brunoshp Posted June 12, 2013 Posted June 12, 2013 Hi, i need to make when player enter in chat , show for all server how many peoples to start. this script: - script custom_bg#control -1,{ OnInit: set .minplayer2start, 3; // minimum player to start setarray .rewarditem, 673, 5, // reward to the winning team 673, 3; // reward to the losing team set .startingscore, 99; // score at start set .eventlasting, 100; // event last 100 seconds end; OnStart: if ( getwaitingroomstate( 0, "red side" ) < .minplayer2start || getwaitingroomstate( 0, "blue side" ) < .minplayer2start ) end; set .red, waitingroom2bg( "guild_vs3", 13,50, strnpcinfo(0)+"::OnredQuit", strnpcinfo(0)+"::OnredDead", "red side" ); copyarray .team1aid[.@i], $@arenamembers[.@i], $@arenamembersnum; set .blue, waitingroom2bg( "guild_vs3", 86,50, strnpcinfo(0)+"::OnblueQuit", strnpcinfo(0)+"::OnblueDead", "blue side" ); copyarray .team2aid[.@i], $@arenamembers[.@i], $@arenamembersnum; delwaitingroom "red side"; delwaitingroom "blue side"; bg_warp .red, "guild_vs3", 13,50; bg_warp .blue, "guild_vs3", 86,50; set .score[1], .startingscore; set .score[2], .startingscore; bg_updatescore "guild_vs3", .score[1], .score[2]; sleep .eventlasting * 1000; if ( .score[1] == .score[2] ) mapannounce "guild_vs3", "Draw !", 0; else if ( .score[1] > .score[2] ) { mapannounce "guild_vs3", "red side wins !", 0; callsub L_reward, 1, 0; callsub L_reward, 2, 2; } else if ( .score[1] < .score[2] ) { mapannounce "guild_vs3", "blue side wins !", 0; callsub L_reward, 2, 0; callsub L_reward, 1, 2; } bg_warp .red, "prontera", 155,182; bg_warp .blue, "prontera", 158,182; bg_destroy .red; bg_destroy .blue; donpcevent "red side::OnInit"; donpcevent "blue side::OnInit"; end; L_reward: set .@size, getarraysize( getd(".team"+ getarg(0) +"aid") ); for ( set .@i, 0; .@i < .@size; set .@i, .@i +1 ) if ( isloggedin( getd(".team"+ getarg(0) +"aid["+ .@i +"]" ) ) ) getitem .rewarditem[ getarg(1) ], .rewarditem[ getarg(1) +1 ], getd(".team"+ getarg(0) +"aid["+ .@i +"]" ); return; OnredDead: callsub L_dead, 1; OnblueDead: callsub L_dead, 2; L_dead: set .score[ getarg(0) ], .score[ getarg(0) ] -1; bg_updatescore "guild_vs3", .score[1], .score[2]; if ( .score[ getarg(0) ] == 0 ) awake strnpcinfo(0); end; OnredQuit: callsub L_quit, 1, .red; OnblueQuit: callsub L_quit, 2, .blue; L_quit: if ( bg_get_data( getarg(1), 0) ) end; set .score[ getarg(0) ], 0; awake strnpcinfo(0); end; } bat_room,114,97,5 script red side 100,{ end; OnInit: waitingroom "Facção Vermelha", getvariableofnpc( .minplayer2start, "custom_bg#control" ) +1, "custom_bg#control::OnStart", getvariableofnpc( .minplayer2start, "custom_bg#control" ); end; } bat_room,169,227,5 script blue side 100,{ end; OnInit: waitingroom "Facção Azul", getvariableofnpc( .minplayer2start, "custom_bg#control" ) +1, "custom_bg#control::OnStart", getvariableofnpc( .minplayer2start, "custom_bg#control" ); end; } guild_vs3 mapflag pvp off guild_vs3 mapflag battleground 2 guild_vs3 mapflag nosave SavePoint guild_vs3 mapflag nowarp guild_vs3 mapflag nowarpto guild_vs3 mapflag noteleport guild_vs3 mapflag nomemo guild_vs3 mapflag nopenalty Quote
Capuche Posted June 12, 2013 Posted June 12, 2013 Replace if ( getwaitingroomstate( 0, "red side" ) < .minplayer2start || getwaitingroomstate( 0, "blue side" ) < .minplayer2start ) end; by if ( getwaitingroomstate( 0, "red side" ) < .minplayer2start || getwaitingroomstate( 0, "blue side" ) < .minplayer2start ) { announce "BG: "+ getwaitingroomstate( 0, "red side" ) +"/"+ .minplayer2start +" Red team. "+ getwaitingroomstate( 0, "blue side" ) +"/"+ .minplayer2start +" Blue team.", 0; end; } Quote
brunoshp Posted June 12, 2013 Author Posted June 12, 2013 Not Ok .It did not work, he warned not to anyone how many players missing. Quote
Capuche Posted June 14, 2013 Posted June 14, 2013 Hmm yeah so replace the previous like I said + Replace if ( getwaitingroomstate( 0, "red side" ) < .minplayer2start || getwaitingroomstate( 0, "blue side" ) < .minplayer2start ) end; by if ( getwaitingroomstate( 0, "red side" ) < .minplayer2start || getwaitingroomstate( 0, "blue side" ) < .minplayer2start ) { announce "BG: "+ getwaitingroomstate( 0, "red side" ) +"/"+ .minplayer2start +" Red team. "+ getwaitingroomstate( 0, "blue side" ) +"/"+ .minplayer2start +" Blue team.", 0; end; } then replace prontera,159,165,5 script red side 100,{ end; OnInit: waitingroom "Facção Vermelha", getvariableofnpc( .minplayer2start, "custom_bg#control" ) +1, "custom_bg#control::OnStart", getvariableofnpc( .minplayer2start, "custom_bg#control" ); end; } prontera,163,165,5 script blue side 100,{ end; OnInit: waitingroom "Facção Azul", getvariableofnpc( .minplayer2start, "custom_bg#control" ) +1, "custom_bg#control::OnStart", getvariableofnpc( .minplayer2start, "custom_bg#control" ); end; } by prontera,159,165,5 script red side 100,{ end; OnInit: waitingroom "Facção Vermelha", getvariableofnpc( .minplayer2start, "custom_bg#control" ) +1, "custom_bg#control::OnStart", 1; end; } prontera,163,165,5 script blue side 100,{ end; OnInit: waitingroom "Facção Azul", getvariableofnpc( .minplayer2start, "custom_bg#control" ) +1, "custom_bg#control::OnStart", 1; end; } 1 Quote
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brunoshp
Hi, i need to make when player enter in chat , show for all server how many peoples to start.
this script:
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