youtube Posted July 23, 2013 Group: Members Topic Count: 74 Topics Per Day: 0.02 Content Count: 171 Reputation: 0 Joined: 06/19/13 Last Seen: March 16, 2014 Share Posted July 23, 2013 (edited) can i have the script?! npc Edited July 23, 2013 by youtube Quote Link to comment Share on other sites More sharing options...
Digos Posted July 23, 2013 Group: Members Topic Count: 12 Topics Per Day: 0.00 Content Count: 88 Reputation: 23 Joined: 01/30/12 Last Seen: February 19 Share Posted July 23, 2013 (edited) Do you mean named items with slot? As far as I know, is not possible Edited July 23, 2013 by Digos Quote Link to comment Share on other sites More sharing options...
Xynvaroth Posted July 23, 2013 Group: Members Topic Count: 39 Topics Per Day: 0.01 Content Count: 254 Reputation: 72 Joined: 07/10/13 Last Seen: October 9, 2017 Share Posted July 23, 2013 (edited) I do not understand what you exactly mean either, but, to use an atcommand in a script, there is: *atcommand "<command>"; This command will run the given command line exactly as if it was typed in from the keyboard by the player connected to the invoking character, and that character belonged to an account which had GM level 99. // This will ask the invoker for a character name and then use the '@nuke' // GM command on them, killing them mercilessly. input @player$; atcommand "@nuke "+@player$; This command has a lot of good uses, I am sure you can have some fun with this one.That said, if it works using an atcommand, you can also do it with a script. Edited July 23, 2013 by Xynvaroth Quote Link to comment Share on other sites More sharing options...
michaelsoftman Posted July 24, 2013 Group: Members Topic Count: 48 Topics Per Day: 0.01 Content Count: 410 Reputation: 29 Joined: 04/04/12 Last Seen: November 28, 2024 Share Posted July 24, 2013 You can't use @produce to have a named item with a slot. The name takes the data where the slots would normally be. Quote Link to comment Share on other sites More sharing options...
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can i have the script?! npc
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