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Posted (edited)

Skill.c

 

Find:

case SC_FEINTBOMB:
		clif_skill_nodamage(src,src,skill_id,skill_lv,1);
		skill_unitsetting(src,skill_id,skill_lv,x,y,0); // Set bomb on current Position
		if( skill_blown(src,src,6,unit_getdir(src),0) )
			skill_castend_nodamage_id(src,src,TF_HIDING,1,tick,0);
		break;

 

Replace with:

case SC_FEINTBOMB:
if( map_getcell(src->m, x, y, CELL_CHKLANDPROTECTOR) ) { 
clif_skill_fail(sd,skill_id,USESKILL_FAIL,0); 
return 0; 
}
		clif_skill_nodamage(src,src,skill_id,skill_lv,1);
		skill_unitsetting(src,skill_id,skill_lv,x,y,0); // Set bomb on current Position
		if( skill_blown(src,src,6,unit_getdir(src),0) )
			skill_castend_nodamage_id(src,src,TF_HIDING,1,tick,0);
		break;

 

Find:

	case WZ_FROSTNOVA:
		clif_skill_nodamage(src,bl,skill_id,skill_lv,1);
		skill_area_temp[1] = 0;
		map_foreachinrange(skill_attack_area, src,
			skill_get_splash(skill_id, skill_lv), splash_target(src),
			BF_MAGIC, src, src, skill_id, skill_lv, tick, flag, BCT_ENEMY);
		break;

Replace with:

	case WZ_FROSTNOVA:
if( map_getcell(src->m, x, y, CELL_CHKLANDPROTECTOR) ) {
clif_skill_fail(sd,skill_id,USESKILL_FAIL,0);
return 0;
}
		clif_skill_nodamage(src,bl,skill_id,skill_lv,1);
		skill_area_temp[1] = 0;
		map_foreachinrange(skill_attack_area, src,
			skill_get_splash(skill_id, skill_lv), splash_target(src),
			BF_MAGIC, src, src, skill_id, skill_lv, tick, flag, BCT_ENEMY);
		break;

 

Didnt tested it. But u can try :)

Edited by Tucsus

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