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im using this script


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//============================================================
//========== Treasure Room Settings ==========================
bossnia_02	mapflag	nosave	SavePoint
bossnia_02	mapflag	nomemo
bossnia_02	mapflag	nobranch
bossnia_02	mapflag	noexp
bossnia_02	mapflag	nodrop
bossnia_02	mapflag	nochat
bossnia_02	mapflag	novending
bossnia_02	mapflag	nowarp
bossnia_02	mapflag	nowarpto
bossnia_02	mapflag	noreturn
bossnia_02	mapflag	pvp	off
//bossnia_02	mapflag	pvp_noguild
bossnia_02	mapflag	restricted	7

//===========================================================
//=== Exit Warper
//===========================================================
bossnia_02,203,203,5	script	Gold Miner	807,{
mes "[Gold Miner]";
mes "Would you like to go back to prontera?";
next;
menu "Yes",M_TELEPORT,"No",M_Bye;
close;

M_TELEPORT:
mes "[Gold Miner]";
mes "Thank You for mining!!.";
next;
warp "prontera",155,180;
end;

M_Bye:
mes "[Gold Miner]";
mes "Alright, Go get more Golds~.";
close;

}

//===========================================================
//=== Warpers
//===========================================================
prontera,164,190,4	script	Treasurer#prt::Treasurer	804,{
	mes "[Treasurer]";
	mes "Hi There, Would you like to go to the Gold Room? You need 100,000z to go inside.";
	next;
	switch(select("Yes. Ahoy!:No")) {
	case 1:
		if (Zeny > 99999) {
			mes "[Treasurer]";
			mes "Alright I will now send you to the Gold Room, Take Care!.";
			next;
			set Zeny,Zeny-100000;
			warp "ordeal_2-1",156,155;
			emotion 21;
			close;
		}
		else {
			mes "[Treasurer]";
			mes "Sorry, But you don't have enough zeny.";
			close;
		}
	case 2:
		mes "[Treasurer]";
		mes "Alright, No problem.";
		close;
	}
}


//Monster
bossnia_02,0,0,0,0	monster	Marin	1595,1000,0,0,0

who can edit this script i want to put die and alive bcoz i have spearman scroll

Edited by Help-Help
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I don't understand your request

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//============================================================
//========== Treasure Room Settings ==========================
bossnia_02	mapflag	nosave	SavePoint
bossnia_02	mapflag	nomemo
bossnia_02	mapflag	nobranch
bossnia_02	mapflag	noexp
bossnia_02	mapflag	nodrop
bossnia_02	mapflag	nochat
bossnia_02	mapflag	novending
bossnia_02	mapflag	nowarp
bossnia_02	mapflag	nowarpto
bossnia_02	mapflag	noreturn
bossnia_02	mapflag	pvp	off
//bossnia_02	mapflag	pvp_noguild
bossnia_02	mapflag	restricted	7

//===========================================================
//=== Exit Warper
//===========================================================
bossnia_02,203,203,5	script	Gold Miner	807,{
mes "[Gold Miner]";
mes "Would you like to go back to prontera?";
next;
menu "Yes",M_TELEPORT,"No",M_Bye;
close;

M_TELEPORT:
mes "[Gold Miner]";
mes "Thank You for mining!!.";
next;
warp "prontera",155,180;
end;

M_Bye:
mes "[Gold Miner]";
mes "Alright, Go get more Golds~.";
close;

}

//===========================================================
//=== Warpers
//===========================================================
prontera,164,190,4	script	Treasurer#prt::Treasurer	804,{
	mes "[Treasurer]";
	mes "Hi There, Would you like to go to the Gold Room? You need 100,000z to go inside.";
	next;
	switch(select("Yes. Ahoy!:No")) {
	case 1:
		if (Zeny > 99999) {
			mes "[Treasurer]";
			mes "Alright I will now send you to the Gold Room, Take Care!.";
			next;
			set Zeny,Zeny-100000;
			warp "ordeal_2-1",156,155;
			emotion 21;
			close;
		}
		else {
			mes "[Treasurer]";
			mes "Sorry, But you don't have enough zeny.";
			close;
		}
	case 2:
		mes "[Treasurer]";
		mes "Alright, No problem.";
		close;
	}
}


//Monster
bossnia_02,0,0,0,0	monster	Marin	1595,1000,0,0,0

who can edit this script i want to put die and alive bcoz i have spearman scroll

I think what he is saying is when the player warps to the map, he wants it to @kill / @Nuke then @raise? correct me if i am wrong xD.

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mercenary_heal -1000000,0;

after being warp will kill the mercenary

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yeah yeah i need to kill if players enter to the gold room.



where i need to put this?

mercenary_heal -1000000,0;
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set Zeny,Zeny-100000;
mercenary_heal -1000000,0;
warp "ordeal_2-1",156,155;

 

 

nb. Your gold room is on ordeal_2-1 or bossnia_02... ?

warp "ordeal_2-1",156,155;
bossnia_02,203,203,5	script	Gold Miner	807,{
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not working i think its  much better to but die and alive and he will warp at gold room



can you put on this

prontera,164,190,4	script	Treasurer#prt::Treasurer	804,{
menu "Proceed",pro,"Ignore",ig;
ig:
   mes "Nothing";
   close;
pro:
mes "READ CAREFULLY";
mes "This is the antiBot login";
mes "Please enter the input number correctly ###### << if you see that .. and what is it color...enter the input number same as the ##### color";
next;
mes "For Example";
mes "^ffff001021177^000000";
mes "^5500001009311^000000";
mes "^0000ff1014758^000000";
mes "^550000##########^000000";
mes "So the answer would be";
mes "1009311, Because they are in the same color of ######";
mes "So lets now Proceed to the anti-BOT";
next;
set number1, rand (1000000,9999999);
set number2, rand (1000000,9999999);
set number3, rand (1000000,9999999);
set number4, rand (1000000,9999999);
set number5, rand (1000000,9999999);
set number6, rand (1000000,9999999);
set number00, rand (1000000,9999999);
set number01, rand (1000000,9999999);
set number02, rand (1000000,9999999);
set number03, rand (1000000,9999999);
set number04, rand (1000000,9999999);
set number05, rand (1000000,9999999);
set number06, rand (1000000,9999999);
set number07, rand (1000000,9999999);
set number08, rand (1000000,9999999);
set number09, rand (1000000,9999999);
set number10, rand (1000000,9999999);
set number66, rand (1000,9999);
set number99, rand (100,999);

set @Col, rand (0,6);
if(@Col == 0) goto colred;
if(@Col == 1) goto colorg;
if(@Col == 2) goto colblu;
if(@Col == 3) goto colvio;
if(@Col == 4) goto colgre;
mes "^F5F9FD"+ number99 +"^000000^FFF9EE"+ number66 +"^000000^FF8C00"+ number2 +"^000000^F5F9FD"+ number05 +"^000000";
mes "^F8F8FF"+ number66 +"^000000^F7F7FF"+ number99 +"^000000^A52A2A"+ number6 +"^000000^F5F9FD"+ number05 +"^000000";
mes "^F5F9FD"+ number99 +"^000000^FFF9EE"+ number66 +"^000000^9400D3"+ number4 +"^000000^F8F8FF"+ number06 +"^000000";
mes "^F5F9FD"+ number66 +"^000000^F7F7FF"+ number99 +"^000000^FF0000"+ number1 +"^000000^F5F9FD"+ number02 +"^000000";
mes "^F8F8FF"+ number99 +"^000000^FFF9EE"+ number66 +"^000000^0000FF"+ number3 +"^000000^F8F8FF"+ number01 +"^000000";
mes "^F5F9FD"+ number99 +"^000000^F7F7FF"+ number66 +"^000000^008000"+ number5 +"^000000^F5F9FD"+ number03 +"^000000";
mes "0^F7F7FF#^F5F9FD#^FFF9FA#^A52A2A##########^FFF9EE##^F8F8FF#";
next;
input number;
next;
goto brochk;
close;

colgre:
mes "^FFF9EE"+ number66 +"^000000^FFF9EE"+ number99 +"^000000^008000"+ number5 +"^000000^F5F9FD"+ number04 +"^000000";
mes "^FFF9FA"+ number99 +"^000000^F7F7FF"+ number66 +"^000000^FFA500"+ number2 +"^000000^F5F9FD"+ number03 +"^000000";
mes "^F5F9FD"+ number66 +"^000000^FFF9EE"+ number99 +"^000000^FF0000"+ number1 +"^000000^F5F9FD"+ number00 +"^000000";
mes "^FFF9EE"+ number99 +"^000000^FFF9EE"+ number66 +"^000000^9400D3"+ number4 +"^000000^F5F9FD"+ number01 +"^000000";
mes "^F7F7FF"+ number66 +"^000000^FFF9FA"+ number99 +"^000000^0000FF"+ number3 +"^000000^F5F9FD"+ number06 +"^000000";
mes "^FFF9EE"+ number99 +"^000000^F5F9FD"+ number66 +"^000000^A52A2A"+ number6 +"^000000^F5F9FD"+ number05 +"^000000";
mes "0 ^F7F7FF#^FFF9FA#^F5F9FD#^008000#########^F5F9FD#^F8F8FF#^FFF9EE##";
next;
input number;
next;
goto grechk;
close;

colvio:
mes "^F7F7FF"+ number66 +"^000000^FFF9EE"+ number99 +"^000000^9400D3"+ number4 +"^000000^F5F9FD"+ number09 +"^000000";
mes "^F7F7FF"+ number66 +"^000000^FFF9EE"+ number99 +"^000000^FFA500"+ number2 +"^000000^F5F9FD"+ number04 +"^000000";
mes "^F7F7FF"+ number66 +"^000000^FFF9EE"+ number99 +"^000000^A52A2A"+ number6 +"^000000^F5F9FD"+ number05 +"^000000";
mes "^FFF9EE"+ number99 +"^000000^F7F7FF"+ number66 +"^000000^FF0000"+ number1 +"^000000^F5F9FD"+ number06 +"^000000";
mes "^FFF9EE"+ number99 +"^000000^F7F7FF"+ number66 +"^000000^0000FF"+ number3 +"^000000^F5F9FD"+ number08 +"^000000";
mes "^FFF9EE"+ number99 +"^000000^F7F7FF"+ number66 +"^000000^008000"+ number5 +"^000000^F5F9FD"+ number01 +"^000000";
mes "0 ^F5F9FD#^FFF9EE#^FFF9FA#^9400D3 #########^F8F8FF#^F5F9FD##^F7F7FF##";
next;
input number;
next;
goto viochk;
close;

colblu:
mes "^F8F8FF"+ number01 +"^000000^FFA500"+ number2 +"^000000^F7F7FF"+ number66 +"^000000^F5F9FD"+ number99 +"^000000";
mes "^FFF9EE"+ number09 +"^000000^A52A2A"+ number6 +"^000000^F5F9FD"+ number66 +"^000000^FFF9EE"+ number99 +"^000000";
mes "^F5F9FD"+ number08 +"^000000^FF0000"+ number1 +"^000000^F7F7FF"+ number66 +"^000000^FFF9EE"+ number99 +"^000000";
mes "^F8F8FF"+ number07 +"^000000^0000FF"+ number3 +"^000000^F5F9FD"+ number66 +"^000000^F5F9FD"+ number99 +"^000000";
mes "^FFF9EE"+ number06 +"^000000^008000"+ number5 +"^000000^F5F9FD"+ number66 +"^000000^FFF9EE"+ number99 +"^000000";
mes "^F5F9FD"+ number05 +"^000000^9400D3"+ number4 +"^000000^F7F7FF"+ number66 +"^000000^F5F9FD"+ number99 +"^000000";
mes "0#^FFF9EE###^0000FF #####^F8F8FF######^F5F9FD#^FFF9FA#^F7F7FF##";
next;
input number;
next;
goto bluchk;
close;

colorg:
mes "^FFF9EE"+ number4 +"^000000^A52A2A"+ number6 +"^000000^F5F9FD"+ number07 +"^000000";
mes "^F8F8FF"+ number3 +"^000000^9400D3"+ number4 +"^000000^F5F9FD"+ number00 +"^000000";
mes "^F5F9FD"+ number1 +"^000000^FF0000"+ number1 +"^000000^F5F9FD"+ number06 +"^000000";
mes "^F8F8FF"+ number2 +"^000000^0000FF"+ number3 +"^000000^F5F9FD"+ number04 +"^000000";
mes "^F5F9FD"+ number5 +"^000000^FF8C00"+ number2 +"^000000^F5F9FD"+ number08 +"^000000";
mes "^F5F9FD"+ number6 +"^000000^008000"+ number5 +"^000000^F8F8FF"+ number10 +"^000000";
mes "0 ^F5F9FD#^FFF9EE####^FFA500 ######^F5F9FD#^F5F9FD####^F7F7FF##^FFF9FA##";
next;
input number;
next;
goto orgchk;
close;

colred:
mes "^F5F9FD"+ number6 +"^000000^A52A2A"+ number6 +"^000000^F8F8FF"+ number10 +"^000000";
mes "^F8F8FF"+ number5 +"^000000^008000"+ number5 +"^000000^F5F9FD"+ number09 +"^000000";
mes "^F5F9FD"+ number3 +"^000000^9400D3"+ number4 +"^000000^F8F8FF"+ number08 +"^000000";
mes "^F8F8FF"+ number1 +"^000000^0000FF"+ number3 +"^000000^F5F9FD"+ number07 +"^000000";
mes "^F5F9FD"+ number2 +"^000000^FFA500"+ number2 +"^000000^F5F9FD"+ number05 +"^000000";
mes "^F8F8FF"+ number5 +"^000000^FF0000"+ number1 +"^000000^F5F9FD"+ number02 +"^000000";
mes "0 ^F5F9FD##^FF0000 ####^F8F8FF#######^FFF9FA#^FFF9EE#^F7F7FF#";
next;
input number;
next;
goto redchk;
close;

redchk:
if(number < number1 || number > number1) goto LOG_FAIL;
goto OK; close;
orgchk:
if(number < number2 || number > number2) goto LOG_FAIL;
goto OK; close;
bluchk:
if(number < number3 || number > number3) goto LOG_FAIL;
goto OK; close;
viochk:
if(number < number4 || number > number4) goto LOG_FAIL;
goto OK; close;
grechk:
if(number < number5 || number > number5) goto LOG_FAIL;
goto OK; close;
brochk:
if(number < number6 || number > number6) goto LOG_FAIL;
goto OK; close;

LOG_FAIL:
mes "Rathena:";
mes "Failed to Enter The Correct Number";
next;
mes "I Will Kick You now From This Server!";
next;
atcommand "@kick " + strcharinfo(0);
end;

OK:
mes "Rathena:";
mes "Hi, ^4233F4"+strcharinfo(0)+"^000000!";
mes "Thanks For Entering the Number Correctly....";
percentheal 100,100;
next;
        warp "bossnia_02", 0, 0;
close;

end;
}

bossnia_02	mapflag	nosave	SavePoint
bossnia_02	mapflag	nomemo
bossnia_02	mapflag	nobranch
bossnia_02	mapflag	noexp
bossnia_02	mapflag	nodrop
bossnia_02	mapflag	nochat
bossnia_02	mapflag	novending
bossnia_02	mapflag	nowarp
bossnia_02	mapflag	nowarpto
bossnia_02	mapflag	noreturn
bossnia_02	mapflag	pvp	off

bossnia_02,203,203,5	script	Gold Miner	807,{
mes "[Gold Miner]";
mes "Would you like to go back to prontera?";
next;
menu "Yes",M_TELEPORT,"No",M_Bye;
close;

M_TELEPORT:
mes "[Gold Miner]";
mes "Thank You for mining!!.";
next;
warp "prontera",155,180;
end;

M_Bye:
mes "[Gold Miner]";
mes "Alright, Go get more Golds~.";
close;

}

//Monster
bossnia_02,0,0,0,0	monster	Marin	1595,1000,0,0,0


Help.

Help. Edited by Help-Help
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