Vincent Posted July 18, 2013 Group: Members Topic Count: 130 Topics Per Day: 0.03 Content Count: 528 Reputation: 18 Joined: 09/11/12 Last Seen: March 5, 2020 Share Posted July 18, 2013 (edited) Hi, i want that the tower have only 50 Floors. Will it work when i change the script from case 49: warp .@map$,310,12; break; // original code to case 49: warp .@map$,309,12; break; // edit this is the 99 Floor map coords So you are directly at floor 99 and the tower are finsihed? Edited July 18, 2013 by Loco Quote Link to comment Share on other sites More sharing options...
Euphy Posted July 18, 2013 Group: Members Topic Count: 72 Topics Per Day: 0.02 Content Count: 2997 Reputation: 1132 Joined: 05/27/12 Last Seen: June 1, 2017 Share Posted July 18, 2013 No - you have to read your variables. .@map$ refers to the name of the floor ([1-6]@tower) the function is invoked from. Level 49 is on floor 2, while Level 99 is on floor 4. case 49: warp instance_mapname("4@tower"),309,12; break; 1 Quote Link to comment Share on other sites More sharing options...
Vincent Posted July 19, 2013 Group: Members Topic Count: 130 Topics Per Day: 0.03 Content Count: 528 Reputation: 18 Joined: 09/11/12 Last Seen: March 5, 2020 Author Share Posted July 19, 2013 (edited) Okey thanks the next days i will try it I cant test the change because if i try to enter the Entless Tower at the Tower Protection Stone the Loading Screen comes and then the Client crash's O_o. This is not because of the change but i dont know why ? If i try to @warp to the map is works. What can be the problem? Edited July 19, 2013 by Loco Quote Link to comment Share on other sites More sharing options...
Vincent Posted August 2, 2013 Group: Members Topic Count: 130 Topics Per Day: 0.03 Content Count: 528 Reputation: 18 Joined: 09/11/12 Last Seen: March 5, 2020 Author Share Posted August 2, 2013 No - you have to read your variables. .@map$ refers to the name of the floor ([1-6]@tower) the function is invoked from. Level 49 is on floor 2, while Level 99 is on floor 4. case 49: warp instance_mapname("4@tower"),309,12; break; if i use this and enter the ET all warps are open from floor to floor without killing all monster. I tryed it with default script and your suggestion for the floor warp. If i change case 49: warp .@map$,310,12; break; // original code to case 49: warp instance_mapname("4@tower"),309,12; break; the warps are opened. Quote Link to comment Share on other sites More sharing options...
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Vincent
Hi,
i want that the tower have only 50 Floors. Will it work when i change the script from
to
So you are directly at floor 99 and the tower are finsihed?
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