---------------------------------------------------------------------------------------------------------------

 

But, Instead of using @request to tell all GM where's the egg is. I would like to suggest using dispbottom function. Like this :

 


//	atcommand "@request ["+$@mapee$+", "+$@eex+","+$@eey+"]";
	dispbottom "Egg Coordinate : ["+$@mapee$+", "+$@eex+","+$@eey+"]";

 

Because maybe sometime you want to give some rare item and it will prevent your GM's to dual client by using their normal ID to easily get the egg.

 

By the way this is a nice and easy to understand script. Good job. /no1

 

 

 Nice! I'll add it to the next update. 

Edited by Katazui
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It's nothing much.. Well, good luck then.

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