Jump to content
  • 0

LUK -> Crit Rate edit


Question

4 answers to this question

Recommended Posts

Posted

Search for

 

status->cri += 10 + (status->luk*10/3); //(every 1 luk = +0.3 critical)

 

in src/map/status.c and modify it to your needs.

 

I see, tnx for this!

Sry but what will I edit there?

Posted

Search for

 

status->cri += 10 + (status->luk*10/3); //(every 1 luk = +0.3 critical)

 

in src/map/status.c and modify it to your needs.

 

I see, tnx for this!

Sry but what will I edit there?

Edit what you need

 

It's a math, not sure how to change it but you need to try it with huge math and it'll show try to

 

status->cri += 10 + (status->luk*10/3);

 

every 1 luk = +0.3 critical ??

 

to

 

status->cri += 10 + (status->luk*10/300);

 

every 1 luk = +0.300 critical ??

 

not sure sorry  /panic 

Posted (edited)
status->cri += 10 + (status->luk*10/3); //(every 1 luk = +0.3 critical)

Means you gain 10/3 crit for every point of luck. Let's assume you have 9 luck, sou you'd gain 3 crit.

If you derease the crit per luck:

status->cri += 10 + (status->luk*10/5);

Means you get 1 crit every 5 luck, which equals in 1.8 additional crit with our assumed 9 luck.

 

You have to use basic math to change it to a value you'd find more satifying.

 

//edit: Basically, the last number in this calculation determines how many points of luck you need for 1 crit.

Edited by DeadlySilence

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...