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Posted (edited)

Go to this link : http://translate.google.com/

 

Copy paste the script into it, translate from spanish to English, and take the translated script out.

 

Either Way, here is the translated version using Google translate.

 

/ / ===== EAthena Script =======================================
/ / = Wolfchev's Laboratory (Memorial Dungeon) Laboratory Somatology F4
/ / ===== By: ========================================= =========
/ / = Ziu
/ / ===== Current Version: =====================================
/ / = 1.3 (Spanish Scene)
/ / ===== Compatible With: =====================================
/ / = EAthena 14589 TRUNK + (client 21/07/2010) data View Z180
/ / = Endless Tower (3.12a By Saithis)
/ / = Orc Dungeon N.I (2.6 By Ziu)
/ / = Orc's Memory (1.4 By L0ne_W0lf)
/ / = Sealed Shrine (1.3 By L0ne_W0lf)
/ / = Endless Tower (1.3 By L0ne_W0lf)
/ / = Nidhoggur's Nest (1.8 By Ziu)
/ / = The Labyrinth Forest Fog Instance (1.6 By Ziu)
/ / = Octopus Cave "Cash Instance" (Special Episodie Malangdo)
/ / = Cluiver "Cash Instance" (Special Episodie Malangdo)
/ / ===== Additional Comments: =================================
/ / English Translated Texts [Ziu]
/ / ================================================ =============
lhz_dun04, 147,278,0 script Laboratory Door 111, {
if (lhz_dun04 == 7) {
mes "Wolfchev.Ms lab door beyond the door I heard the same cry.";
next;
switch (select ("Go to the lab", "No go"))
{
case 1:
set. @ party_id, getcharid (1);
if (. @ party_id <1) {
mes "^ FF0000Advertencia. ^ 000000";
mes "" + strcharinfo (0) + "...";
mes "^ FF0000Usuario Unregistered ^ 000000";
next;
mes "lab protection system attacked and turned out to hurt you.";
pushpc DIR_SOUTH, 3;
SpecialEffect EF_AUTOCOUNTER;
specialeffect2 EF_BASH;
percentheal -5.0;
close;
Else {}
set. @ party_id, getcharid (1);
set. @ ins_mas, getpartyleader (. @ party_id, 2);
set. @ p_name $, getpartyname (. @ party_id);
set. @ p_reader $, strcharinfo (0);
set. @ md_name $, "Wolfchev's Lab";

getpartymember (. @ party_id);
set. @ partymembercount, $ @ partymembercount;
copyArray. @ partymembername $ [0], $ @ partymembername $ [0],. @ partymembercount;

September. @ wolftime, checkquest (5112, PLAYTIME);
if ((. @ party_id> 0) && ((. @ partymembercount> 0))) {
if (. @ wolftime == -1) {
if (. @ ins_mas getcharid == (0)) {
month "[Wolfchev]";
mes "Are you ready to go?";
mes "If these dipuesto to come in and know what you have to do in the laboratory";
next;
month "[Wolfchev]";
mes "Press the emergency button to try to change the security system and can get";
next;
month "[Wolfchev]";
month "Many seek prey lab systems to continue to work and not be able to s if you turn them all off.";
next;
month "[Wolfchev]";
mes "Ah, if during this emergency operation system become unusable and podrs to enter. Whatever happens in the laboratory is a mystery.";
next;
month "[Wolfchev]";
mes "And the advice I can give at this time is that curiosity and touch everything can make you get hurt.";
next;
month "[Wolfchev]";
mes "I'd like to reserve the input to" +. @ md_name $ + "";
next;
switch (select ("Permission" +. @ md_name $ + ": Research Laboratory: Cancel"))
{
case 1:
September. @ instance, instance_create (. @ md_name $,. @ party_id);
if (. @ instance <0) {
month "Party Name:" +. @ p_name $ + "";
month "Party Leader:" +. @ p_reader $ + "";
mes "^ 0000ff" +. @ md_name $ + "^ 000000 - Crash in the permit.";
close;
Else {}
month "[Wolfchev]";
month "Est good! have permission 0000FFSomatology Laboratory F4 ^ 000000 ^ now ^ 0000FF" + strcharinfo (0) + "^ 000000";
mes "Your permission to ^ 0000ff" +. @ md_name $ + "^ 000000 has been confirmed.";
mes "After asking your permission, you have have to select in the menu ^ ^ 0000FFInvestigar Laboratory 000000, if you want to enter" +. @ md_name $ + ".";

for (set. @ i, 1,. @ i <= 1, set. @ i,. @ i + 1) {
if (instance_attachmap (. @ i + "@ LHZ". @ instance) == "")
break;
}
if (. @ i <1) {
instance_destroy (. @ instance);
close;
}
instance_attach (. @ instance);
instance_set_timeout 3600.300,. @ instance;
instance_init (. @ instance);

/ / Control Events Home
donpcevent instance_npcname ("# wolfinsmob" instance_id ()) + ":: OnInstanceInit";
donpcevent instance_npcname ("# wolfinsmob2" instance_id ()) + ":: OnInstanceInit";
donpcevent instance_npcname ("# wolfinsmob3" instance_id ()) + ":: OnInstanceInit";
donpcevent instance_npcname ("# wolfinsmob4" instance_id ()) + ":: OnInstanceInit";
donpcevent instance_npcname ("# wolfwarp1" instance_id ()) + ":: OnInstanceInit";
donpcevent instance_npcname ("# wolfwarp2" instance_id ()) + ":: OnInstanceInit";
donpcevent instance_npcname ("# wolfwarp3" instance_id ()) & ":: OnInstanceInit";
/ / Donpcevent instance_npcname ("# wolfwarp4" instance_id ()) + ":: OnInstanceInit";
donpcevent instance_npcname ("# wolfvaluon" instance_id ()) + ":: OnInstanceInit";
donpcevent instance_npcname ("# wolfinschat" instance_id ()) + ":: OnInstanceInit";
donpcevent instance_npcname ("# wolfinschat2" instance_id ()) + ":: OnInstanceInit";
donpcevent instance_npcname ("# wolfinschat3" instance_id ()) + ":: OnInstanceInit";
donpcevent instance_npcname ("# wolfvalvuchat" instance_id ()) + ":: OnInstanceInit";
donpcevent instance_npcname ("# wolfvalvuchat1a" instance_id ()) + ":: OnInstanceInit";
donpcevent instance_npcname ("# wolfvalvuchat1b" instance_id ()) + ":: OnInstanceInit";
donpcevent instance_npcname ("# wolfvalvuchat1c" instance_id ()) + ":: OnInstanceInit";
donpcevent instance_npcname ("# wolfvalvuchat1" instance_id ()) + ":: OnInstanceInit";
donpcevent instance_npcname ("# wolfvalvuchat2" instance_id ()) + ":: OnInstanceInit";
donpcevent instance_npcname ("# wolfvalvuchat3" instance_id ()) + ":: OnInstanceInit";
donpcevent instance_npcname ("Wolfchev # wolfchevfinal" instance_id ()) + ":: OnInstanceInit";
close;

}
case 2:
if (has_instance ("1 @ LHZ") == "") {
mes "^ FF0000Advertencia. ^ 000000";
mes "" + strcharinfo (0) + "...";
mes "^ FF0000Usuario Unregistered ^ 000000";
next;
mes "lab protection system attacked and turned out to hurt you.";
pushpc DIR_SOUTH, 3;
SpecialEffect EF_AUTOCOUNTER;
specialeffect2 EF_BASH;
percentheal -5.0;
close;
}
else if ((has_instance ("1 @ LHZ")! = "") && (. @ partymembercount <1)) {
month "[Wolfchev]";
mes "Only members registered in the system may enter the lab.";
close;
Else {}
if (. @ wolftime == -1) {
mapannounce "lhz_dun04". @ p_reader $ + "party member" +. @ p_name $ + "is going to" +. @ md_name $ + "." bc_map, "0x00ff99";
setquest 5112;
warp "1 @ LHZ", 46,145;
close;
Else {}
mapannounce "lhz_dun04". @ p_reader $ + "party member" +. @ p_name $ + "is going to" +. @ md_name $ + "." bc_map, "0x00ff99";
warp "1 @ LHZ", 46,145;
close;
}
}
case 3:
close;
}
Else {}
switch (select (. @ md_name $ + "Research Laboratory: Cancel"))
{
case 1:
if (has_instance ("1 @ LHZ") == "") {
mes "^ FF0000Advertencia. ^ 000000";
mes "" + strcharinfo (0) + "...";
mes "^ FF0000Usuario Unregistered ^ 000000";
next;
mes "lab protection system attacked and turned out to hurt you.";
pushpc DIR_SOUTH, 3;
SpecialEffect EF_AUTOCOUNTER;
specialeffect2 EF_BASH;
percentheal -5.0;
close;
}
else if ((has_instance ("1 @ LHZ")! = "") && (. @ partymembercount <1)) {
month "[Wolfchev]";
mes "Only members registered in the system may enter the lab.";
close;
}
else {
if (. @ wolftime == -1) {
mapannounce "lhz_dun04". @ p_reader $ + "party member" +. @ p_name $ + "is going to" +. @ md_name $ + "." bc_map, "0x00ff99";
setquest 5112;
warp "1 @ LHZ", 46,145;
close;
Else {}
mapannounce "lhz_dun04". @ p_reader $ + "party member" +. @ p_name $ + "is going to" +. @ md_name $ + "." bc_map, "0x00ff99";
warp "1 @ LHZ", 46,145;
close;
}
}
case 2:
close;
}
}
}
else if (. @ wolftime == 1) {
month "[Wolfchev]";
mes "Are you ready to go?";
mes "If these dipuesto to come in and know what you have to do in the laboratory";
next;
switch (select ("Investigate The Lab" +. @ md_name $ + ": Cancel"))
{
case 1:
if (has_instance ("1 @ LHZ") == "") {
mes "^ FF0000Advertencia. ^ 000000";
mes "" + strcharinfo (0) + "...";
mes "^ FF0000Usuario Unregistered ^ 000000";
next;
mes "lab protection system attacked and turned out to hurt you.";
pushpc DIR_SOUTH, 3;
SpecialEffect EF_AUTOCOUNTER;
specialeffect2 EF_BASH;
percentheal -5.0;
close;
}
else if ((has_instance ("1 @ LHZ")! = "") && (. @ partymembercount <1)) {
month "[Wolfchev]";
mes "Only members registered in the system may enter the lab.";
close;
}
else {
if (. @ wolftime == -1) {
mapannounce "lhz_dun04". @ p_reader $ + "party member" +. @ p_name $ + "is going to" +. @ md_name $ + "." bc_map, "0x00ff99";
setquest 5112;
warp "1 @ LHZ", 46,145;
close;
Else {}
mapannounce "lhz_dun04". @ p_reader $ + "party member" +. @ p_name $ + "is going to" +. @ md_name $ + "." bc_map, "0x00ff99";
warp "1 @ LHZ", 46,145;
close;
}
}
case 2:
close;
}
}
else if (. @ wolftime == 2) {
September. @ delwolf_time, checkquest (5112, PLAYTIME);
if (. @ delwolf_time == 2) {
mes "^ 0000ffTodos and after records related effects are eliminated Wolfchev's Laboratory. now can regenerate or enter Wolfchev's Laboratory. ^ 000000";
erasequest 5112;
close;
Else {}
mes "^ FF0000Advertencia. ^ 000000";
mes "" + strcharinfo (0) + "...";
mes "^ FF0000Usuario Unregistered ^ 000000";
next;
mes "You can create another memorial until 72 hours have elapsed since t last creation";
next;
mes "lab protection system attacked and turned out to hurt you.";
pushpc DIR_SOUTH, 3;
SpecialEffect EF_AUTOCOUNTER;
specialeffect2 EF_BASH;
percentheal -5.0;
close;
}
}
}
}
case 2:
close;
}
Else {}
mes "^ FF0000Advertencia. ^ 000000";
mes "" + strcharinfo (0) + "...";
mes "^ FF0000Usuario Unregistered ^ 000000";
next;
mes "lab protection system attacked and turned out to hurt you.";
pushpc DIR_SOUTH, 3;
SpecialEffect EF_AUTOCOUNTER;
specialeffect2 EF_BASH;
percentheal -5.0;
close;
}
}
/ / MOB FIXED:
1 @ LHZ, 0,0,0 script # wolfinsmob -1 {
OnInstanceInit:
donpcevent instance_npcname ("# wolfinsmob" instance_id ()) + ":: OnEnable";
end;

OnDisable:
killmonster "1 @ LHZ" instance_npcname ("# wolfinsmob" instance_id ()) + ":: OnMyMobDead";
end;

OnEnable:
enablenpc instance_npcname ("# wolfinsmob" instance_id ());
areamonster "1 @ LHZ" 36,169,53,156, "Animals Hungry", 2242.11, instance_npcname ("# wolfinsmob", instance_id ()) + ":: OnMyMobDead";
end;

OnMyMobDead:
September. @ callnum, 11;
set. @ a_mob_num, mobcount ("1 @ LHZ" instance_npcname ("# wolfinsmob" instance_id ()) + ":: OnMyMobDead");
set. @ mob_dead_num,. @ callnum -. @ a_mob_num;
if (. @ mob_dead_num> 10) {
enablenpc instance_npcname ("# wolfvaluon" instance_id ());
donpcevent instance_npcname ("# wolfinschat" instance_id ()) + ":: OnChat";
disablenpc instance_npcname ("# wolfinsmob" instance_id ());
end;
}
}
1 @ LHZ, 0,0,0 script # wolfinsmob2 -1 {
OnInstanceInit:
donpcevent instance_npcname ("# wolfinsmob2" instance_id ()) + ":: OnDisable";
end;

OnDisable:
killmonster "1 @ LHZ" instance_npcname ("# wolfinsmob2" instance_id ()) + ":: OnMyMobDead";
end;

OnEnable:
enablenpc instance_npcname ("# wolfinsmob2" instance_id ());
areamonster "1 @ LHZ" 140,57,163,41, "Animals Hungry", 2242.8, instance_npcname ("# wolfinsmob2", instance_id ()) + ":: OnMyMobDead";
areamonster "1 @ LHZ" 140,57,163,41, "Animals Hungry", 2243.4, instance_npcname ("# wolfinsmob2", instance_id ()) + ":: OnMyMobDead";
end;

OnMyMobDead:
set. @ callnum, 12;
set. @ b_mob_num, mobcount ("1 @ LHZ" instance_npcname ("# wolfinsmob2" instance_id ()) + ":: OnMyMobDead");
set. @ mob_dead_num,. @ callnum -. @ b_mob_num;
if (. @ mob_dead_num> 11) {
donpcevent instance_npcname ("# wolfinschat2" instance_id ()) + ":: OnChat";
disablenpc instance_npcname ("# wolfinsmob2" instance_id ());
end;
}
}
1 @ LHZ, 0,0,0 script # wolfinsmob3 -1 {

OnInstanceInit:
donpcevent instance_npcname ("# wolfinsmob3" instance_id ()) + ":: OnDisable";
end;

OnDisable:
killmonster "1 @ LHZ" instance_npcname ("# wolfinsmob3" instance_id ()) + ":: OnMyMobDead";
end;

OnEnable:
enablenpc instance_npcname ("# wolfinsmob3" instance_id ());
areamonster "1 @ LHZ" 34,109,57,97, "Animals Hungry", 2242.13, instance_npcname ("# wolfinsmob3", instance_id ()) + ":: OnMyMobDead";
areamonster "1 @ LHZ" 34,109,57,97, "Animals Hungry", 2243.7, instance_npcname ("# wolfinsmob3", instance_id ()) + ":: OnMyMobDead";
end;

OnMyMobDead:
set. @ callnum, 20;
set. @ c_mob_num, mobcount ("1 @ LHZ" instance_npcname ("# wolfinsmob3" instance_id ()) + ":: OnMyMobDead");
set. @ mob_dead_num,. @ callnum -. @ c_mob_num;
if (. @ mob_dead_num> 19) {
donpcevent instance_npcname ("# wolfinschat3" instance_id ()) + ":: OnChat";
disablenpc instance_npcname ("# wolfinsmob3" instance_id ());
end;
}
}
1 @ LHZ, 0,0,0 script # wolfinsmob4 -1 {

OnInstanceInit:
donpcevent instance_npcname ("# wolfinsmob4" instance_id ()) + ":: OnDisable";
end;

OnDisable:
killmonster "1 @ LHZ" instance_npcname ("# wolfinsmob4" instance_id ()) + ":: OnMyMobDead";
end;

OnEnable:
enablenpc instance_npcname ("# wolfinsmob4" instance_id ());
September. @ mvp_ran, rand (1,11);
if (. @ mvp_ran == 1) {
areamonster "1 @ LHZ" 121,140,155,97, "Specimen Awake", 2235.1, instance_npcname ("# wolfinsmob4", instance_id ()) + ":: OnMyMobDead";
disablenpc "Specimen # paladin";
}
else if (. @ mvp_ran == 2) {
areamonster "1 @ LHZ" 121,140,155,97, "Specimen Awake", 2236.1, instance_npcname ("# wolfinsmob4", instance_id ()) + ":: OnMyMobDead";
disablenpc "Specimen # creator";
}
else if (. @ mvp_ran == 3) {
areamonster "1 @ LHZ" 121,140,155,97, "Specimen Awake", 2237.1, instance_npcname ("# wolfinsmob4", instance_id ()) + ":: OnMyMobDead";
disablenpc "Specimen # prof";
}
else if (. @ mvp_ran == 4) {
areamonster "1 @ LHZ" 121,140,155,97, "Specimen Awake", 2238.1, instance_npcname ("# wolfinsmob4", instance_id ()) + ":: OnMyMobDead";
disablenpc "Specimen # champion";
}
else if (. @ mvp_ran == 5) {
areamonster "1 @ LHZ" 121,140,155,97, "Specimen Awake", 2239.1, instance_npcname ("# wolfinsmob4", instance_id ()) + ":: OnMyMobDead";
disablenpc "Specimen # stalker";
}
else if (. @ mvp_ran == 6) {
areamonster "1 @ LHZ" 121,140,155,97, "Specimen Awake", 2240.1, instance_npcname ("# wolfinsmob4", instance_id ()) + ":: OnMyMobDead";
disablenpc "Specimen # misntrel";
}
else if (. @ mvp_ran == 7) {
areamonster "1 @ LHZ" 121,140,155,97, "Specimen Awake", 1649.1, instance_npcname ("# wolfinsmob4", instance_id ()) + ":: OnMyMobDead";
disablenpc "Specimen # Margaretha";
}
else if (. @ mvp_ran == 8) {
areamonster "1 @ LHZ" 121,140,155,97, "Specimen Awake", 1647.1, instance_npcname ("# wolfinsmob4", instance_id ()) + ":: OnMyMobDead";
disablenpc "Specimen # Assassin";
}
else if (. @ mvp_ran == 9) {
areamonster "1 @ LHZ" 121,140,155,97, "Specimen Awake", 1650.1, instance_npcname ("# wolfinsmob4", instance_id ()) + ":: OnMyMobDead";
disablenpc "Specimen # Hunter";
}
else if (. @ mvp_ran == 10) {
areamonster "1 @ LHZ" 121,140,155,97, "Specimen Awake", 1646.1, instance_npcname ("# wolfinsmob4", instance_id ()) + ":: OnMyMobDead";
disablenpc "Specimen # lordknight";
}
else if (. @ mvp_ran == 11) {
areamonster "1 @ LHZ" 121,140,155,97, "Specimen Awake", 1648.1, instance_npcname ("# wolfinsmob4", instance_id ()) + ":: OnMyMobDead";
disablenpc "Specimen # Howard";
}
end;

OnMyMobDead:
set. @ callnum, 1;
set. @ d_mob_num, mobcount ("1 @ LHZ" instance_npcname ("# wolfinsmob4" instance_id ()) + ":: OnMyMobDead");
set. @ mob_dead_num,. @ callnum -. @ d_mob_num;
if (. @ mob_dead_num> 0) {
donpcevent instance_npcname ("# wolfinschat4" instance_id ()) + ":: OnChat";
disablenpc instance_npcname ("# wolfinsmob4" instance_id ());
donpcevent instance_npcname ("Wolfchev # wolfchevfinal" instance_id ()) + ":: OnEnable";
end;
}
}
1 @ LHZ, 137,156,7 script wolfchevfinal Wolfchev # 865, {
month "[Wolfchev]";
mes "Perfect ... you defeated ....";
next;
month "[Wolfchev]";
Month "You had some problems ...";
next;
month "[Wolfchev]";
month "Due to an error in the laboratory system were freely l. Until podrs past 72 hours not return to him.";
next;
month "[Wolfchev]";
mes "Oh ... It is possible to send outside the laboratiro. want to leave now?";
next;
switch (select ("No still no", "Exit"))
{
case 1:
month "[Wolfchev]";
mes "If you want to go back to talk to me";
close;
case 2:
month "[Wolfchev]";
mes "I'm sending out of the lab";
Close2;
warp "lhz_dun04", 147.273;
end;
}
OnInstanceInit:
donpcevent instance_npcname ("Wolfchev # wolfchevfinal" instance_id ()) + ":: OnDisable";
end;
OnDisable:
disablenpc instance_npcname ("Wolfchev # wolfchevfinal", instance_id ());
end;
OnEnable:
enablenpc instance_npcname ("Wolfchev # wolfchevfinal", instance_id ());
end;
}


1 @ LHZ, 45,172,0 script # wolfwarp1 45,1,1, {
OnInstanceInit:
donpcevent instance_npcname ("# wolfwarp1" instance_id ()) + ":: OnDisable";
end;
OnDisable:
disablenpc instance_npcname ("# wolfwarp1" instance_id ());
end;
OnTouch:
warp "1 @ LHZ", 151.27;
end;
}
1 @ LHZ, 152,64,0 script # wolfwarp2 45,1,1, {
OnInstanceInit:
donpcevent instance_npcname ("# wolfwarp2" instance_id ()) + ":: OnDisable";
end;
OnDisable:
disablenpc instance_npcname ("# wolfwarp2" instance_id ());
end;
OnTouch:
warp "1 @ LHZ", 45,82;
end;
}
1 @ LHZ, 45,120,0 script # wolfwarp3 45,1,1, {
OnInstanceInit:
donpcevent instance_npcname ("# wolfwarp3" instance_id ()) + ":: OnDisable";
end;
OnDisable:
disablenpc instance_npcname ("# wolfwarp3" instance_id ());
end;
OnTouch:
warp "1 @ LHZ", 138,95;
end;
}
1 @ LHZ, 38,161,1 script # wolfvaluon -1,5,5, {
OnInstanceInit:
donpcevent instance_npcname ("# wolfvaluon" instance_id ()) + ":: OnDisable";
end;
OnDisable:
disablenpc instance_npcname ("# wolfvaluon" instance_id ());
end;
OnTouch:
if (getcharid (0) == getpartyleader (getcharid (1), 2)) {
month "operation Wolfchev to activate emergency vvula manipulation mentioned in the plan documents scattered everywhere.";
next;
mes "It's a good idea to manipulation of the valve to continue";
donpcevent instance_npcname ("# wolfvalvuchat" instance_id ()) + ":: OnChat";
disablenpc instance_npcname ("# wolfvaluon" instance_id ());
close;
Else {}
month "operation Wolfchev to activate emergency vvula manipulation mentioned in the plan documents scattered everywhere.";
next;
mes "It's a good idea to manipulation of the valve to continue";
close;
}
}
1 @ LHZ, 0,0,0 script # wolfinschat -1 {
OnInstanceInit:
donpcevent instance_npcname ("# wolfinschat" instance_id ()) + ":: OnDisable";
end;
OnDisable:
disablenpc instance_npcname ("# wolfinschat" instance_id ());
end;
OnChat:
enablenpc instance_npcname ("# wolfinschat" instance_id ());
initnpctimer;
instance_announce 0, "[Security System] First Response Security System has stopped." bc_map, "0xFF8080";
end;
OnTimer2000:
instance_announce 0, "[Security System] System activated emergency, please enter hull", bc_map, "0xFF8080";
stopnpctimer;
disablenpc instance_npcname ("# wolfinschat" instance_id ());
end;
}
1 @ LHZ, 0,0,0 script # wolfinschat2 -1 {
OnInstanceInit:
donpcevent instance_npcname ("# wolfinschat2" instance_id ()) + ":: OnDisable";
end;
OnDisable:
disablenpc instance_npcname ("# wolfinschat2" instance_id ());
end;
OnChat:
enablenpc instance_npcname ("# wolfinschat2" instance_id ());
initnpctimer;
instance_announce 0, "[Security System] Second Response Security System has stopped." bc_map, "0xFF8080";
end;
OnTimer2000:
instance_announce 0, "[management system] The door leading to 3 laboratory was opened." bc_map, "0x0080C0";
stopnpctimer;
enablenpc instance_npcname ("# wolfvalvuchat1b" instance_id ());
enablenpc instance_npcname ("# wolfwarp2" instance_id ());
disablenpc instance_npcname ("# wolfinschat2" instance_id ());
end;
}
1 @ LHZ, 0,0,0 script # wolfinschat3 -1 {
OnInstanceInit:
donpcevent instance_npcname ("# wolfinschat3" instance_id ()) + ":: OnDisable";
end;
OnDisable:
disablenpc instance_npcname ("# wolfinschat3" instance_id ());
end;
OnChat:
enablenpc instance_npcname ("# wolfinschat3" instance_id ());
initnpctimer;
instance_announce 0, "[Security System] Second Response Security System has stopped." bc_map, "0xFF8080";
end;
OnTimer2000:
instance_announce 0, "[management system] Door giving access to 4 laboratory was opened." bc_map, "0x0080C0";
stopnpctimer;
enablenpc instance_npcname ("# wolfvalvuchat1c" instance_id ());
enablenpc instance_npcname ("# wolfwarp3" instance_id ());
disablenpc instance_npcname ("# wolfinschat3" instance_id ());
end;
}

1 @ LHZ, 0,0,0 script # wolfvalvuchat -1 {
OnInstanceInit:
donpcevent instance_npcname ("# wolfvalvuchat" instance_id ()) + ":: OnDisable";
end;
OnDisable:
disablenpc instance_npcname ("# wolfvalvuchat" instance_id ());
end;
OnChat:
initnpctimer;
end;
OnTimer60000:
instance_announce 0, "[management system] Door giving access to 2 laboratory was opened." bc_map, "0x0080C0";
enablenpc instance_npcname ("# wolfwarp1" instance_id ());
stopnpctimer;
enablenpc instance_npcname ("# wolfvalvuchat1a" instance_id ());
disablenpc instance_npcname ("# wolfvalvuchat" instance_id ());
end;
}
1 @ LHZ, 152,26,0 script # wolfvalvuchat1a -1,2,2, {
OnTouch:
if (getcharid (0) == getpartyleader (getcharid (1), 2)) {
donpcevent instance_npcname ("# wolfvalvuchat1" instance_id ()) + ":: OnEnable";
disablenpc instance_npcname ("# wolfvalvuchat1a" instance_id ());
end;

}
OnInstanceInit:
donpcevent instance_npcname ("# wolfvalvuchat1a" instance_id ()) + ":: OnDisable";
end;
OnDisable:
disablenpc instance_npcname ("# wolfvalvuchat1a" instance_id ());
end;
}
1 @ LHZ, 45,82,1 script # wolfvalvuchat1b -1,2,2, {
OnTouch:
if (getcharid (0) == getpartyleader (getcharid (1), 2)) {
donpcevent instance_npcname ("# wolfvalvuchat2" instance_id ()) + ":: OnEnable";
disablenpc instance_npcname ("# wolfvalvuchat1b" instance_id ());
end;

}
OnInstanceInit:
donpcevent instance_npcname ("# wolfvalvuchat1b" instance_id ()) + ":: OnDisable";
end;
OnDisable:
disablenpc instance_npcname ("# wolfvalvuchat1b" instance_id ());
end;
}
1 @ LHZ, 138,95,1 script # wolfvalvuchat1c -1,2,2, {
OnTouch:
if (getcharid (0) == getpartyleader (getcharid (1), 2)) {
donpcevent instance_npcname ("# wolfvalvuchat3" instance_id ()) + ":: OnEnable";
disablenpc instance_npcname ("# wolfvalvuchat1c" instance_id ());
end;

}
OnInstanceInit:
donpcevent instance_npcname ("# wolfvalvuchat1c" instance_id ()) + ":: OnDisable";
end;
OnDisable:
disablenpc instance_npcname ("# wolfvalvuchat1c" instance_id ());
end;
}
1 @ LHZ, 0,0,0 script # wolfvalvuchat1 -1 {
OnInstanceInit:
donpcevent instance_npcname ("# wolfvalvuchat1" instance_id ()) + ":: OnDisable";
end;
OnDisable:
disablenpc instance_npcname ("# wolfvalvuchat1" instance_id ());
end;
OnEnable:
enablenpc instance_npcname ("# wolfvalvuchat1" instance_id ());
initnpctimer;
end;

OnTimer1000:
instance_announce 0, "[Security System] Warning! warning! 2 intrusion detection laboratory." bc_map, "0xFF8080";
end;
OnTimer3000:
instance_announce 0, "[Security System] After 5 seconds will activate the two laboratory safety." bc_map, "0xFF8080";
end;
OnTimer4000:
instance_announce 0, "[Security System] Warning! Warning! The pressure of the pipe in the laboratory 2 is too high." bc_map, "0x0080C0";
end;
OnTimer6000:
instance_announce 0, "[Security System] Running the security system, evacuate the laboratory workers please." bc_map, "0xFF8080";
end;
OnTimer8000:
instance_announce 0, "[Security System] Warning! the pressure of the pipe is very high. Please open the valve." bc_map, "0x0080C0";
donpcevent instance_npcname ("# wolfinsmob2" instance_id ()) + ":: OnEnable";
stopnpctimer;
disablenpc instance_npcname ("# wolfvalvuchat1" instance_id ());
end;
}
1 @ LHZ, 0,0,0 script # wolfvalvuchat2 -1 {
OnInstanceInit:
donpcevent instance_npcname ("# wolfvalvuchat2" instance_id ()) + ":: OnDisable";
end;
OnDisable:
disablenpc instance_npcname ("# wolfvalvuchat2" instance_id ());
end;

OnEnable:
enablenpc instance_npcname ("# wolfvalvuchat2" instance_id ());
initnpctimer;
end;
OnTimer1000:
instance_announce 0, "[Security System] Warning! warning! 3 intrusion detection laboratory." bc_map, "0xFF8080";
end;
OnTimer3000:
instance_announce 0, "[Security System] After 5 seconds will activate the security system of the laboratory in May." bc_map, "0xFF8080";
donpcevent instance_npcname ("# wolfinsmob3" instance_id ()) + ":: OnEnable";
end;
OnTimer5000:
instance_announce 0, "[Security System] Running the security system at 3 lab!, please evacuate workers." bc_map, "0xFF8080";
end;
OnTimer8000:
instance_announce 0, "[Security System] Warning! the pressure of the pipe is very high. Please open the valve." bc_map, "0x0080C0";
stopnpctimer;
disablenpc instance_npcname ("# wolfvalvuchat2" instance_id ());
end;
}
1 @ LHZ, 0,0,0 script # wolfvalvuchat3 -1 {
OnInstanceInit:
donpcevent instance_npcname ("# wolfvalvuchat3" instance_id ()) + ":: OnDisable";
end;
OnDisable:
disablenpc instance_npcname ("# wolfvalvuchat3" instance_id ());
end;

OnEnable:
enablenpc instance_npcname ("# wolfvalvuchat3" instance_id ());
initnpctimer;
end;
OnTimer1000:
instance_announce 0, "[Security System] Warning! warning! intruders detected at 4 laboratory." bc_map, "0xFF8080";
end;
OnTimer3000:
instance_announce 0, "[Security System] After 5 seconds will activate the security system 4 laboratory." bc_map, "0xFF8080";
donpcevent instance_npcname ("# wolfinsmob4" instance_id ()) + ":: OnEnable";
end;
OnTimer5000:
instance_announce 0, "Whisper: Who are t?." bc_map, "0x0080FF";
end;
OnTimer6000:
instance_announce 0, "Whisper: Do not come any more .." bc_map, "0x0080FF";
end;
OnTimer7000:
instance_announce 0, "Whisper: This place is dangerous .." bc_map, "0x0080FF";
end;
OnTimer8000:
instance_announce 0, "Whisper: I can not get out alive .." bc_map, "0x0080FF";
end;
OnTimer9000:
instance_announce 0, "Whisper: If you do not want to be like ...", bc_map, "0x0080FF";
end;
OnTimer10000:
instance_announce 0, "Whisper: Leave now .." bc_map, "0x0080FF";
end;
OnTimer11000:
instance_announce 0, "Whisper: Filled with sadness and pain, before filling this place .." bc_map, "0x0080FF";
end;
OnTimer12000:
instance_announce 0, "Whisper: Oh .. oh .. It's too late ..." bc_map, "0x0080FF";
stopnpctimer;
disablenpc instance_npcname ("# wolfvalvuchat3" instance_id ());
end;
}
1 @ LHZ, 127,111,7 script creator Specimen # 2222, {
}
1 @ LHZ, 123,115,7 script misntrel Specimen # 2226, {
}
1 @ LHZ, 119,119,7 script champion Specimen # 2224, {
}
1 @ LHZ, 115,123,7 script gyspy Specimen # 2227, {
}
1 @ LHZ, 148,111,1 script paladin Specimen # 2221, {
}
1 @ LHZ, 152,116,1 script Specimen # prof 2223, {
}
1 @ LHZ, 156,119,1 script # hz 1639 Specimen, {
}
1 @ LHZ, 160,123,1 script # Margaretha 1643 Specimen, {
}
1 @ LHZ, 115,144,5 script # Assasin 1641 Specimen, {
}
1 @ LHZ, 119,148,5 script # stalker 2225 Specimen, {
}
1 @ LHZ, 123,152,5 script Specimen # Hunter 1638 {
}
1 @ LHZ, 127,156,5 script lordknight Specimen # 1634, {
}
1 @ LHZ, 148,156,3 script # type_ ** Give UK00 826, {
}
1 @ LHZ, 152,152,3 script # type_ ** Give ES01 898, {
}
1 @ LHZ, 156,148,3 script # type_ ** Give ES02 85 {
}
1 @ LHZ, 160,144,3 script Specimen # Howard 1642, {
}

/ / Mapflags
1 @ LHZ mapflag nosave SAVEPOINT
1 @ LHZ mapflag NOMEMO
1 @ LHZ mapflag noteleport
1 @ LHZ mapflag NoDrop
Edited by Metamorphic
  • Upvote 1

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