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a walking monster that is not attackable and not hostile is it possible?

In that case you can use a NPC with a monster sprite.

 

Sample:

prontera,155,181,5	script	Dummy	1002,{
	end;
OnInit:
	getmapxy .@map$, .@x_npc, .@y_npc, 1;
	while(1) {
		sleep rand(2000,10000);
		do {
			.@x = .@x_npc + rand( -5,5 );
			.@y = .@y_npc + rand( -5,5 );
		}
		while( !checkcell( .@map$,.@x,.@y,cell_chkpass ) );
		npcwalkto .@x, .@y;
		.@x_npc = .@x;
		.@y_npc = .@y;
	}
}

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