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Dragon Ball Z Quest


Jaburak

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This script is old and I'm not using it anymore so I decided to share this here. :P

 

Chained Quest ~

Scripts including 9 NPCs ~

 

~ Dende

~ Master Popo

~ Bulma

~ Chi-Chi

~ Master Roshi

~ Krillin

~ Goku

~ Master Karin

~ Shenron

 

Can set Random Prizes ~

        set .@gamble1,rand(1,10);
        if (.@gamble1 == 1) set .@item,1161;
        else if (.@gamble1 == 2) set .@item,30021; // Change
        else if (.@gamble1 == 3) set .@item,2115; // Change	
        else if (.@gamble1 == 4) set .@item,2421; // Change
        else if (.@gamble1 == 5) set .@item,30029; // Change
        else if (.@gamble1 == 6) set .@item,7086; // Change
        else if (.@gamble1 == 7) set .@item,30013; // Change
        else if (.@gamble1 == 8) set .@item,675; // Change
        else if (.@gamble1 == 9) set .@item,30014; // Change
        else if (.@gamble1 == 10) set .@item,30004; // Change
        
        getitem .@item,1;

Dragon Ball Z Quest.txt

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xD haaa great!!

thx 

Anakid
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xD haaa great!!

thx 

Anakid

You're welcome!

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Lol I find it funny when people use mapname.gat

Also nice script read through it on my phone :)

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Lol I find it funny when people use mapname.gat

Also nice script read through it on my phone :)

Well, the description says it all..

This script is old and I'm not using it anymore so I decided to share this here

Anyways, thanks! :P

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thx bro. this is great. :)

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thx bro. this is great. :)

Welcome! :)

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I see the script, but where are the NPCs located to be downloaded? Thanks.

 

Peopleperson49

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Great Script. thanks for sharing.

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This script is old and I'm not using it anymore so I decided to share this here. :P

 

Chained Quest ~

Scripts including 9 NPCs ~

 

~ Dende

~ Master Popo

~ Bulma

~ Chi-Chi

~ Master Roshi

~ Krillin

~ Goku

~ Master Karin

~ Shenron

 

Can set Random Prizes ~

        set .@gamble1,rand(1,10);
        if (.@gamble1 == 1) set .@item,1161;
        else if (.@gamble1 == 2) set .@item,30021; // Change
        else if (.@gamble1 == 3) set .@item,2115; // Change	
        else if (.@gamble1 == 4) set .@item,2421; // Change
        else if (.@gamble1 == 5) set .@item,30029; // Change
        else if (.@gamble1 == 6) set .@item,7086; // Change
        else if (.@gamble1 == 7) set .@item,30013; // Change
        else if (.@gamble1 == 8) set .@item,675; // Change
        else if (.@gamble1 == 9) set .@item,30014; // Change
        else if (.@gamble1 == 10) set .@item,30004; // Change
        
        getitem .@item,1;

 

how to change to not random rewards?

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This script is old and I'm not using it anymore so I decided to share this here. :P

 

Chained Quest ~

Scripts including 9 NPCs ~

 

~ Dende

~ Master Popo

~ Bulma

~ Chi-Chi

~ Master Roshi

~ Krillin

~ Goku

~ Master Karin

~ Shenron

 

Can set Random Prizes ~

        set .@gamble1,rand(1,10);
        if (.@gamble1 == 1) set .@item,1161;
        else if (.@gamble1 == 2) set .@item,30021; // Change
        else if (.@gamble1 == 3) set .@item,2115; // Change	
        else if (.@gamble1 == 4) set .@item,2421; // Change
        else if (.@gamble1 == 5) set .@item,30029; // Change
        else if (.@gamble1 == 6) set .@item,7086; // Change
        else if (.@gamble1 == 7) set .@item,30013; // Change
        else if (.@gamble1 == 8) set .@item,675; // Change
        else if (.@gamble1 == 9) set .@item,30014; // Change
        else if (.@gamble1 == 10) set .@item,30004; // Change
        
        getitem .@item,1;

 

how to change to not random rewards?

 

Remove;

        set .@gamble1,rand(1,10);
        if (.@gamble1 == 1) set .@item,1161;
        else if (.@gamble1 == 2) set .@item,30021;
        else if (.@gamble1 == 3) set .@item,2115;		
        else if (.@gamble1 == 4) set .@item,2421;
        else if (.@gamble1 == 5) set .@item,30029; 
        else if (.@gamble1 == 6) set .@item,7086;
        else if (.@gamble1 == 7) set .@item,30013;
        else if (.@gamble1 == 8) set .@item,675;
        else if (.@gamble1 == 9) set .@item,30014;
        else if (.@gamble1 == 10) set .@item,30004;
        
        getitem .@item,1;

Change to;

getitem itemid,amount;
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