I have another problem with BrowEdit ! (I know, I know... I have tons of problems and so few solutions... xD)
1] First of all, I can't see my custom textures in BrowEdit.
I have created my custom textures according to the required parameters : 256x256 or 512x512 px, 24 bit depth and 71 dpi,
I have added them to a custom .grf with the data/texture/my_custom_textures directory tree,
My ro.xml is well configured, reading my custom grf then my main grf,
I have rebuilt my textures index file with BrowEdit (as administrator.... thanks to f.ck.ng Vista!)
-> After that, I can't see my custom textures in BrowEdit, although I have done the same thing for models and I can see them...
2] Then when I try to apply textures to my custom models, I have noticed that I have lost the UV mapping. When I convert .3ds file to .rsm I still have problem (I think) with the converter because the last message displayed by the console is "Loaded 3ds model, writing rsm"
Is the UV mapping attached to the geometry or to the texture ?
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The Architect
Hi everybody !
I have another problem with BrowEdit ! (I know, I know... I have tons of problems and so few solutions... xD)
1] First of all, I can't see my custom textures in BrowEdit.
-> After that, I can't see my custom textures in BrowEdit, although I have done the same thing for models and I can see them...
2] Then when I try to apply textures to my custom models, I have noticed that I have lost the UV mapping. When I convert .3ds file to .rsm I still have problem (I think) with the converter because the last message displayed by the console is "Loaded 3ds model, writing rsm"
Is the UV mapping attached to the geometry or to the texture ?
Thanks for the help...
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