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smgirl825

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network config: localhost connection but modem is connected to router.

 

map_athena.conf

//--------------------------------------------------------------

//rAthena Map-Server Configuration File

//--------------------------------------------------------------

// Note: "Comments" are all text on the right side of a double slash "//"

// Whatever text is commented will not be parsed by the servers, and serves

// only as information/reference.

//--------------------------------------------------------------

//                     Configuration Info

//--------------------------------------------------------------

// Interserver communication passwords, set in account.txt (or equiv.)

userid: ragnarok

passwd: ragnarok

// Character Server IP

// The map server connects to the character server using this IP address.

// NOTE: This is useful when you are running behind a firewall or are on

// a machine with multiple interfaces.

char_ip: 127.0.0.1

// The map server listens on the interface with this IP address.

// NOTE: This allows you to run multiple servers on multiple interfaces

// while using the same ports for each server.

bind_ip: 127.0.0.1

// Character Server Port

char_port: 6121

// Map Server IP

// The IP address which clients will use to connect.

// Set this to what your server's public IP address is.

map_ip: 127.0.0.1

// Map Server Port

map_port: 5121

//Time-stamp format which will be printed before all messages.

//Can at most be 20 characters long.

//Common formats:

// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)

// %H:%M:%S (hour:minute:second, 24 hour format)

// %d/%b/%Y (day/Month/year)

//For full format information, consult the strftime() manual.

//timestamp_format: [%d/%b %H:%M]

//If redirected output contains escape sequences (color codes)

stdout_with_ansisequence: no

//Makes server log selected message types to a file in the /log/ folder

//1: Log Warning Messages

//2: Log Error and SQL Error messages.

//4: Log Debug Messages

//Example: "console_msg_log: 7" logs all 3 kinds

//Messages logged by this overrides console_silent setting

console_msg_log: 0

//Makes server output more silent by ommitting certain types of messages:

//1: Hide Information messages

//2: Hide Status messages

//4: Hide Notice Messages

//8: Hide Warning Messages

//16: Hide Error and SQL Error messages.

//32: Hide Debug Messages

//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)

console_silent: 0

//Where should all database data be read from?

db_path: db

// Enable the @guildspy and @partyspy at commands?

// Note that enabling them decreases packet sending performance.

enable_spy: no

// Read map data from GATs and RSWs in GRF files or a data directory

// as referenced by grf-files.txt rather than from the mapcache?

use_grf: no

// Console Commands

// Allow for console commands to be used on/off

// This prevents usage of >& log.file

console: off

// Database autosave time

// All characters are saved on this time in seconds (example:

// autosave of 60 secs with 60 characters online -> one char is saved every

// second)

autosave_time: 300

// Min database save intervals (in ms)

// Prevent saving characters faster than at this rate (prevents char-server

// save-load getting too high as character-count increases)

minsave_time: 100

// Apart from the autosave_time, players will also get saved when involved

// in the following (add as needed):

// 1: after every successful trade

// 2: after every vending transaction

// 4: after closing storage/guild storage.

// 8: After hatching/returning to egg a pet.

// 16: After successfully sending a mail with attachment

// 32: After successfully submitting an item for auction

// 64: After successfully get/delete/complete a quest

// NOTE: These settings decrease the chance of dupes/lost items when there's a

// server crash at the expense of increasing the map/char server lag. If your

// server rarely crashes, but experiences interserver lag, you may want to set

// these off.

save_settings: 127

// Message of the day file, when a character logs on, this message is displayed.

motd_txt: conf/motd.txt

// When @help or @h is typed when you are a gm, this is displayed for helping new gms understand gm commands.

help_txt: conf/help.txt

help2_txt: conf/help2.txt

charhelp_txt: conf/charhelp.txt

// Maps:

import: conf/maps_athena.conf

import: conf/import/map_conf.txt

 

login_athena.conf

// Athena Login Server configuration file.

// Translated by Peter Kieser <[email protected]>

// Note: "Comments" are all text on the right side of a double slash "//"

// Whatever text is commented will not be parsed by the servers, and serves

// only as information/reference.

// The login server listens on the interface with this IP address.

// NOTE: This allows you to run multiple servers on multiple interfaces

// while using the same ports for each server.

bind_ip: 127.0.0.1

 

// Login Server Port

login_port: 6900

//Time-stamp format which will be printed before all messages.

//Can at most be 20 characters long.

//Common formats:

// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)

// %H:%M:%S (hour:minute:second, 24 hour format)

// %d/%b/%Y (day/Month/year)

//For full format information, consult the strftime() manual.

//timestamp_format: [%d/%b %H:%M]

//If redirected output contains escape sequences (color codes)

stdout_with_ansisequence: no

//Makes server output more silent by ommitting certain types of messages:

//1: Hide Information messages

//2: Hide Status messages

//4: Hide Notice Messages

//8: Hide Warning Messages

//16: Hide Error and SQL Error messages.

//32: Hide Debug Messages

//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)

console_silent: 0

// Console Commands

// Allow for console commands to be used on/off

// This prevents usage of >& log.file

console: off

// Can you use _M/_F to make new accounts on the server?

new_account: yes

//If new_account is enabled, minimum length to userid and passwords should be 4?

//Must be 'Yes' unless your client uses both 'Disable 4 LetterUserID/Password' Diffs

new_acc_length_limit: yes

// Account registration flood protection system

// allowed_regs is the number of registrations allowed in time_allowed (in seconds)

allowed_regs: 1

time_allowed: 10

// Log Filename. All operations received by the server are logged in this file.

login_log_filename: log/login.log

// To log the login server?

// NOTE: The login-sql server needs the login logs to enable dynamic pass failure bans.

log_login: yes

// Indicate how to display date in logs, to players, etc.

date_format: %Y-%m-%d %H:%M:%S

// Required account group id to connect to server.

// -1: disabled

// 0 or more: group id

group_id_to_connect: -1

// Minimum account group id required to connect to server.

// Will not function if group_id_to_connect config is enabled.

// -1: disabled

// 0 or more: group id

min_group_id_to_connect: -1

// Starting additional sec from now for the limited time at creation of account

// -1: new account are created with UNlimited time (default value)

// 0 or more: new accounts was created by addition of the value (in sec) to the actual time (to set first limited time)

start_limited_time: -1

// Check The clientversion set in the clientinfo ?

check_client_version: no

// What version we would allow to connect? (if the options above is enabled..)

client_version_to_connect: 20

// Store passwords as MD5 hashes instead of plaintext ?

// NOTE: Will not work with clients that use <passwordencrypt>

use_MD5_passwords: no

// Ipban features (SQL only)

ipban.enable: yes

//ipban.sql.db_hostname: 127.0.0.1

//ipban.sql.db_port: 3306

//ipban.sql.db_username: ragnarok

//ipban.sql.db_password: ragnarok

//ipban.sql.db_database: ragnarok

//ipban.sql.codepage:

//ipban.sql.ipban_table: ipbanlist

// Dynamic password failure ipban system

ipban.dynamic_pass_failure_ban: yes

ipban.dynamic_pass_failure_ban_interval: 5

ipban.dynamic_pass_failure_ban_limit: 7

ipban.dynamic_pass_failure_ban_duration: 5

// Interval (in seconds) to clean up expired IP bans. 0 = disabled. default = 60.

// NOTE: Even if this is disabled, expired IP bans will be cleaned up on login server start/stop.

// Players will still be able to login if an ipban entry exists but the expiration time has already passed.

ipban_cleanup_interval: 60

// Interval (in minutes) to execute a DNS/IP update. Disabled by default.

// Enable it if your server uses a dynamic IP which changes with time.

//ip_sync_interval: 10

// DNS Blacklist Blocking

// If enabled, each incoming connection will be tested against the blacklists

// on the specified dnsbl_servers (comma-separated list)

use_dnsbl: no

dnsbl_servers: bl.blocklist.de, socks.dnsbl.sorbs.net

// Here are some free DNS Blacklist Services: http://en.wikipedia.org/wiki/Comparison_of_DNS_blacklists

//==============================================================================

//   dnsbl_servers                 Description

// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

// bl.blocklist.de                 IP-Addresses who attack other servers/honeypots over SSH, FTP, IMAP, etc.

// ircbl.ahbl.org                  AHBL (open proxies, compromised machines, comment spammers)

// safe.dnsbl.sorbs.net            All zones in dnsbl.sorbs.net except "recent" and "escalations"

// sbl-xbl.spamhaus.org            Spamhaus blacklist (spammers, open proxies)

// socks.dnsbl.sorbs.net           Open SOCKS proxy servers

// tor.ahbl.org                    Current tor relay and exit nodes

// Which account engine to use.

// 'auto' selects the first engine available (txt, sql, then others)

// (defaults to auto)

account.engine: auto

// Account data storage configuration

// SQL

//account.sql.db_hostname: 127.0.0.1

//account.sql.db_port: 3306

//account.sql.db_username: ragnarok

//account.sql.db_password: ragnarok

//account.sql.db_database: ragnarok

//account.sql.codepage:

//account.sql.case_sensitive: no

//account.sql.account_db: login

//account.sql.accreg_db: global_reg_value

// Client MD5 hash check

// If turned on, the login server will check if the client's hash matches

// the value below, and will not connect tampered clients.

// Note: see doc\md5_hashcheck.txt for more details.

client_hash_check: off

// Client MD5 hashes

// A player can login with a client hash at or below the account group_id.

// Format: group_id, hash

client_hash: 0, 113e195e6c051bb1cfb12a644bb084c5

client_hash: 99, cb1ea78023d337c38e8ba5124e2338ae

import: conf/inter_athena.conf

import: conf/import/login_conf.txt

 

char_athena.conf

// Athena Character configuration file.

// Note: "Comments" are all text on the right side of a double slash "//"

// Whatever text is commented will not be parsed by the servers, and serves

// only as information/reference.

// Server Communication username and password.

userid: ragnarok

passwd: ragnarok

// Server name, use alternative character such as ASCII 160 for spaces.

// NOTE: Do not use spaces or any of these characters which are not allowed in

//       Windows filenames \/:*?"<>|

//       ... or else guild emblems won't work client-side!

server_name: rAthena

// Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)

wisp_server_name: Server

// Login Server IP

// The character server connects to the login server using this IP address.

// NOTE: This is useful when you are running behind a firewall or are on

// a machine with multiple interfaces.

login_ip: 127.0.0.1

// The character server listens on the interface with this IP address.

// NOTE: This allows you to run multiple servers on multiple interfaces

// while using the same ports for each server.

bind_ip: 127.0.0.1

// Login Server Port

login_port: 6900

// Character Server IP

// The IP address which clients will use to connect.

// Set this to what your server's public IP address is.

char_ip: 127.0.0.1

// Character Server Port

char_port: 6121

//Time-stamp format which will be printed before all messages.

//Can at most be 20 characters long.

//Common formats:

// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)

// %H:%M:%S (hour:minute:second, 24 hour format)

// %d/%b/%Y (day/Month/year)

//For full format information, consult the strftime() manual.

//timestamp_format: [%d/%b %H:%M]

//If redirected output contains escape sequences (color codes)

stdout_with_ansisequence: no

//Makes server output more silent by ommitting certain types of messages:

//1: Hide Information messages

//2: Hide Status messages

//4: Hide Notice Messages

//8: Hide Warning Messages

//16: Hide Error and SQL Error messages.

//32: Hide Debug Messages

//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)

console_silent: 0

// Console Commands

// Allow for console commands to be used on/off

// This prevents usage of >& log.file

console: off

// Type of server.

// No functional side effects at the moment.

// Displayed next to the server name in the client.

// 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=P2P

char_maintenance: 0

// Enable or disable creation of new characters.

// Now it is actually supported [Kevin]

char_new: 1

// Display (New) in the server list.

char_new_display: 0

// Maximum users able to connect to the server.

// Set to 0 to disable users to log-in. (-1 means unlimited)

max_connect_user: -1

// Group ID that is allowed to bypass the server limit of users.

// Default: -1 = nobody (there are no groups with ID < 0)

// See: conf/groups.conf

gm_allow_group: 99

// How often should the server save all files? (In seconds)

// Note: Applies to all data files on TXT servers.

// On SQL servers, it applies to guilds (character save interval is defined on the map config)

autosave_time: 60

// Display information on the console whenever characters/guilds/parties/pets are loaded/saved?

save_log: yes

// Start point, Map name followed by coordinates (x,y)

start_point: new_1-1,53,111

// Starting weapon for new characters

start_weapon: 1201

// Starting armor for new characters

start_armor: 2301

// Starting zeny for new characters

start_zeny: 0

// Size for the fame-lists

fame_list_alchemist: 10

fame_list_blacksmith: 10

fame_list_taekwon: 10

// Guild earned exp modifier.

// Adjusts taxed exp before adding it to the guild's exp. For example, if set

// to 200, the guild receives double the player's taxed exp.

guild_exp_rate: 100

// Name used for unknown characters

unknown_char_name: Unknown

// To log the character server?

log_char: 1

// Allow or not identical name for characters but with a different case (upper/lower):

// example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed

name_ignoring_case: no

// Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are:

// NOTE: Applies to character, party and guild names.

// 0: no restriction (default)

// 1: only letters/symbols in 'char_name_letters' option.

// 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles.

char_name_option: 1

// Set the letters/symbols that you want use with the 'char_name_option' option.

// Note: Don't add spaces unless you mean to add 'space' to the list.

char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890

// How many Characters are allowed per Account ? (0 = disabled)

// You can not exceed the limit of MAX_CHARS slots, defined in mmo.h

// Doing that, chars_per_account will be default to MAX_CHARS.

chars_per_account: 0

// Restrict character deletion by BaseLevel

// 0: no restriction (players can delete characters of any level)

// -X: you can't delete chars with BaseLevel <= X

// Y: you can't delete chars with BaseLevel >= Y

// e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel)

char_del_level: 0

// Amount of time in seconds by which the character deletion is delayed.

// Default: 86400 (24 hours)

// NOTE: Requires client 2010-08-03aragexeRE or newer.

char_del_delay: 86400

// What folder the DB files are in (item_db.txt, etc.)

db_path: db

//===================================

// Pincode system

//===================================

// NOTE: Requires client 2011-03-09aragexeRE or newer.

// A window is opened before you can select your character and you will have to enter a pincode by using only your mouse.

// Default: yes

pincode_enabled: yes

// How often does a user have to change his pincode?

// 0: never (default)

// X: every X days

pincode_changetime: 0

// How often can a user enter the wrong pincode?

// Default: 3 (client maximum)

pincode_maxtry: 3

// Are users forced to use a pincode when the system is enabled?

// Default: yes

pincode_force: yes

//===================================

// Addon system

//===================================

// Character moving

// NOTE: Requires client 2011-09-28aragexeRE or newer.

// Allows users to move their characters between slots.

// Default: yes

char_move_enabled: yes

// Allow users to move a character to a used slot?

// If enabled the characters are exchanged.

// Default: yes

char_movetoused: yes

// Allow users to move characters as often as they like?

char_moves_unlimited: no

import: conf/import/char_conf.txt

 

attached is the clientinfo.xml

clientinfo.xml

Edited by smgirl825
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How about the inter_athena.conf?

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Please use spoiler tag >.< 

1. Is your username and password on char_athena and map_athena.conf is the same on the login table?

2. Make sure your database credentials are properly set on inter_athena and ....._sql.c on scr/login/

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Sorry about that. Changed the tag. Everything seems to match.

inter_athena

// Athena InterServer configuration.

// Contains settings shared/used by more than 1 server.

// Options for both versions

// Log Inter Connections, etc.?

log_inter: 1

// Inter Log Filename

inter_log_filename: log/inter.log

// Level range for sharing within a party

party_share_level: 15

// SQL version options only

// You can specify the codepage to use in your mySQL tables here.

// (Note that this feature requires MySQL 4.1+)

//default_codepage:

// For IPs, ideally under linux, you want to use localhost instead of 127.0.0.1

// Under windows, you want to use 127.0.0.1. If you see a message like

// "Can't connect to local MySQL server through socket '/tmp/mysql.sock' (2)"

// and you have localhost, switch it to 127.0.0.1

// Global SQL settings

// overriden by local settings when the hostname is defined there

// (currently only the login-server reads/obeys these settings)

sql.db_hostname: 127.0.0.1

sql.db_port: 3306

sql.db_username: ragnarok

sql.db_password: ragnarok

sql.db_database: ragnarok

sql.codepage:

// MySQL Character SQL server

char_server_ip: 127.0.0.1

char_server_port: 3306

char_server_id: ragnarok

char_server_pw: ragnarok

char_server_db: ragnarok

// MySQL Map SQL Server

map_server_ip: 127.0.0.1

map_server_port: 3306

map_server_id: ragnarok

map_server_pw: ragnarok

map_server_db: ragnarok

// MySQL Log SQL Database

log_db_ip: 127.0.0.1

log_db_port: 3306

log_db_id: ragnarok

log_db_pw: ragnarok

log_db_db: ragnarok

log_codepage:

log_login_db: loginlog

// MySQL Reconnect Settings

// - mysql_reconnect_type:

// 1: When MySQL disconnects during runtime, the server tries to reconnect

// mysql_reconnect_count times and shuts down if unsuccessful.

// 2: When mysql disconnects during runtime, it tries to reconnect indefinitely.

mysql_reconnect_type: 2

mysql_reconnect_count: 1

// DO NOT CHANGE ANYTHING BEYOND THIS LINE UNLESS YOU KNOW YOUR DATABASE DAMN WELL

// this is meant for people who KNOW their stuff, and for some reason want to change their

// database layout. [CLOWNISIUS]

// ALL MySQL Database Table names

// Char Database Tables

char_db: char

hotkey_db: hotkey

scdata_db: sc_data

cart_db: cart_inventory

inventory_db: inventory

charlog_db: charlog

storage_db: storage

reg_db: global_reg_value

skill_db: skill

interlog_db: interlog

memo_db: memo

guild_db: guild

guild_alliance_db: guild_alliance

guild_castle_db: guild_castle

guild_expulsion_db: guild_expulsion

guild_member_db: guild_member

guild_skill_db: guild_skill

guild_position_db: guild_position

guild_storage_db: guild_storage

party_db: party

pet_db: pet

friend_db: friends

mail_db: mail

auction_db: auction

quest_db: quest

homunculus_db: homunculus

skill_homunculus_db: skill_homunculus

mercenary_db: mercenary

mercenary_owner_db: mercenary_owner

ragsrvinfo_db: ragsrvinfo

// Map Database Tables

item_db_db: item_db

item_db_re_db: item_db_re

item_db2_db: item_db2

item_cash_db_db: item_cash_db

item_cash_db2_db: item_cash_db2

mob_db_db: mob_db

mob_db2_db: mob_db2

mob_skill_db_db: mob_skill_db

mob_skill_db2_db: mob_skill_db2

mapreg_db: mapreg

// Use SQL item_db, mob_db and mob_skill_db for the map server? (yes/no)

use_sql_db: no

import: conf/import/inter_conf.txt

Edited by smgirl825
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