ScriptingPhailure Posted July 27, 2013 Group: Members Topic Count: 30 Topics Per Day: 0.01 Content Count: 87 Reputation: 21 Joined: 01/13/12 Last Seen: March 15, 2014 Share Posted July 27, 2013 I read a while back that people were editing their client files and such to get 0 delay on skills. My question is that isn't skill delay set by source? Why does editing client files effect delay? Quote Link to comment Share on other sites More sharing options...
Jasc Posted July 27, 2013 Group: Members Topic Count: 29 Topics Per Day: 0.01 Content Count: 270 Reputation: 20 Joined: 12/10/11 Last Seen: June 28, 2022 Share Posted July 27, 2013 (edited) Sprites are subject to certain "animation, frames when they use actions such as skills, walking etc". when you set skill delay to "0" on a server, the only delay stopping fast skill use is the animations of the sprite. When someone removes those animations from the sprite, they will be able to use skills almost to 0 delay because you put no delay on the server. Example: There is about 7-8 frames for a Wizard casting firebolt. Thats the animations it goes through to cast it. If i disguise myself as a monster, monsters only have about 2-3 frames, which is half the time it takes to cast the spell due to animation delay. If I set the server delay to 0, the monster sprite will then be able to cast firebolt twice as fast as a wizard. By editing the wizard sprite and removing the attack animations, you can then eliminate those animations and spam fast Edited July 27, 2013 by Jasc Quote Link to comment Share on other sites More sharing options...
ScriptingPhailure Posted July 28, 2013 Group: Members Topic Count: 30 Topics Per Day: 0.01 Content Count: 87 Reputation: 21 Joined: 01/13/12 Last Seen: March 15, 2014 Author Share Posted July 28, 2013 If you took out the walking sprite would it also enable like 0 delay walking like super fast movement? And is there any way to stop this? Quote Link to comment Share on other sites More sharing options...
TiMz Posted July 28, 2013 Group: Members Topic Count: 51 Topics Per Day: 0.01 Content Count: 192 Reputation: 9 Joined: 05/08/13 Last Seen: August 23, 2024 Share Posted July 28, 2013 I read a while back that people were editing their client files and such to get 0 delay on skills. My question is that isn't skill delay set by source? Why does editing client files effect delay? Some skill delays are set through source editing. An example would be the "Asura Strike" delay after using body relocation. The client file you are talking about is merely just the sprite file of a certain job class. Each job sprite was made with a certain animation time length that would match their respective skills. Like how an assassin can only use "Sonic Blow" 1-3 consecutive times then gets a short delay. Your best bet at the moment would be to use "harmony" on your server, so you can preserve the original delay settings of RO. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.