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Reborn NPC Help


Kariton Revolution

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script that allows player to reborn/rebirth multiple times after the normal rebirth. Gives additional statpoint

Like WaffleRO style :D

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//Bye Capuche

/*

CREATE TABLE IF NOT EXISTS `rebirth_system` (

`account_id` int(11) unsigned NOT NULL default '0',

`name` varchar(255) NOT NULL DEFAULT 'NULL',

`num_rebirth` int(11) unsigned NOT NULL default '0',

`last_ip` varchar(100) NOT NULL default '',

PRIMARY KEY (`account_id`)

) ENGINE=MyISAM;

*/

prontera,150,170,5 script Spec 833,{

function checkItem; // check if player have all item required

function colorItemrequired; // color the text. Red : not enough item, green otherwise

function deleteItem; // delete all items required

function displayItemneed; // display all items need at start

function getItemReward; // give the items reward

function weightreq; // check if your current weight is highter than weight high novice

.@eac = eaclass();

if ( num_rebirth == .reset_max ) {

mes "You can only rebirth x"+ .reset_max +".";

emotion e_gasp;

close;

}

else if( NextJobExp || NextBaseExp || !( .@eac&EAJL_2 ) || !Upper ) {

mes "You must be rebirth max level/max job level.";

close;

}

mes "Items need :";

displayItemneed();

next;

switch( select( "^777777~ Rebirth", "~ Informations", "~ Good bye^000000" ) ) {

case 1:

weightreq();

checkItem();

deleteItem();

break;

case 2:

mes "You can only rebirth ^ff0000x"+ .reset_max +"^000000. You already rebirth ^ff0000x"+ num_rebirth +"^000000.";

mes "Each rebirth you get ^ff0000"+ .num_status +"^000000 status points and after ^ff0000"+ .change_reward +"^000000 rebirth, you get only some items.";

close;

case 3:

mes "Bye.";

close;

}

num_rebirth += 1;

if ( Upper ) { // just in case the user change the setting...

lastJob = roclass( .@eac&EAJ_UPPERMASK );

jobchange Job_Novice_High;

}

else

jobchange Job_Novice;

resetlvl 1;

if ( num_rebirth < .change_reward )

StatusPoint = StatusPoint + .num_status * num_rebirth;

else

getItemReward();

query_sql "insert into `rebirth_system` values ( "+ getcharid(3) +", '"+ escape_sql( strcharinfo(0) ) +"', '"+ num_rebirth +"', '"+ getcharip() +"' ) on duplicate key update `num_rebirth` = `num_rebirth` +1";

announce "[ Rebirth system ] : "+ strcharinfo(0) +" rebirth for the "+ num_rebirth +" time !", 0;

close;

function checkItem {

for ( ; .@i < .size_item; .@i += 2 )

if ( countitem( .item_req[.@i] ) < .item_req[ .@i+1 ] + num_rebirth ) {

mes "You don't have enought "+ getitemname( .item_req[.@i] ) +". ^ff0000["+ countitem( .item_req[.@i] ) +"/"+ ( .item_req[ .@i+1 ] + num_rebirth ) +"]^000000";

close;

}

if ( num_rebirth >= .change_reward )

if ( .add_item_req[1] + num_rebirth - .change_reward > countitem( .add_item_req[0] ) ) {

mes "You don't have enought "+ getitemname( .add_item_req[0] ) +". ^ff0000["+ countitem( .add_item_req[0] ) +"/"+ ( .add_item_req[1] + num_rebirth - .change_reward ) +"]^000000";

close;

}

return;

}

function colorItemrequired {

if ( countitem( .item_req[ getarg(0) ] ) < .item_req[ getarg(0)+1 ] + num_rebirth ) return "^ff0000";

return "^00ff00";

}

function deleteItem {

for ( ; .@i < .size_item; .@i += 2 )

delitem .item_req[.@i], ( .item_req[ .@i+1 ] + num_rebirth );

if ( num_rebirth >= .change_reward )

delitem .add_item_req[0], ( .add_item_req[1] + num_rebirth - .change_reward );

return;

}

function displayItemneed {

for ( ; .@i < .size_item; .@i += 2 )

mes colorItemrequired( .@i ) +" - x"+ ( .item_req[ .@i+1 ] + num_rebirth ) +" "+ getitemname( .item_req[.@i] );

if ( num_rebirth >= .change_reward ) {

if ( .add_item_req[1] + num_rebirth - .change_reward > countitem( .add_item_req[0] ) )

.@color$ = "^ff0000";

else

.@color$ = "^00ff00";

mes .@color$ +"- x"+ ( .add_item_req[1] + ( num_rebirth - .change_reward ) ) +" "+ getitemname( .add_item_req[0] );

}

return;

}

function getItemReward {

for ( ; .@i < .size_reward; .@i += 2 )

getitem .reward[.@i], .reward[ .@i+1 ];

return;

}

function weightreq {

if ( Weight > 20000 ) {

mes "You have too much items on you. Your weight will be too high after rebirth.";

close;

}

return;

}

OnInit:

.reset_max = 50; // how much reset max

.change_reward = 30; // after 30 rebirth, change reward

.num_status = 300; // + X number of status points

// item required <item ID>, <number>

setarray .item_req, 501, 5,

502, 2,

503, 3;

.size_item = getarraysize( .item_req );

// additionnal items after rebirth >> .change_reward

// <item ID>, <number>

setarray .add_item_req, 601, 1;

// rewards <item ID>, <number>

setarray .reward, 504, 1;

.size_reward = getarraysize( .reward );

end;

}

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Thankyou Sir :))

 

is that working on ea or 3ceam? svn :D 
 

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Thankyou Sir :))

 

is that working on ea or 3ceam? svn :D 

 

 

Nope.

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how manny reborn can do? :)
sir can you make when player reborn reach to 150 will have allskill?

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how manny reborn can do? :)

sir can you make when player reborn reach to 150 will have allskill?

 

you can set how many you want.

its included on the script. thx

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